Scavenger Hunt Sniper Rifle Borderlands

0 views
Skip to first unread message

Custodio Groves

unread,
Aug 3, 2024, 5:20:43 PM8/3/24
to vecpaukelcall

The game concerns four different adventurers who arrive on the desert planet of Pandora seeking the Vault: a legendary alien treasure cache filled with weapons, alien artifacts, and wealth beyond imagining. Initially, it seems like the only thing to worry about will be the scores of bandits that run rampant over the planet; however, the player soon comes into conflict with the Atlas corporation, who have dispatched their elite squad known as the Crimson Lance, led by the ruthless Commandant Steele, to capitalize on the power and riches offered by the Vault. Aided by the mysterious "Guardian Angel", the player sets out into the borderlands of Pandora to battle the Lance and uncover the treasures of the Vault.

  • Roland, The Soldier. A former member of the Crimson Lance, the best-equipped mercenary company in the galaxy. Can drop a Scorpio Turret to provide fire support and shields to provide cover for his allies.
  • Lilith, the Siren. A Phasewalker, capable of stepping out of reality to a phased out version of the world, while leaving presents (hint: harm) for her enemies on the way in and out.
  • Brick, the Berserker. A massive man whose Unstoppable Rage can allow him to punch as hard as any gun. Loves blood.
  • Mordecai, the Hunter. A wandering man whose pet hawk Bloodwing is his best ally. Won a sharpshooting contest when he was 17 using a revolver, while the other contestants used sniper rifles.

  • The Zombie Island of Dr. Ned: Dr. Ned, who is totally not his twin brother Dr. Zed wearing a fake moustache on top of a surgical mask, manages to unleash a Zombie Apocalypse upon Jakob's Cove.
  • Mad Moxxi's Underdome Riot: A series of Arena challenges set by recently-divorced Mad Moxxi.
  • The Secret Armory of General Knoxx: A continuation of the main story. Enraged over the loss of the Vault, the decimation of their forces and the death of Steele (though mostly just losing the Vault), the Crimson Lance have decided that the Vault Hunters must die. They send a fresh army of Lance operatives, headed by seasoned General Knoxx, to both take out the Hunters and conquer Pandora for their own. With the help of former Lance Assassin Athena, the Vault Hunters must now fight to destroy the Crimson Lance once and for all, and maybe even get some sweet loot while they're at it.
  • Claptrap's New Robot Revolution: Due to the Vault Hunters being a massive drain on the economy, Hyperion hires the Interplanetary Ninja Assassin Claptrap to take care of them. Instead, he rallies the Claptraps into rebellion against the humans.

On April 3, 2019, an Updated Re-release launched on PlayStation 4, Xbox One, and Steam, with existing owners of the game on Steam getting the remastered version and the game's DLC for free, even if they didn't own the DLC for the original game. This updated version was eventually released on the Switch as well on May 29, 2020, along with Borderlands 2 and Borderlands: The Pre-Sequel!.

