Alastor is a living Devil Arm, the "Thunder Sword" and "Spirit of Lightning",[1] appearing in Devil May Cry. It is also one of the two keys alongside Ifrit that can unlock Dante's inner power.[2] It can only be wielded by the "chosen one" who can conquer it, but it is able to grant its possessor lightning speed and aerial capability.[3]
Alastor has the head of a dragon biting the blade, with the wings of the dragon acting as the guard of the sword. The hilt has a swirling pattern leading to skulls at the bottom with a spike pointing out.
Alastor's basic combos are the same as those of Force Edge, but it deals more damage and has a larger moveset, as well as providing access to the Devil Trigger. It is slightly faster than Yamato, which is otherwise a direct copy of Alastor. Its lightning element is effective against most enemies, though it deals decreased damage to Plasmas and even less to Frosts. It is faster to attack than Ifrit and offers better mobility options since Ifrit does not have Air Hike, but is significantly less damaging.
Alastor allows Dante access to several new techniques: Stinger is a rushing stab attack which allows Dante to quickly move between enemies and keep up his Stylish Rank. Like High Time, it can be inserted into any of Alastor's combos at any point to act as a "finisher" of sorts. It also allows the player to manually trigger the long-jump animation on platforms where it is not scripted. Round Trip allows Dante to throw the sword at an enemy, having it twirl around dealing constant damage. In this state, Dante lacks his sword and will switch to doing Ifrit's basic punch-kick combo until it returns, though it is nothing like as powerful as when the Devil Arm is equipped. Air Hike allows Dante to perform a second jump in mid-air, enhancing his mobility in combat and allowing him greater height and control while moving around the castle.
Using Devil Trigger allows Dante to take on the qualities of Alastor, increasing his movement and attack speed as well as his damage output. In addition, with the proper moves purchased the Alastor DT form is able to take to the skies, casting down lightning bolts at his enemies with Air Raid, which are more powerful than attacks from Ebony & Ivory or Luce & Ombra, or launching into a deadly swirling physical attack called Vortex. While in Air Raid, Dante can also simply fly horizontally at a fixed altitude: some of the castle's secrets can only be reached by doing so. In DT mode Alastor's damage output is similar to that of Sparda outside DT.
Alastor has an animation-cancelling exploit usually referred to as "slash cancelling" which is commonly used by high-level players. This is done by performing a complete rotation of the left analog stick during an attack animation: if done correctly, the recovery frames of the swing will be cut short. Attacking at this point will start the combo over, allowing for very rapid attacks. This can be performed with Alastor's first and second swing animations, and with the second upward swing of the 4-hit combo. It also works with Force Edge, Sparda and Yamato.
At any time, the player can switch between Alastor and Ifrit (once the latter is acquired) by clicking the right analog stick. This results in a short animation, usually long enough to break the current Style Rank. This can be avoided by going into the "Devil Arms" section of the pause menu and switching there: doing this, the effect is instantaneous.
Equipping Alastor results in a cosmetic change to the in-game menu, with arcs of lightning framing the screen. When Dante has Alastor, Ifrit and Sparda, the lightning will merge with fire and red faint sparks in the Divinity Statue menu.
Dante finds Alastor embedded in the chest of a sculpture of an agonized woman, and it speaks to Dante of its intent to enslave him.[4] It flies through the air and impales him through the chest, pinning him to the ground and seemingly killing him. However, Dante awakens, pulling himself upward and off the blade, causing heavy bleeding. He then reaches out and takes the sword, subduing the demon within.
As with many of Dante's Devil Arms, Alastor is held in Enzo's pawn shop, where Dante gives him a periodic payment to hold on to them. While fighting Lady who was "possessed" by Titania, Alastor flew to Dante and protected him from a strike. He subsequently used Alastor to destroy Titania. Dante later used Alastor along with various other Devil Arms to lure a demon who was stockpiling them. After the demon is defeated, Alastor is returned to Enzo along with the rest of the Devil Arms.
Alastor's manifested spirit, Blade Master Alastor, appears as a recurring boss and sometimes as a playable character in the Viewtiful Joe series, also by Capcom. It is revealed in Dante's story line of the game that Alastor has left the sword due to Dante's carelessness. Dante responds by saying Alastor "really knows how to hold a grudge." Also, Dante wields the Alastor during his appearances in Viewtiful Joe and Viewtiful Joe: Red Hot Rumble.
