Metroid Trilogy

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Frederic Laureano

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Aug 5, 2024, 5:33:09 AM8/5/24
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Primeand Echoes, originally developed for the GameCube, were updated with many features first implemented in Corruption, such as a control scheme based on the Wii Remote and Nunchuk and a credits system supported by the WiiConnect24 internet service.

Metroid Prime: Trilogy was acclaimed, with praise for the new controls, updated presentation, credits system, and value for money. It was re-released on the Wii U's Nintendo eShop in January 2015.


Metroid Prime: Trilogy is a video game compilation which includes Metroid Prime, Metroid Prime 2: Echoes and Metroid Prime 3: Corruption. The first two games were originally released for the GameCube and did not feature motion controls.[1][2] The updated Wii versions of Prime and Echoes, which were released separately in Japan as part of the New Play Control! series, utilize the same Wii Remote control scheme introduced in Corruption.[1][2] The Spring Ball ability featured in Corruption is also implemented in the first two games.[2] Other changes include faster load times, updated textures, bloom lighting, and 16:9 widescreen support.[3] However, the heads-up display is always shown at the original aspect ratio, causing it to be stretched horizontally when in widescreen mode.[4]


The credits system from Corruption was incorporated into the first two games. Players can earn credits by accomplishing certain tasks, allowing them to unlock in-game items such as artwork, music, a screenshot feature, decorative items for Samus's gunship in Corruption, and the Fusion Suit in Prime, in which the latter was previously unlocked by connecting the Game Boy Advance game Metroid Fusion.[5][6] Credits could also be shared with registered Wii friends, who also have a copy of Trilogy, via WiiConnect24 which used the Wii's own 16-digit number as opposed to a separate Friend Code.[5] The save data for the original release of Corruption cannot be carried over to its Trilogy version.[7] The compilation also features the multiplayer mode from Echoes, which is limited to four-player local multiplayer and does not feature online play.[2] In response to complaints from players and critics about Echoes's high difficulty during some of the boss battles, the difficulty of those encounters was lowered.[3][8] The games are accessible through a new, unified start menu, which also allows independent access to the Echoes multiplayer mode, the extras menu, and other settings.[5]


In 2004, while Retro Studios was finishing work on Metroid Prime 2: Echoes, senior producer Bryan Walker suggested to studio president Michael Kelbaugh to "do something for the fans by putting all the games together on a single disc in a collector[']s 'trilogy' edition". Kelbaugh sent the proposal to Nintendo,[8] who excitedly agreed. Development on the collection began shortly before the launch of Metroid Prime 3: Corruption,[9] and Retro employed a team of four staff members,[10] as most of the crew were busy with Donkey Kong Country Returns.[11] Prime series producer Kensuke Tanabe asked the staff to resolve most of the glitches for the Trilogy release to prevent sequence breaking.[12]


Walker considered the compilation to be "an almost unheard of opportunity to take something you had already released and make it better". Senior designer Mike Wikan said most of the content additions were subtle changes, such as streamlining the games' engines for steady framerates and shorter loading times, and higher resolution textures. Prime had the addition of bloom lighting, and Echoes had difficulty tweaks to make it "more accessible to those who were really intimidated early on". For Corruption, the code was examined to find ways to make it run faster and better than in the original Wii release.[9] The particle and water ripple effects found in the original versions of Prime were reduced,[13] while the word "damn" uttered by the character Admiral Dane in Corruption's original release was also replaced with "no".[14][15]


In October 2008, Nintendo presented the New Play Control! series of GameCube ports, with Prime and Echoes among the initial games in Japan.[16][17] For international version, Metroid Prime: Trilogy was released in North America on August 24, 2009,[18] packaged in a steelbook case, along with an art booklet.[19][20] The European release in the following month maintained the booklet,[21] while the Australian release in October only had a metallic cardboard slip cover.[22] In January 2010, Nintendo of America was no longer producing or shipping copies of the game and recommended to players to find second hand copies of Trilogy via video game stores.[23] Nintendo Australia also discontinued the game at the same time.[24] Following Nintendo of America's announcement, Nintendo of Europe assured that the game was not discontinued in their region.[25]


