Iagree 100% and have been using "lock view to horizon" for many years. Not only for VR, but also for a triple projector setup.
There is no motion sickness with this option (which I assume can be seen as a sign that our brains perceive it as the more natural view).
We have to admit though that it work better with Road Racing as opposed to Oval Racing.
Your brain lock your view to horizon all the time. You can tilt your head in any position, your brain will lock it to horizon. That is the reality. On a movie or a video game, if the view is not lock to the horizon, you will have motion sickness, because your brain dosn't like this.
If your brain automatically does it then making the game do it for you doesn't really make sense?
If you get motion sickness then yes turn it on. But if you don't then it's way better without it.
Your eyes and brain only does this in a real world scenario because of the effect of gravity on the inner ear. If a video game camera starts tilting the world, but the inner ear does not feel a change, then you can cause motion sickness as what you see and feel doesn't match. Here is a paper with more info.
-biology/pdf/S0960-9822(05)00837-7.pdf
Hi JT, how are the images confusing? You can see the earth's horizon in the background in both images which shows the reference for the direction gravity would be working on the inner ear. In one image, the horizon is level and car is tilted, in the other image the car is level and the horizon is tilted.
Automobilista, rFactor, rFactor2.
These are not directly supported, but there is a plugin available on the internet, called RealHeadMotion by MagicFR, which does what you describe.
I find the default 'locked to vehicle' view very uncomfortable after a few laps, but if I use the plugin, which changes the view to 'locked to horizon', I am fine.
For people prone to motion sickness it might be some solution but for the rest it is just unrealistic! When you sit in any race car you are tightly strapped to the seat and your body movement is very limited so the view to car lock is not so far t\from the truth and in VR unlike on the monitor your head movement compensate for horizon changes. I think you are entirely wrong in your assumptions. I drive in my sim rig in Project Cars, Assetto Corsa, Dirt Rally, Live for Speed and others sims and always have view locked to car. I tried driving Dirt with default view (locked to horizon) and was very slow and my reaction time was so much worse until I switched to car locked. When driving race cars you simply can't lean left and right and up and down according to horizon! Also the G forces push you usually outside the horizontal line, out of the corner. For some it might be good but don't shove it down the throath of everyone becouse it isn't right!
Not sure I agree with the assessment in this article.. I think it is more of a subjective than an objective matter. I for example cannot stand the view locked to the horizon setting as it makes me VR sick almost instantly, the locked to the car works much better for me.
My findings also fall in line with the prevailing wisdom of cockpit VR games helping with motion sickness as the fixed cockpit around the player helps to "ground" them. When that cockpit starts shifting and moving around as if you're moving your head, when you're not, it makes for near instant motion sickness... At least for me.
I can't believe I've only just discovered this setting in Assetto Corsa. I've been playing around with different settings for almost three years, gradually improving the feel of the game. Locking the view to the horizon has made driving so much more intuitive and provides a completely new and thoroughly enjoyable sim experience. What is your opinion on the g-force settings in Assetto Corsa? I've currently got them all set to 3x.
Man i wish i had read this when i owned a VR headset. I bought one specificly for getting back into racing. Couldnt handle it, 20 min carburettor cup on iracing felt like id done the le mans 24hr. Elite dangerous however, mostly a joy - couple of moments in asteroid field maybe. I ended up going back to tripple screen and selling to fund a rig, so i would have loved to have tried these settings. This article needs more people to see because i bet alot are/were in the same boat as me
ADD: A settings dialog for the PDF Report. Under Export in the menu.ADD: A new timing column; Laps since pitted. Gets reset to 0 when a car exits the pit lane.ADD: A GUI for changing the timing view columns and their parameters. Settings > Timing.ADD: PRO FEATURE: Possibility to add pre defined race control messages in Settings/usermsg.txt. They will appear as buttons in the PRO FUNC button box.ADD: PRO FEATURE: Scoring a stage at any time with a MANUAL STAGE-button on the PRO FUNC button box. This will score a stage based on the current running order.CHG: Removed the FCY as a build-in button. Can be added as a user button if requred.CHG: Changed the new red/green-buttons to only send a single race control message. And they will add the proper race log entry. No actual functionality.CHG: A slight reordering of the elements under the Settings menu.CHG: The flag column in the timing view will now not draw flags on top of each other as long as the column has space.CHG: The sequencer will in a race settion show the racing actions also during pace laps. And any pace lap actions and race actions during get in car and warmup.CHG: When a stage yellow is thrown by the sequencer, the stage is also scored. The cars up to and including the position that triggered the stage is scored by the order in which they crossed the s/f-line. The rest are scored in running order when the yellow was thrown.CHG: Changed the color of the track wetness status in the weather box to orange. Added a line to the seconds graph showing the track wetness over time. Also in orange.CHG: The graph for amount of rain now always has 0 for the graphs lowest value.FIX: Don't add slow-events for cars in the pit entry and exits.