In general

  • 20% More Awesome: One of the slogans Marcus' vending machines give for the "Torgue" brand guns.Marcus: Four hundred percent more awesome! Also, Torgue doesn't make their guns out of freaking wood!note A Take That! to rival gun manufacturer Jakobs
  • Abnormal Ammo: Many guns add special effects to their bullets.
  • The most common example is the elemental damage. Weapons with an elemental multiplier can deal either Shock damage, Corrosive damage, Fire damage or Blast (Explosive) damage.
  • One particularly memorable weapon mod appears on shotguns from time to time: "Holy crap! It shoots Rockets!"
  • There's a Mongol series of rockets, with the text of "Beware the Horde!" note It's a launcher whose ''rockets'' fire rockets.
  • The Savior weapons send bullets with a spiral trail. If the bullet misses, it comes back to its user for further use.
  • Baron Flynt's "Boom Stick" Shotgun launches a series of 7 rockets.
  • Absurdly High Cap: The game doesn't actually have a hard money cap. The money counter only goes up to $9,999,999, but you can carry much, much more, and the loot from the General Knoxx DLC sells for multiple millions. However, if you exceed $2,147,483,647 in your wallet, a glitch called "Cash Overflow" happens, where any further money collected will make the counter spin like mad and dying will make you lose ALL of your money. It messes up your challenges as well.
  • Acid Attack: Acid mods are one of the main damage types guns can have. They have a chance to start doing Damage Over Time with every hit, and also do more damage to armored enemies (since the acid burns through the armor).
  • Ammunition Backpack: Certain enemies have ammo tanks which can be blown up (which is good, since these enemies tend to be the insanely powerful ones).
  • An Adventurer Is You: While there is a lot of variation and hybridization that can occur, each character roughly fits a basic class archetype. Moreover, each of their three skill trees also fits into one of the sub-classifications as well.
  • Brick: The Tank.
  • The Blademaster: The "Brawler" tree, which focuses on turning Brick into a close-combat monster, especially when using Berserk.
  • The Meat Shield: The "Tank" skill tree, which focuses on allowing Brick to absorb tons of damage.
  • The Nuker: The "Blaster" tree, which focuses on improving explosive weapons and dishing out damage on large groups of enemies.
  • Lilith: The Status Effect Guy (Girl).
  • The Mezzer: The "Controller" tree, which focuses on weakening enemies while also improving survivability in combat.
  • The Debuffer: The "Elemental" tree, which focuses on inflicting elemental effect damage.
  • The Backstabber: The "Assassin" tree, which focuses on using hit-and-run attacks to eliminate small groups of enemies.
  • Roland: The Jack of All Trades.
  • The DoT Master: The "Infantry" tree, which focuses on Roland's proficiency with firearms and his turret's firepower.
  • The Power Re-Generator: The "Support" tree, which focuses on defensive and non-combat support, namely shield and ammo regeneration.
  • The Healer: The "Medic" tree, which focuses on keeping Roland and his teammates alive.
  • Mordecai: The DPS.
  • The Archer: The "Sniper" tree, which focuses on utilizing sniper rifles to pick off enemies at range.
  • The Beastmaster: The "Rogue" tree, which focuses on improving Bloodwing's combat abilities and overall utility.
  • The Scrapper: The "Gunslinger" tree, which focuses on eliminating foes at close-range with a pistol and sword.
  • Art Shift: The in-game cutscenes are rendered in the engine, but whenever you enter a DLC's first zone, you get a cutscene that's usually either silhouettes (Moxxi's Underdome Riot) or pen drawings (interrupted by a child's chalk drawings several times during The Zombie Island of Dr. Ned's intro.).
  • Artificial Brilliance: Multiple:
  • Skags and Psychos lead their targets whenever possible, instead of blindly chasing after them. The novelty wears off, but it's effective for such a simple strategy.
  • Lance Troopers will hop to the left or right if you take too long to aim at them.
  • Gang Up on the Human is not in effect. Enemy factions (usually bandits and whatever wild animals are nearby) will fight each other unless you give them a reason to join forces against you.
  • Every enemy will shout a warning and assume a stance before engaging you in combat, giving you time to respond. If you heed the warning and leave their territory peacefully, they don't attack.
  • Enemies will also be on high alert if you shoot at them from a distance and miss your target, now knowing you are out there somewhere.
  • Artificial Stupidity: The AI for enemy gunmen is simple but serviceable enough on most enemy types. However on enemies that can spawn with a wide variety of weapons, like Lance Infantry, it's easy to notice the AI's limitations since it doesn't take into account what weapon its using at all. This can lead to Badass Infantry with a Matador shotgun, which should be one of the deadliest Elite Mooks in the game, running 100 feet away from the player to duck behind a random fence and take useless potshots far, far outside his gun's effective range.
  • Attack Its Weak Point:
  • For human(oid) enemies, it's the head. For skags, you have to shoot their exposed mouth, with a similar Pink Mist effect. For spiderants, you have to shoot the abdomen at the rear. Bosses are where things get a bit more complicated, but it's generally pretty obvious; large glowy bits, things that look squishy, etc.
  • The only time you can get the Rider sniper rifle is during the quest where you have to kill the Rakk Hive. The tagline for the weapon says "Careful... you might put someone's eye out." Guess where the weak point is on the Rakk Hive...
  • Before fighting the final boss, you're told that "you just have to know where to hit it." Hint: Its big, gaping vagina of a mouth, giant clit-eye, and glowing tentacle testicles should clue you in.
  • Authority Equals Asskicking: Leaders invariably have noticeably more health than their mooks. In many cases, this does makes sense (guys like Sledge and Krom, who rose to the top by being the baddest of a bad lot, would naturally be expected to be the toughest of the bunch), but it also applies to characters you wouldn't normally expect to be able to withstand several rockets to the face (such as Baron Flynt and Dr. Ned).
  • Autosave: The game uses autosave both when a player changes areas and when they enter the proximity of a New-U station.
