VCC 1.10-SNAPSHOT 20131106

4 views
Skip to first unread message

Thomas Sant'ana

unread,
Nov 6, 2013, 11:04:42 AM11/6/13
to vcc...@googlegroups.com
I just pushed a new build of VCC 1.10. It has been nearly 6 months since I did any work on this, so I'm not sure anyone is still looking.

I sure would appreciate some feedback on this version. I added handling of conditions/traits such as:

vulnerable 10 fire
resist 5 all
immune poison
insubstantial

All these are detected when you apply damage and then confirmed via a dialog box. My testing worked fine.

I want to release 1.10 with this feature, and then move to improve a couple of other things. 

Thomas

Thomas Sant'ana

unread,
Nov 6, 2013, 7:45:34 PM11/6/13
to vcc...@googlegroups.com
For those without enough time to test this, but still willing to see how it works:

Vladimir B. Grebenschikov

unread,
Nov 7, 2013, 4:32:13 AM11/7/13
to vcc...@googlegroups.com
hi 

Sounds cool, is it possible to avoid confirmation on apply damage modifications?

--
You received this message because you are subscribed to the Google Groups "Virtual Combat Cards Development" group.
To unsubscribe from this group and stop receiving emails from it, send an email to vcc-dev+u...@googlegroups.com.
To post to this group, send email to vcc...@googlegroups.com.
Visit this group at http://groups.google.com/group/vcc-dev.
For more options, visit https://groups.google.com/groups/opt_out.

--
Vladimir B. Grebenschikov




Thomas Sant'ana

unread,
Nov 7, 2013, 7:28:31 AM11/7/13
to vcc...@googlegroups.com
They should only appear if there is something like resistance, vuln, immune, insubstantial. If the target does not have any of those, you should not have a dialog. 

While I could do a fully automated thing, this would require a lot of improvement on the input side. And that is something I'm not keen in doing... I don't want to invest too much time on the interface. I think the Swing interface ran it's course. What I really wanted to do is a  HTML5 interface, runnable from browser and tablets. But that is beyond my current capabilities.

Having said that, I still want to do one major work, which is to fuse damage and effect to a single panel, and allow you to apply both in one click. Then maybe do a area attack wizard. The concept here is: Show all combatants, allow use to select: Crit / Hit / Miss / --   for each target. On the next pages of the wizard defines the effect and damage, apply to all targets.

Thomas




Vladimir B. Grebenschikov

unread,
Nov 26, 2013, 4:49:38 AM11/26/13
to vcc...@googlegroups.com
hi 

Sounds cool, will try in some time.

Mass-damage is even more interesting feature, look ing forward for it.
--
Vladimir B. Grebenschikov




Reply all
Reply to author
Forward
0 new messages