I just think it'd be good to push out another public release before we
start delving into stuff like re-doing the whole graphics engine with
SDL, simply so we've updated SOMETHING within the last year.
Kattkieru, do you have an up to date Mac build? I seem to recall you
saying that you did but I could be wrong.
AdderD, is there an up to date Linux version? I don't know if you're
the person to ask, I may have missed something, but back in the day
you were the Linux version guy.
- K
I can certainly make one, but not until I'm back from my current trip
and not until my new MacBook Pro arrives. My powerbook 12" finally
bit it and I lost a lot of important data. (It had the temerity to
die during a backup, neatly wiping a good chunk of the data on my
external firewire drive in the process.)
But once my new machine arrives I can post up a new build of the
latest SVN revision. That should be within a week or two.
~ katt
The other thing was that the Mac build had some weirdness with
fullscreen mode... Did anyone ever look into stretching the final
backbuffer image?
~ katt
On Jul 13, 4:19 pm, "Ben McGraw" <ben.mcg...@gmail.com> wrote:
> I could make a mac build, but I probably would need some handholding.
>
> vec could to, teeechnically... ;)
>
> -b
>
> On 7/13/07, kattkieru <kattki...@gmail.com> wrote:
>
>
>
>
>
> > > Kattkieru, do you have an up to date Mac build? I seem to recall you
> > > saying that you did but I could be wrong.
>
> > I can certainly make one, but not until I'm back from my current trip
> > and not until my new MacBook Pro arrives. My powerbook 12" finally
> > bit it and I lost a lot of important data. (It had the temerity to
> > die during a backup, neatly wiping a good chunk of the data on my
> > external firewire drive in the process.)
>
> > But once my new machine arrives I can post up a new build of the
> > latest SVN revision. That should be within a week or two.
> > ~ katt
>
> --
> -uəq
> --http://www.breadbros.comhttp://www.verge-rpg.com
There's a slightly old build of Revision 30 in my personal web space:
http://ministryofdoom.org/cloud/verge/
But I don't know how much has been done to the engine since I made
that build. The main problems were getting all the libraries nice and
happily built as UBs, but I think Jesse committed my UB lib binaries
to SVN to expedite that process.
~ katt
I'm in the middle of a trip, too, actually. I can get a build
together on Monday or Tuesday next week if no one has before that.
- Jesse
Committed. But the whole directory structure has changed and I can't
build the Mac build anymore. I'll try to debug it next week if no one
else does so first.
I've got the Mac build going again - I'll commit the changes and get
a release together tomorrow sometime. Is the code in a reasonably
stable place for the Windows build?
- Jesse
I've committed these fixes. Can someone check to see if I've broken
the windows build? (It's likely - just let me know what the error
is!) Anyone that wants to try and build/test it on another Mac would
be good, too.
Thanks!
- Jesse
- k
On Aug 9, 5:45 pm, "Ben McGraw" <ben.mcg...@gmail.com> wrote:
> Sorry about the lack of comment on this issue. I was on vacation for a
> fortnight.
>
> What's the current level of happening here?
>
> -b
>
> On 8/3/07, Shamus Peveril <speve...@gmail.com> wrote:
>
>
>
>
>
> > Hey, Jesse,
>
> > I'll see if I can get the time to make and debug the Windows build this
> > weekend. I should be able to (at least, I hope so). If anyone else wants to
> > do it before I do, go for it.
>
> > - Shamus
>
> > On 7/30/07, Jesse Rusak <jesse.ru...@gmail.com> wrote:
>
> > > Hi All,
>
> > > I've committed these fixes. Can someone check to see if I've broken
> > > the windows build? (It's likely - just let me know what the error
> > > is!) Anyone that wants to try and build/test it on another Mac would
> > > be good, too.
>
> > > Thanks!
> > > - Jesse
>
> > > On 28-Jul-07, at 10:15 PM, Jesse Rusak wrote:
>
> > > > Hey All,
>
> > > > I've got the Mac build going again - I'll commit the changes and
> > > > get a release together tomorrow sometime. Is the code in a
> > > > reasonably stable place for the Windows build?
>
> > > > - Jesse
>
> > > > On 14-Jul-07, at 1:21 PM, Jesse Rusak wrote:
>
> > > >>> The other thing was that the Mac build had some weirdness with
> > > >>> fullscreen mode... Did anyone ever look into stretching the final
> > > >>> backbuffer image?
>
> > > >> Committed. But the whole directory structure has changed and I
> > > >> can't build the Mac build anymore. I'll try to debug it next week
> > > >> if no one else does so first.
>
That's a good question. I'm not really sure. I know that some vpk's
load (eg the v3splash*.vpks do) and I don't remember having trouble
with them. Are you loading a .xvc? Because those aren't cross platform.
If you send me a link to what you're loading, I can look at it tomorrow.
Also, what's Overkill's "fixed" version? Is this in svn?
PANIC! Garlick received a flacced file, but was not compiled with
flac support!
Does this work on Windows? Also, what's going on with lua?! Does it
still support vc? (I ask because I have a vc->lua compiler.)
The point being that if we're going with a lua base, and we don't
have a good path for vc, we might be able to start from the parser
I've got.
> > > >> -- http://www.breadbros.comhttp://www.verge-rpg.com
The app is only on my machine - perhaps I'll stick it somewhere in
the verge tree after I clean it up a bit.
The biggest drawback is that it currently has very little compile-
time error reporting. This wouldn't be such a big deal for known-
valid VC (like sully or other libraries) but you probably wouldn't
want to develop against it.
I checked out the problem with the mouse demo. The error message is
completely accurate - GARLICK_USE_FLAC is only defined for Windows in
xerxes.h. We can support it in OS X as well, we just need to get
libflac (and its dependencies) compiling and linked in. In the
meantime, just don't use flac audio on the Mac.
So, after removing some vc stuff from the sully sources that my
parser can't cope with - like these:
-> if( a = b ) {...}
-> a == b;
-> f(a, b c)
I've got a tool that will translate it all into lua. The only major
remaining hurdle is supporting some features in VC that lua doesn't
have (like bitshifts, arrays) or that it treats differently (like
equality).
Other than that, it seems to produce (albeit untested) lua code. Are
we using Lua with ints or doubles? That will affect how translated VC
runs, too.