Pes 2012 Konami Game Download

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Charise Scrivner

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Aug 4, 2024, 2:32:09 PM8/4/24
to verpobudu
Accumulatinga buffer of keystrokes and then doing a byte-by-byte string compare. Inefficient, at best. You're making calls into string parsing routines for every key press on the form and those routines are slow and bulky compared to some simple steps that could be taken to get the same exact effect.

A finite state machine that has "special cases" hard coded. Now, you can't make modifications in one place. You have to change the code string plus add new code to deal with your inappropriately implemented state machine.


The field initialization in the constructor takes the place of hard coding constants that are equivalent to the values needed. If we used constants, we could have shortened the code by 6 or so "lines." This is slightly wasteful, but allows the class to be as easily adaptable to new codes as possible -- you just need to change the array list. Plus, all of the "bulk" is handled at the time of instantiation, so it is not affecting the efficiency of our target method.


Catch keypresses into a 13(or whatever subset of the code, since you probably don't want to include the START key)-character list/array/string/whatever before processing them normally. Every time a key is added, if (and only if) it's the last key in the series, match the buffer against the correct konami code.


Since we're relegated to event-driven, object oriented programming, we're going to have to involve events. Since these events will need to enforce an "expiration," we're going to have to involve a Timer object.


Conceptually, you start the capture pointer to the first element of the search list. If the very next event matches the search element, the capture pointer is incremented to the next element. Otherwise, it is reset to the beginning.


The answer can be found in Reactive Extensions. You need a sliding buffer for this to work. Meaning you have to compare the latest ten keystrokes with the Konami code. This works using two different statements


I've read all the answers, and found that repeated input of the initial of the sequence was a common problem of implementations. The following is a simple implementation without encountering the repeat of initial problem. No special cases, nothing is really hard-coded, the integers specified in the class is only for a default value.

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