After 4 hours of trying, watching tons of videos, reading forums posts, and switching from one version to another (and getting, strangely, only the "Alchemist" trophy to pop up ), I was finally able to get it to work! In case anyone still has doubts, this is the way I did it (in case it wasn't as obvious as it was to me).
I can confirm that it sadly doesn't work for Trial Version, I'm stuck on the screen after pressing the last chapter or even "Continue", and i platinumed it on PS5 already and i tried Auto Popping it on PS4 ver.
Did you get the platinum on the PS4 version? Did you start doing everything from there? Double check if no save files were created either on the PS5 save storage or downloaded from the cloud on the PS4 save storage. Also, can you boot up your save from the PS4 version?
Wish I had read this thread for the instructions before I tried to do this. I seemingly have totally erased my save file. I was slightly confused about the instructions in the little pop-up, mistakenly picked the wrong option and I guess it synced my "new game" file from PS4 and erased my completed game file on PS5. Now it's totally gone.
As far as I know, there is literally no way to get it back in-game. I have to basically download my PS+ cloud file which means redoing the last two chapters (and probably re-triggering the things that get me the trophies so the save file will have everything to autopop). Alternatively, I can just transfer the save straight to PS4 and just finish what is left over after autopop to plat again. Super frustrating but I guess it could have been worse?
I guess I'm dumb for not understanding the instructions but jeez, it was WAY too easy to just erase my file with a couple button presses.
Edit: Nevermind. It looks like my PS+ cloud save is already updated? I must have messed up somehow. My data is 100% gone. So now I have to start completely over.
Same here. As many i have still trouble with this. I want to make my PS5 save auto-pop the trophies for PS4 version. If you read on the internet its mentioned that the auto-pop does work both ways, AND the Trial version works for that too. I can't imagine that this is the reason for the problem, because the trial version successfully recognises the PS5 save data.
I can download my PS5 save from cloud into the PS4 version, i get all the "Sync conflict" prompts and the menu definitely shows my full PS5 playthrough, BUT i can't get past any loading screen from this point aswell. The screen is just stuck.
Overview:
- Estimated achievement difficulty: 3/10 [Achievement Difficulty Rating]
- Offline: 35 [1000]
- Online: 0
- Approximate amount of time to 1000: 15-20 hours [Estimated Time to 100%]
- Minimum number of playthroughs needed: 1
- Missable achievements: None [all chapters can be replayed at any time]
- Does difficulty affect achievements: No difficulty setting
- Unobtainable/glitched achievements: None
- Extra equipment needed: None
Introduction:
The time is November 1348, when the Kingdoms of France and Britain are at war during the Hundred Years' War. Amicia de Rune is a young French noble living in rural Aquitaine with her parents and five-year-old brother Hugo, who was born with an unknown illness. One day after returning from a hunting session in the forest which shows signs of a plague, Amicia witnesses her home raided by English soldiers, which results in the deaths of many in the de Rune estate. Facing the pursuit of enemy soldiers and the verge of a plague outbreak, Amicia flees with Hugo to seek help while trying to understand what Hugo's condition is.
Abbreviated Walkthrough:
Note: If you wish to read the guide in the order of how achievements are unlocked, please refer to the forum guide HERE.
Out of the 35 achievements, 17 of them are story-related and unmissable, each of which is awarded upon the completion of a story chapter. Ten of them are chapter-specific, requiring you to perform a specific action or enter a specific location. For the sake of story-telling, very often once you progress through an area the backtracking path will be blocked, so all chapter-specific achievements are missable within the chapters themselves, but can all be re-attempted by selecting chapter replay in the main menu at any time.
Five achievements are collectible-related. There are 50 collectibles in this game across three categories: 13 flowers, 11 gifts, and 26 curiosities. Once they are collected they will be permanently saved in the inventory and thus need not be re-collected upon chapter replay or checkpoint restart. The numbers of available and collected collectibles in each chapter can be tracked in the chapter select menu of the game.
Mop-Up:
The remaining three miscellaneous achievements involve crafting 100 ammunitions, as well as fully upgrading the protagonist's sling and equipment. All of them require collecting materials from the environment, and while some are put at obvious locations, many are slightly out of story progression pathways so exploring the environment fully is highly encouraged. It is possible to replay chapters to gather more materials in order to fully upgrade everything.
Conclusion:
A game which places emphasis on puzzle-solving and story-telling, A Plague Tale: Innocence offers a solid story told from the natural and touching interactions between the two child protagonists. Gameplay-wise, most puzzles are straightforward but still offer enough mental challenges. All achievements are relatively easy and basically no grinding is needed. All in all, the game can be completed rather quickly and, despite little replay value, the first-playthrough experience is well worth the price.
The upgrade function for Amicia's equipment is unlocked during Chapter 2 upon a brief tutorial. All nine upgrades below are required to fully upgrade the equipment.
Pocket:
It is possible to upgrade everything without replaying chapters. The general rule is any upgrade, be it the sling or equipment, should be performed as soon as it can be done. However, if multiple upgrade choices are available or you are just a few materials short, consider upgrading Pocket first, and then Attirail. Expanding the material capacities means reducing the occasions of leaving behind materials from the environment due to not having enough capacity to hold them; no longer needing a workshop and tools means upgrades can be done more readily.
Among all the materials, sulphur, salpeter and alcohol are abundant; fabric, leather and cords come moderately, and tools are the rarest. So it is highly recommended to always explore the environment thoroughly to find as many materials as possible. In addition, unless absolutely necessary, avoid crafting ammunitions which require fabric and leather to save them for sling and/or equipment upgrades.
Introduced in Chapter 4 through a tutorial, ammunition crafting is an essential part of the game as many areas and puzzles rely on crafting the correct types of ammunitions to overcome. Therefore though not story-related this should come naturally in later chapters. However, if you desire to speed up the process, the rinse-and-repeat method can be used to accumulate the required ammunition number.
Materials for ammunitions can only be picked up within chapters as there is no open-world or currency in this game, and thus it is recommended to fully explore the environment to collect as many materials as possible. Killed enemies sometimes also drop materials in small quantity.
During Chapter 1, upon returning to the de Rune estate after the forest section, turn right to find a servant who is shovelling. He will tell the protagonist, Amicia, that he has set up targets for her to practise with her sling. The shooting range is directly to the left. Interact with a bag of rocks on the ground to collect stones first, then use Amicia's sling to hit all six pots to complete the training to unlock this achievement. Do this before entering the estate to continue the story or the aiming training session will be missed.
At the beginning of Chapter 2, Amicia and her five-year-old brother Hugo will enter a village. Explore the area until Amicia reaches a point where she sees a big white cross drawn on a door and warns Hugo that it is a sign meaning there are sick people inside. Continue on the pathway but instead of heading straight to continue the story, take the immediate right past another white-cross door and look left to find a small apple tree. Approach it, wait for Hugo to talk about it and upon the button prompt press Y to make Amicia pick an apple for Hugo to unlock this achievement.
During Chapter 4, Amicia and Hugo will reach a small vineyard, where Hugo lets go of Amicia's hand to hide in the field. To find Hugo, head to the far left side of the vineyard and move left while facing the field. Hugo should be found hiding between the sixth and seventh row of vines. Approach him from behind and then press to catch him by surprise, unlocking this achievement.
Consult the following video if you have any trouble. All credit goes to its maker, Trophygamers.