Whether to allow fallback to the opposite axis if no placementsalong the preferred placement axis fit, and if so, which sidedirection along that axis to choose. If necessary, it willfallback to the other direction.
The options flipAlignment andfallbackAxisSideDirection no longer have an effect ifthis option is explicitly specified, as they are only shortcuts tocreate a computed list of fallback placements. To ensure yourexplicit list is preferred, they will be ignored.
The second method is only recommended if your placement is notedge aligned, e.g. 'top' instead of 'top-start'.This is because alignment flipping will no longer be possiblesince shift takes over first.
The 42-year-old man was wearing flip flops when officials from the National Park Service said that they either broke or he lost them in the sand last Saturday at the Mesquite Flat Sand Dunes in Death Valley, according to a statement released on Tuesday.
\"The man's family called for help and recruited other park visitors who carried the man to the parking lot,\" according to the NPS statement. \"Park rangers determined the man needed to be transported to a hospital quickly due to his burns and pain level.\"
Mercy Air's helicopter was not able to safely land in Death Valley due to extreme temperatures which can reduce rotor lift so park rangers initially transported the victim by ambulance to a landing zone at higher elevation, which was 109 degrees. From there, the Belgian tourist was taken by Mercy Air to the University Medical Center in Las Vegas where he is being treated for his injuries.
\"Park rangers recommend that summer travelers to Death Valley National Park stay within a 10-minute walk of an air conditioned vehicle, not hike after 10 a.m., drink plenty of water, eat salty snacks and wear a hat and sunscreen,\" said the National Park Service following the incident.
Being barefoot on sand can cause injuries sometimes known as \"beach feet.\" According to a 2019 study, exposure to hot sand can result in first-degree, second-degree and, in rare cases, third-degree burns.
The study indicates that when the outside temperature is only 75 degrees Fahrenheit, sand can be as hot as 100 degrees or higher. When the outside temperature is 90 degrees, sand can hit above 120 degrees.
First-degree burns only affect the outermost layer of skin and appear as red, painful or dry with very rare long-term skin damage. Second-degree burns reach the second layer of skin, known as the dermis, with the burn site appearing red, blistered and painful.
Folding phones are no longer new, and they are getting more affordable. The market is split between booklike foldables that open to become small tablets and flip phones that fold in half from regular size. The former will still cost you at least a grand. The Nubia Flip 5G is the latter, and it sets a new low by launching at $500.
If you are hankering for a foldable, the Nubia Flip 5G could be right for you. It sports a super-cute design with an eye-catching circular cover screen. It unfurls to 6.9 inches, sticks close to stock Android, and has no deal-breaking omissions. On the other hand, the performance, camera, and battery life are all distinctly average. It also runs Android 13 and is unlikely to get more than three years of software updates.
I tested the Sunshine Golden model, which is the prettiest color in my opinion. The Flip 5G also comes in Cosmic Black (dull) and Flowing Lilac (weird). One final design flourish that jumps out is the red power button on the side with an embedded fingerprint sensor. It proved responsive during my two weeks with the phone.
Open the Flip 5G, and you get a 6.9-inch OLED screen with a 2,790 x 1,188-pixel resolution that looks suitably sharp. While it defaults to 60 Hz, you can crank it to a smoother 120-Hz refresh rate. The fold is visible, and you can feel it when you swipe on the screen, but it never bothered me. My only criticism of the display is that it struggled to get bright enough for comfortable viewing in direct sunlight outdoors. The Flip 5G lacks an IP rating, so it is best kept dry.
While the Flip 5G is not the most refined foldable, it does enough to impress newcomers. Anyone switching from a regular phone will find the compact size welcome, making it very easy to slip into a pocket and reminding us of a time when miniaturization was synonymous with the cutting edge.
While the camera in the Nubia Flip 5G is far from one of the best, I was worried that my expectations as a phone reviewer might be too high. The 50-megapixel main camera, flanked by a 2-megapixel depth lens, can snap decent photos in good lighting. But in mixed or low light, or with movement in the frame, noise and blurring became an issue, and results were often below par.