Alastor also appears as one of the final weapons for Date Masamune in Sengoku Basara 2, and there are six copies of Alastor that Date Masamune can use. When you first acquire Alastor with Azure Dragon, it is actually called "Azure Prophet".
Alastor was shown in a teaser for a Devil May Cry themed expansion in Monster Hunter World, as a celebration for the launch of the DMC: HD Collection on PS4, Xbox One and PC in March 13, 2018. Alastor, along with DMC Dante costume can be crafted with materials and Red Orbs obtained by playing an event mission. In the game Alastor is a different form of Force Edge that can be used during battle.
Alastor, meaning "Avenger", was a genius or spirit of familial feuds in classical mythology, and encouraged violent retribution. In this respect, it often referred to Zeus, the lightning god. In Christian demonology, it became the chief executioner of Hell.
The Devil is the main antagonist and the final boss of Cuphead: 'Don't Deal With the Devil' as well as the overarching antagonist of its DLC, Cuphead: 'The Delicious Last Course'. As ruler of the underground isle of Inkwell Hell, he resides within the colossal, castle-like casino that takes up most of the isle's landscape.
With the exception of his face, hands, and feet, the majority of the Devil's body is covered in short, black fur. While the color of his face matches that of his fur, the bare skin on his hands and feet are a much lighter grey; at the end of each of his fingers and toes are short, pointed claws. He is often illustrated carrying a pitchfork in his hand and/or tapping the big toe on one of his feet.
The Devil is almost always shown sporting an ear-to-ear, toothy grin. He has round, protruding cheeks, a furrowed brow, and heavily-lidded, yellow eyes. He also has a drooping, round nose, a tall with an arrow-shaped tip, smooth horns, and ears that are pointed at their tips. Much like his lackey, King Dice, his normally small, black pupils seem to gain large, red irises when behaving in a particularly sinister manner.
He is normally depicted as being quite tall in comparison to the rest of the cast, with the ability to change his size and shape at will. This includes being able to remove his skin from his skeleton and jump out of it all together. He is also confirmed to have a tail with a spade-shaped tip at its end, but this has only been depicted in official Studio MDHR artworks published before and after the game's release. As such, he is never actually shown with a tail in-game.
The Devil's design for The Cuphead Show! remains more or less the same, with only a few stylistic changes made. In addition to now always shown as having a tail, his nose has gained a red flush along with having longer yellow horns instead of white horns, and the red irises he is only occasionally depicted with in-game are now a permanent part of his design. His fur is softer and less scruffy and has also gained a slight blue tint respectively.
As the series' own interpretation of Satan, the Devil is an appropriately sinister character, being feared for his adept use of trickery and deception. By taking advantage of his victims' latent greed, the Devil is shown to use gambling at his casino as a method by which to encourage his victims into making increasingly reckless, Faustian bets, eventually culminating in the forfeiture of their soul to him upon their loss. While only the ruler of the underground depths known as Inkwell Hell, the threat of his influence can nevertheless be felt all across Inkwell Isle. Even Cuphead and Mugman are said to have received "many warnings" by the Elder Kettle to steer clear of the casino entirely. He is also very evil, as when Cuphead loses and the devil wins the bet, he is always willing to take their souls with no problem at all. The Devil has no problem of using something to destroy a person during a battle, showing him as not just evil, but unusually very murderous too. Despite these traits, whenever he is talking to his closest minions, such as King Dice, he is usually happy and normal to talk and chat with him.
Both a liar and a cheat, the Devil naturally has no problem with going back on his promises so long as it benefits him, turning Cuphead and Mugman into his slaves for handing over the soul contracts in spite of promising to spare them if they do. He holds very little sympathy for those in his employment, as shown when he declares his right-hand man, King Dice, a "good-for-nothing lackey" after the latter has been beaten. Since then he had still remained as the dark figure that people fear, as all the other bosses were afraid about being the Devil's slaves.
In The Cuphead Show!, the Devil remains the same, but has a more flamboyant and comical side to him, acting sassy and a bit childish at times. In the first episode, he gleefully sings about how great it is to be him, how he adores being a naughty bully to the Isles' locals, and that collecting the inhabitants' souls is his favorite hobby.
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