ADD: All lap-based sequencer actions now have a position parameter.ADD: If a car is slow or goes offtrack, a yellow-flag event is added to the race log for that car.ADD: Horizontal scrollbar for the timing view, when needed.ADD: Full Course Yellow, Red flag, and Green flag command to the ProFunc button box. These are for now just race control message macroes.CHG: The Pace Car/Yellow event (Yellow background event) is now always visible. The yellow flag filter is now for the car's yellows.CHG: Action buttons now get a slight highlight when you hover over them.CHG: The Race log and Car log now expands to fill available horizontal space.FIX: Laps for cars should not go to 0 even if telemtery data is 0 laps.FIX: Another source for cutting of the right end of a cars line in the timing view corrected.FIX: The wind direction is now limited to between 0 and 360 degrees.FIX: iRating shown without decimals in the PDF report.FIX: The session type scroll don't show a sliver of other states.
ADD: A new toggle to switch the gap between time behind leader or laps behind leader for lapped cars.ADD: Optional red line in the timing view deliniating cars that have failed to reach the per cent qualifying limit. The limit is set under Settings > eneral.FIX: A PDF-report bug regarding spectators and pace car data causing the report to fail is corrected.FIX: If a DirectX input device is removed, or can not be read from, log it and don't try again, instead of filling the crashlog ad infinitum.FIX: Set Last Laptime and Best Latime to right aligned in the timing view, as they should be.FIX: Include empty GAP/INT columns in the total car timing width calculation, as to not cut off right end of data.FIX: Incident groups in the race log are now hidden if all incidents inside is filtered out.
ADD: Customizable timing view column order and widths by editig timing.cfg in the Settings subdirectory.ADD: A number of different columns for the timing view, see the manual for the full list.The default timing columns have been changed, with some of the more exoteric ones removed, as users can add them back in themselves.ADD: Class laps led available as a timing view cloumn.ADD: Tyre compound columns available for timing view. Id, name, icon.ADD: Tyre compound changes are logged.ADD: New timing view column showing the number of fast repairs used.ADD: User selectable cameras for CAM SEL by editing cameras.cfg in the Settings subdirectory.ADD: "Cameras" that goes to the next car ahead or behind on track.ADD: CACS can now send a message when a car gets or clears a black flag. NOTE: If you give a car a penalty, this CACS message will also trigger if that car is given a black flag from iRacing, potentially causing a double message.ADD: New box displaying current weather data. Select between the Selected Car box and the Weather box by clicking on the appropriate label.Pro users get more data, such as temperature and rain graphs, average vind speed (last 2 minutes), gust (max vind speed last 10 minutes) Units can be selected under Settings > General ADD: The license expiry date is displayed in the status bar.ADD: More granular log filtering.CHG: In the default camera set, the NEXT/PREV buttons now goes to the next car ahead/behind on track. New buttons for going to next/previous car based on position has new labels P+/P-.CHG: Moved all configuration and settings files into Settings subdirectory.CHG: Updated car class namesCHG: Furled black flag log entries now behave like pit-lane and blue flag entries. When the the flag is cleared the entry is updated with the duration of the flag instead of creating a new entry.CHG: The logging of cars finishing the race is now always enabled. But can be hidden with the new log filters.CHG: When a car enters pit-lane after taking the chequered flag, the pit-stop counter is not incremented, and an entering pit event is not logged.CHG: CACS has gotten a more sensible default setting.FIX: Gracefully closing the license server connection instead of just killing it.FIX: If crashlog.txt can't be written to, only a single error message should pop up.
3a8082e126