Sully

1 view
Skip to first unread message

Ben McGraw

unread,
Apr 4, 2007, 11:05:22 PM4/4/07
to verge-3-packi...@googlegroups.com
Here's the deal:

1. We need to finish Sully, so we have a complete packin demo that shows off the RPG creation capabilities of verge.
    a. We need to map out the current library structures, cut the needlessly complicated, clean the ugly, and document the whole thing.
    b. We need to clearly map out the order of events in the Battle System, and get it to a point where it can easily be tested on a non-technical level (balancing the battle system will be a trial in of itself)

2. We need to create an in-verge Maped.  While Tiled is not necessary in this modern age of photosoppery, that'd be nice too.

3. AFTER the other two items, it would be beyond all awesome, and exceptionally condusive to implement a bunch of editor tools in-game so you can alter the enemy datafiles (and all other datafiles really!) while in-game.  The Ancient DP2e Hahn RPGMakerish screenshots would go a long way to showing how the UI should act, if not look.

So, what say you?

..."you" being gayo at the moment.

-b

ben.m...@gmail.com

unread,
Apr 6, 2007, 8:34:51 PM4/6/07
to VERGE 3 Packin Development
(ahem.)

Kildorf

unread,
Apr 9, 2007, 8:49:33 PM4/9/07
to VERGE 3 Packin Development
This is a pretty specific aside to #2:

A problem with making an in-verge Maped is that we can't currently
have two Verge things in the same directory... so we'd either have to
keep the map editor in a separate directory or have some VC mojo for
including it into each project we wanted it in. Either of these would
work, but neither is especially intuitive. Has anyone given any
thought on how to deal with this?

Ben McGraw

unread,
Apr 9, 2007, 9:11:58 PM4/9/07
to verge-3-packi...@googlegroups.com
I was figuring it'd be a drop-in package summonable by a bound keypress, much akin to overkill's v3 console lib (which I think is already in the sully project).

http://www.verge-rpg.com/files/detail.php?id=490

Actually, I was figuring it'd be an elaborate extension of that, seeing as the console already has a lot of the base functionality (sans the mouse-driven goodness).
--
-uəq

http://www.breadbros.com
http://www.verge-rpg.com

Shamus Peveril

unread,
Apr 9, 2007, 9:18:09 PM4/9/07
to verge-3-packi...@googlegroups.com
Okay, fair enough. In that case, we might want to consider putting out a "ready-to-go" package that is all of the sully libraries, set up in system.vc, without any of the sully game in the way, so people who want to jump into game makery can start with a tutorial and don't need to figure out which things to delete. Just a thought.
--
- Shamus Peveril
http://ceramicpig.northknight.com

Ben McGraw

unread,
Apr 9, 2007, 9:30:59 PM4/9/07
to verge-3-packi...@googlegroups.com
That's a good idea!
 
I was also pondering over a tutorial mode (selectable on the opening menu) that gives a cartoony walkthrough of things you can do. 
 
I'm still mildly enamored with the idea of having a tutorial path that users gain trophy and medal things fo doing important tasks in the game-making process, but that's mainly because I really like drawing cute pixel medals and trophies and stuff.
 
Well, also, stimulating the "I accomplished something!" center of the brain is good.  It's like using the evil power of MMOs... but for good!
 
-g
 

Shamus Peveril

unread,
Apr 9, 2007, 9:35:27 PM4/9/07
to verge-3-packi...@googlegroups.com
Could we hook up the game-making trophies with the site? Sure, someone could just open up the VC and figure out how to submit to the site to cheat and get the trophies without doing the tutorials, but hey, if they can do that they probably don't need to finish the tutorials!

Anyway, it could show on each of their posts or something, maybe? I don't know. Little award thingies on the site (admins could give them out to people who do awesome stuff!) could be neat and might get people to be a little more vocal about what they're up to. Unfortunately it'd rely on one of the site devs to put time into it.

Ben McGraw

unread,
Apr 10, 2007, 1:23:32 AM4/10/07
to verge-3-packi...@googlegroups.com


On 4/9/07, Shamus Peveril <spev...@gmail.com> wrote:
Could we hook up the game-making trophies with the site? Sure, someone could just open up the VC and figure out how to submit to the site to cheat and get the trophies without doing the tutorials, but hey, if they can do that they probably don't need to finish the tutorials!
 
yeah, that was the idea. 

 
Anyway, it could show on each of their posts or something, maybe? I don't know. Little award thingies on the site (admins could give them out to people who do awesome stuff!) could be neat and might get people to be a little more vocal about what they're up to. Unfortunately it'd rely on one of the site devs to put time into it.
 
That's also the idea...  and one of the reasons I've been brewing up the new backend I have in mind for the site.
 
It's basically low-priority for verge, but one of the things I plan to do as a "recreational" project in coming weeks.
 
I sho' do like my recreation.
 
But the more pressing matter is... you know... the game.  Not the trappings. :3

Ben McGraw

unread,
Apr 10, 2007, 9:38:20 PM4/10/07
to verge-3-packi...@googlegroups.com
....

Because kildorf, after doing it, didn't post it to the group:

http://ceramicpig.no-ip.org/sully_docs/

There's a very large doxygen-format doc of the current sully codebase.

Shamus Peveril

unread,
Apr 10, 2007, 9:48:22 PM4/10/07
to verge-3-packi...@googlegroups.com
Oh, hey, excellent idea posting that, Grue!

... Eheheh.

Ben McGraw

unread,
Apr 11, 2007, 1:51:48 AM4/11/07
to verge-3-packi...@googlegroups.com
Did you make the who-includes-what tree?

-b

Shamus Peveril

unread,
Apr 11, 2007, 7:09:42 AM4/11/07
to verge-3-packi...@googlegroups.com
Just click system.vc in the file list. It's got a pretty much complete list of everything that gets included. Every file lists a tree of what it includes, and what includes it. Is that enough or should I put another one together?

halfa...@gmail.com

unread,
May 25, 2007, 2:50:40 AM5/25/07
to VERGE 3 Packin Development
When last I touched Sully, I had been planning to get a start on 1a.
Having everything mapped out is good, but the current implementation
is a disaster, and much of it needs to be pulled apart and put into
nice discrete units that are no more interdependent than is absolutely
necessary. What I'd been wanting to do was pick through the code and
see what good candidates for such units would be and what the main
snags are going to be in pulling said units apart. I remember that one
problem was immediately obvious: the lack of local arrays means that,
to avoid needless interdependency, every lib is going to need its OWN
temporary stuff array. This is retarded; it won't use up THAT much
memory, but local arrays would definitely make things easier.
Independent namespaces would also be a godsend, but I'll talk about
that somewhere else. I will try to get back to this soon, though demo
alarms come first for me on the VERGE Shame list.

Reply all
Reply to author
Forward
0 new messages