The premise behind the superhero powers of the Lantern Corps, in which a Green Lantern can use their willpower to create solid green light constructs based upon anything they imagine, is a near impossible ability to recreate in a video game. It would take a brave developer to truly innovate in a game utilising these powers, perhaps through an ingenious Scribblenauts-inspired engine, in which you could create whatever ludicrous construct entered your mind to attack an enemy. It would be fun to spontaneously summon a shark with a laser beam attached to its head, but Green Lantern: Rise of the Manhunters on 3DS is not that inventive. The recent Green Lantern film was mildly imaginative in this area, and while this game is not directly based the film it is set in the same universe, so Griptonite Games takes its inspiration for constructs from the movie, as they are used to open up exploratory Metroidvania-style progression.
Many gamers will not be willing to slog through recycled areas, which is a shame because they could miss the final level set on Vega, and its Hive Lord end-of-game boss, both highlights of the game. The final level has the strongest showcase of 2.5D graphics and a decent sense of 3D depth effect as foreground spikes and spider webs parallax scroll alongside honeycomb structures. This is mixed with electrical currents that fire in the background, as an example of how the graphics are most effective for colourful outdoor environments. The visuals also benefit from the camera being scaled out, the chunky character design and predominantly murky background colours do not impress during close-up cutscenes. The sense of graphical variety to the stage design is spoilt by recycled levels and the audio also suffers from repetition. The military drum themed music is fitting but can grate after a while, although boss battle music can be suitably daunting and tense.
Despite the game's slow place you may warm to the effort Griptonite put into creating exploratory Metroidvania side-scrolling gameplay, where you earn experience, unlock new techniques and learn construct abilities to open progression. However, frustration sets in when the game forces you to return to previously completed planets on a tiresome fetch quest and you slog through banal objectives as a cheap way to extend longevity. It is a shame that many gamers may tire of recycled areas and give up before reaching the Vega finale and its excellent Hive Lord boss. Even if you do decide to trudge through to completion, the game is far too easy to complete, so the scope of the Green Lantern's inventive green energy construct power is yet to make a successful transition to video game land.
More and more bad games for 3ds. I am so mad:( Its like Nintendo is the only one whos going to deliver us great games. Its a system with so much potential but these developers just ruin its reputation by making those bad mediocre games. Its only few months after 3ds release nad more than half of the games are bad. There better be lot of good games this year or Vita is gonna whip 3ds butt:( not tat i want that.
another movie crap.
the 3ds will suffer from all these bad games. its almost becoming a running gag.
i didnt try the game itself, but so far, nintendo life reviews are always similar to my thought on games.
at least, i know it wont be this forever. it was the same thing going with the DS. bad titles one after another until developpers got the hang of the device and started to make great games. there is always a cheapass developper who thinks profits before thinking of creating a game.
Just in case anyone was going to get the Wii version of this game make sure you read the above review because they are the same exact game.
I have the Wii version and was surprised that these two games are 100% the same (minus the 3D). Most of the still shot cut scenes have two images for every set of dialog since it was ported from a dual screen game and you can tell which objects "pop" out and are in the foreground even though the game is not in 3D.
I am enjoying the Wii version but it has the same flaws as mentioned in the 3DS review.
Excellent review. Unfortunately, movie games have to be released alongside the movies, which usually translates into rushed development. Even the best developers usually don't have time to create something truly good in the time they are given. There are exceptions, of course, but they are rare.
Parallax wasn't a giant, cloudy, yello energy blob thingy. He WAS Hal Jordan when he went bonkers after the destruction of cable city. He absorbed the power of the source power of the green latern thingy if I remember correctly.
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