Metroid Prime: Trilogy uses a dual-layer disc to allow all three games to fit on a single disc.[17] Nintendo of America stated that some Wii consoles may have difficulty reading the high-density software due to a contaminated laser lens. At one point, Nintendo offered a free repair for owners who experienced this problem.[33]


Metroid Prime: Trilogy was released to critical acclaim.[34][35] GameSpy's Phil Theobald praised it for being the compilation of three great games for the price of one.[6] Matt Casamassina of IGN cited the "fantastic gameplay" and "brilliant presentation values",[3] while Martin Kitts of NGamer UK praised the achievements system and value for money.[42] Eurogamer's Kristan Reed thought the new implementations made it attractive to newcomers and old-time fans, and declared that "not since Super Mario All Stars in the SNES era has Nintendo taken an opportunity to unite one of its great series in such an irresistible way".[38] 1UP.com's Jeremy Parish liked the implementation of the new control scheme, stating that "the smooth precision of the Wii Remote makes the older games well worth revisiting".[36]


GamePro's Ashley Schoeller said that graphically "the games do look a bit dated" and complained that the HUD was "out of aspect" to fit the widescreen.[4] Official Nintendo Magazine's Fred Dutton said that some aspects of Prime and Echoes had aged, saying the backtracking "feels like more of a chore than it did seven years ago" and that it is "not until [Echoes] enters its final third that things really start to pick up".[41] GamesRadar considered the achievements too expensive, and that the similarity between the three games gives "an inescapable sense of dj vu".[40] Edge noted that the control scheme was not innovative, and that Echoes and Corruption "favoured graphical flourishes over design innovation".[37] While Ben Reeves of Game Informer praised the game, the "second opinion" reviewer, Adam Biessener, considered the compilation "subpar", saying it lacked innovation, and that the Wii control scheme, particularly aiming and panning, is inferior to the traditional scheme from the GameCube games.[39]


Can someone basically give me a good strategy for beating this boss (both forms) along with the metroids it throws out in the 2nd form? I usually can't avoid losing energy to it in the 1st form, then by the 2nd form I'm so battered that I'm basically fighting to survive.


There isn't much of a trick to defeating its first form. Do your best to dodge its laser attack, and when it launches the slower flying missiles (I think, it's been a long time since I finished Metroid Prime) destroy them as quickly as you can. If you've unlocked super missiles for the gun its weak to, definitely use that as well (especially for the ice and normal guns, not sure how helpful the other super missiles will be against him). Also learn when he's about to switch sides, and change into your morph ball and get to the middle of the area so he won't damage you as he moves across the room.


As for the second form, are you switching your visor when he changes which spectrum he is visible to? As I recall, he goes from normal -> heat -> X-ray and then back to normal. If you are only damaging him when he is visible to the normal visor, this makes the fight much harder.


Other than that, the fight is really about killing the secondary metro ids as fast as possible in order to concentrate on killing the boss as quickly as possible. So get good at destroying metroids. :)


Again, it's been a long time since I finished Metroid Prime, so I'm not sure how many energy tanks are needed at a minimum. However, if you're having problems it wouldn't hurt to get more - this gives you more of a buffer to work with. There are plenty of guides online to where all of the items are so they should be easy to find if you get stuck.


I recently beat Metroid Prime with no extra energy tanks (working on doing the same in hard mode now) and having skipped the thermal visor, so I can attest that it is possible to beat him losing little to no energy.


For the first form, stay locked on and use super missiles for yellow, charged wave beam shots (they auto-lock and home in) for purple, the ice spreader (the fact that it contains missiles makes it auto-lock, which is nice due to the slow rate of fire) for white, and charged plasma beam shots (the flamethrower is a waste of missiles, and charged shots set Metroid Prime on fire). Make sure to stop firing as soon as it flashes red and when you roll into the grooves to dodge its charge, pick one of the side grooves, because its tail often drags through the center groove and can cause lots of damage.


For the second form, keep the ice beam up as your default weapon and just wait for him to spawn a Phazon pool. Pick the right visor (I believe the pattern is thermal, x-ray, combat) and hyper-beam away. After the first pool, it spawns metroids too (first standard, then hunter, then fission). Use the ice beam and missiles to dispatch the standard and hunter metroids, but when he spawns fission metroids, my best tactic is too roll into the puddle in morph ball mode and lay a power bomb to take care of them quickly.

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