  • Awesome, but Impractical: Some of the more esoteric weapons are harder to use than just shooting straight at things. The Eridian weapons probably top the list.
  • Carnage shotguns.note (Holy crap! It shoots rockets!) Despite firing rockets, they have shotgun level accuracy (which is far worse than your average launcher), and the same low projectile velocity that regular rocket launchers have. They also have less splash damage than launchers, and most come at the expense of doing less damage than same-level shotguns. They're somewhat rare to boot, combining the worst of two weapons in an overpriced package. They are, however, handy as Disc One Nukes at first, doing more damage than most basic Playthrough 1 guns.
  • Vladof shotguns are one of the few categories of guns that can even come close to putting out projectiles as fast as Anarchy SMGs. However their fast rate of fire combined with their small magazines means most characters will need to reload a Vladof assault shotgun every few seconds which, combined with their insanely high recoil during automatic fire, makes them difficult and annoying to use effectively. Sweeper shotguns are Vladof-exclusives that put out even more projectiles than normal Vladof shotguns, but have awful accuracy in addition to low magazine capacity and high recoil.
  • The Boomstick would be the Trope Codifier for impractical rocket-shooting shotguns, were there such a trope. It literally has no accuracy, being very capable of missing an enemy at point-blank range with one rocket. The one (dubious) advantage it has over Carnage shotguns is that it shoots rockets in six-round bursts, so unless you've invested in something that gives you more ammo, it only gives you one shot. It does work very well, however, on large crowds or targets at point blank, so if you don't have the zombie DLC, then you're likely to only use it on the Destroyer and then forget about it.
  • Shotguns that fire in patterns (i.e.: T.K.'s Wave and other similar shotguns) are pretty hard to get a consistent hit in with until you figure out said pattern.
  • Jakobs rifles at higher levels. Case in point: You got a powerful rifle! SWEET! Problem is, its scope is locked at 1x, or, if you're insanely lucky, at 1.5x. In other words, your bullet velocity is noticeably slower, say, compared to an Atlas rifle, and your scope is less effective at picking off people from a distance, due to a tiny magnification distance. And since most enemies will shrug off a non-critical round and will close the distance between shots, you'll find yourself itching for another sniper rifle. However, once you find Jakob's ultimate offering, the "Brute Bessie", one shot is all you'll need, be it body or head. Six accurate shots will take down even the great Crawmerax.
  • Vehicles in certain areas or at higher levels are basically gigantic death traps that are only useful for getting around certain zones more quickly outside a few quests specifically designed to be completed in a vehicle. Ramming a higher-level badass mook will result in the vehicle exploding (downing the players inside) with said badass losing about 50% health.
  • Sniper rifles with less than 94% accuracy. Even if it does a lot of damage, it won't do you much good if you keep missing due to having such a wide radius when zoomed in with it. Especially painful if it only has a 3-round magazine, and a really long reload animation.
  • Long range weapons in general tend to fit this trope; after all, unless you're Mordecai and investing in the Sniper tree, why bother taking the time to line up a head shot at a distance (that probably won't even kill the target) when you can just unload 10+ shots per second at point blank range directly into the enemy's head?
  • Most medium ranged weapons such as assault rifles or SMGs, without a zoom of some kind. Iron sights don't seem to work well in this game, so you'll either end up shooting from the hip, or you'll end up using the non-zoom weapons up close, which may not always be a good idea, especially if they have small magazine capacity and long reload time.
  • Rapid fire rocket launchers. Any launcher with a "+500% Fire Rate" will fire off 5 shots in rapid succession. You might think this makes it easier to clear out a crowd of enemies, but you need extremely rapid response and precision to carefully aim the extra shots. On top of that, every time you shoot, you're firing off 5 missiles, eating up your limited ammo in a snap. Contrast to Helix rocket launchers, which fire out 3 spinning rockets per shot. It takes a little getting used to in order to make sure the 3 rockets hit anything (don't aim directly at an enemy; go off to the side a little), but each shot only uses up only 1 rocket in your ammo.
  • Beef Gate: Attempting to travel through an area with enemies that are of a higher level than you will result in your immediate and painful death. This is due to the damage system, where, if you're the same level as a enemy, they can be handled with a reasonable amount of effort, whereas if they're a higher level than you, they take less damage (as low as 5% if they are six levels higher) and deal more than they would if they were even. When combined with Level Scaling, it generally means players need to be close enough in level to be effective teammates.
  • Berserk Button: Literally with Brick, whose action skill (single button press) is "Berserk".
  • Big "NO!": Whenever Mordecai dies. "NOOOOOOOOOOOOO!! I NEVER DIE!!!"
  • Bloody Hilarious: Many deaths from elemental weapons.
  • Body Backup Drive: The player-characters possess immortality through the New-U stations (save checkpoints) they come across. If they do take too much damage and subsequently bleed out, they are simply cloned and deposited back at the last New-U station they passed. For a fee.
  • Boom, Headshot!: Weapons do insane amounts of damage with headshots on enemies that are weak to them. Mordecai will even reference it directly upon a critical hit sometimes.
  • Boring, but Practical: Tediore legendary weapons (and their pearlescent, the Avenger) have the very unspectacular effect of ammo regeneration. They're only average in combat, but make great utility weapons.
  • The Tediore 'Bone Shredder' SMG dropped from King Mook Bonehead has practically no unique attributes, it's just guaranteed to spawn with high-quality parts and the double-shot accessory. Nonetheless it's such a good general-purpose gun that it will see most players through the early stages of the storyline, after they leave Fyrestone.

c80f0f1006
Reply all
Reply to author
Forward
0 new messages