Instead of zoom levels, Nubia lists focal length (the distance where lens and sensor converge) measured in millimeters, and smaller numbers mean a wider field of view and depth of field. The Flip 5G camera gives you an option of 50 mm or 26 mm. There is no telephoto lens, so zooming tends to wash out details. The processing is often heavy-handed, sometimes taking a second or two and resulting in an oil painting effect.
If you can live without the fold, pick something better from the best cheap phones. If you are set on a folding flip phone, try to find an extra $200 or so for something like the Motorola Razr+ (7/10, WIRED Recommends) or Samsung Z Flip5, which both offer a more useful cover screen. Ultimately, I enjoyed using the Nubia Flip 5G, and it is cute enough that my 11-year-old daughter asked to trade it for her Pixel 6.
Flip records the current position/size/rotation of your elements, you make whatever changes you want, and then Flip applies offsets to make them look like they never moved... Lastly FLIP animates the removal of those offsets! UI transitions become remarkably simple to code. Flip does all the heavy lifting.
This merely captures some data about the current state. Use selector text, an Element, an Array of Elements, or NodeList. Flip.getState() doesn't alter anything (unless there's an active flip animation affecting any of the targets in which case it will force it to completion to capture the final state accurately). By default, Flip only concerns itself with position, size, rotation, and skew. If you want your Flip animations to affect other CSS properties, you can define a configuration object with a comma-delimited list of props, like:
Perform DOM edits, styling updates, add/remove classes, or whatever is necessary to get things in their final state. There's no need to do that through the plugin (unless you're batching). For example, we'll toggle a class:
Flip will look at the state object, compare the recorded positions/sizes to the current ones, immediately reposition/resize them to appear where they were in that previous state, and then animate the removal of those offsets. You can specify almost any standard tween special properties like duration, ease, onComplete, etc. Flip.from() returns a timeline that you can add() things to or control in any way:
The Flip.from() options object (2nd parameter) can contain any of the following optional properties in addition to any standard tween properties like duration, ease, onComplete, etc. as described here:
if true, the elements will spin an extra 360 degrees during the flip animation which makes it look a little more fun. Or you can define a number of full rotations, including a negative number, so -1 would spin in the opposite direction once. If you provide a function, it will be called once for each target so that you can return whatever value you'd like for each individual element's spin. This allows you to, for example, have certain targets spin one direction, other elements spin another direction, or return 0 to not spin at all. Sample code: ...
Flip looks for a data-flip-id attribute on every element it interacts with (via Flip.getState() or Flip.from(), etc.) and if one isn't found, Flip assigns an incremented one automatically ("auto-1", "auto-2", etc.). It lets you correlate targets (the target with the data-flip-id of "5" in the "from" state gets matched up with the target with a data-flip-id of "5" in the end state). The data-flip-id can be any string, not just a number.
So if you want to flip between two different targets, make sure the data-flip-id attribute in the end state matches the one in the "from" state. When Flip sees that there are two with the same value in the from/end state, it will automatically figure out which one is disappearing (typically with display: none) and base things off of that to "swap" the elements. If you want them to crossfade, simply set fade: true, otherwise they'll immediately swap. And it is typically best to set absolute: true so that when Flip alters the display value, it doesn't affect the document flow.
What if you need to create multiple coordinated Flip animations (perhaps in various React components)? They'd need to all .getState() BEFORE any of them make their changes to the DOM/styling because doing so could alter the position/size of the other elements. See the docs for Flip.batch() for details.
When you Flip.getState(".your-class"), it records position/size data for the elements with ".your-class" at that time, remembering those particular elements and their data-flip-id attribute values. Then, if you Flip.from(yourState), and don't specify any targets, it will default to using the elements that were captured in the getState() but your framework may have re-rendered entirely new element instances (even if they look the same), thus they won't animate because Flip doesn't know to look at those new elements. The original ones were completely removed from the DOM, hence the need to tell the Flip "use these new targets and search the state object for the IDs that match...". So make sure you define targets like this:
Repositions/resizes one element so that it appears to fit exactly into the same area as another element. Using the fitChild special property, you can even scale/reposition an element so that one if its child elements is used for the fitting calculations instead! By default it alters the transforms (x, y, rotation, and skewX) as well as the width and height of the element, but if you set scale: true it will use scaleX and scaleY instead of width and height.
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