Mass Effect 3 Kill Geth Or Upload Code

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Marine Farinha

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Aug 5, 2024, 2:48:47 AM8/5/24
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Thisscenario takes place in the final mission dealing with the Quarians and the Geth, titled "Priority: Rannoch". With the Reaper defeated, the Geth are free from its control, and now the Quarian fleet turn their guns at the Geth ships.

Legion (or the Geth VI if Legion died in Mass Effect 2) wants to upload the Reaper code to the Geth collective, as it gives them true intelligence. Tali (or Shala'Raan if Tali died in Mass Effect 2) will protest this decision: since the Quarians are already attacking the Geth, uploading the code will cause the Geth to retaliate and wipe them all out.


Initially, you're given the option to pick "Upload the code" or "We're letting the geth die". Similar to Virmire, this is actually a false choice; it doesn't matter what you pick here, the true decision comes immediately afterwards.


Once Legion / The Geth VI starts uploading the Reaper code and Tali / Shala'Raan's pleas to call off the attack do nothing, you'll now have up to four options to pick, each with drastically different results. Below is how each plays out, and what you need to do in order to unlock the Persuasion options.


Picking this option will allow Legion / the Geth VI to upload the Reaper Code. They will sacrifice themselves to make this happen, and the Geth fleets gain full sentience. Their fighters will overwhelm the Quarian fleet and wipe them all out.


Your Quarian companion will witness this on the ground, seeing Quarian ships burn up in Rannoch's atmosphere. If your companion is Tali, she will remove her mask and commit suicide by letting herself fall off the cliff. You will be given a Paragon interrupt to try and save her, but it will be unsuccessful. If your companion is Shala'Raan, she'll shoot herself in the head.


Picking this will cause Legion / the Geth VI to attack Shepard, and the Quarian will disable them (Tali using her boot knife the only time in the trilogy). You can then use a trio of Renegade interrupts to finish Legion / the Geth VI, but they will die from Tali's strike regardless.


If you've played your cards right, you can have a third and/or fourth option available to you: the "[Rally the fleet]" Charm option, and the "[Warn the fleet]" Intimidate option. These are two of the hardest-earned options in the game, and have Shepard make a plea to the Quarians to call a ceasefire so that both them and the Geth can live. There are TWO checks for this.


If you do not meet all four of these requirements, you CANNOT pick either of the Persuasion options, and you will have to choose between either the Quarians or the Geth using the options on the right side of the Dialogue Wheel.


That's not the end of it, however. While you can pick these options to attempt your plea with the Quarians to cease fire, there's a second check that determines whether you'll be successful with it or not. Past actions will give Shepard enough clout for their words to actually convince the Quarians to stand down.


If you DO have 5 Points or more, your plea will succeed, and both the Geth and Quarians will live, as will Tali / Shala'Raan. Legion however will still die, sacrificing himself to disseminate the Reaper code among the Geth. Overall though, you will have just pulled off the impossible and ended a war 300 years in the making, and gain both the Geth and Quarians for your cause.


If you started with Mass Effect 3 and want to use this ceasefire option, you'll need to use the Genesis 2 DLC comic at the start and make very specific choices, which will give you enough points to have a shot at passing the both of the checks listed above.


Once you've done that, all you need to do to pass the check is make sure you fill 80% of the Reputation Bar and complete "Rannoch: Geth Fighter Squadrons" to meet the requirements of the first check, then complete "Rannoch: Admiral Koris" to give you +1 Point so you can clear the second check.


The Reaper base controlling the geth has been located, but jamming towers prevent conventional orbital bombardment. Land on Rannoch and use a prototype targeting laser to enable the Normandy to destroy the Reaper base.


If Tali is alive, she will be a required squad member for this mission. As such, it is a good idea to bring someone who can combo with her Energy Drain and Sabotage powers to create Tech Bursts, which are devastating to the geth you will be facing. Overload and Disruptor Ammo are particularly favored abilities in this fight, since they are effective against all the shields you'll be encountering. A side-helping of anti-armor abilities will also come in handy, as you will be facing several Geth Primes.


Note: This walkthrough assumes that Legion and Tali survived Mass Effect 2. If Legion died or was given to Cerberus in Mass Effect 2 or the player did not import a Mass Effect 2 save, its place is filled by a Geth VI. In addition, if Tali died in your imported Mass Effect 2 game, you may choose your second squad member freely and Admiral Xen will support you.


Upon arrival at the Reaper base, your squad will be attacked by several geth hostiles: five initial Geth Troopers and a second wave of other Geth Troopers. Eliminate them and proceed down the hill. Once you near the bottom, the large blast door will close and three more Geth Troopers will drop down to impede your progress. Make short work of them. Check near the inside-right of the blast door for a SMG High Caliber Barrel upgrade.


Move to the right of the blast door near the tubes and vault up them. Climb the ladder on the right and eliminate the Geth Trooper waiting at the top. Vault onto the pipe and move forward. Eliminate the two Geth Troopers and Geth Rocket Trooper, and move along the right side to their position. Eliminate the Geth Rocket Trooper on the catwalks in front of you. Pick up an Assault Rifle Piercing Mod and Kassa Fabrication Gauntlets along the way before proceeding to climb up to the next level.


Eliminate the geth patrol below you consisting of two Geth Troopers, and find cover. Four Geth Rocket Troopers will drop in, and once they have been eliminated another four Geth Rocket Troopers will siege your position. Once all hostiles have been eliminated, press forward and through the doors. Salvage the Reaper tech on the right for 10,000 Credits.


Proceed up the ramp and destroy the lone Geth Trooper. A blast shield will expand over the Reaper tech broadcasting the signal. At the junction, go to the left to pick up an SMG Ultralight Materials mod and then head back towards the right. As you move along the linear path, numerous hostiles will attempt to impede your progress. Fight your way through the geth forces: two Geth Rocket Troopers, eighteen Geth Troopers. Near the start of the walkway, look for an Assault Rifle Stability Damper upgrade on your right. Once all hostiles have been eliminated, Legion will ask if you need assistance. Grab the Geth Plasma Shotgun and salvage the data worth 5,000 Credits on the left of the door.


Move through the door and salvage more data for 10,000 Credits and a Med Kit. Proceed through a second door and a nav-point will be marked on your heads-up display. Hostile geth will filter in from the left and the right. Eliminate all hostiles before activating the Door Override. Geth will filter in from the left side; once all hostiles have been eliminated, you will be informed that a manual override is needed and will mark a console on your heads-up display with a nav-point. Proceed to the nav-point and activate the Door Override. Legion will inform you that the path behind you has been sealed, but you can use the elevator marked on your heads-up display. Move towards the elevator, but be ready. When the elevator lowers, a Geth Prime will be riding it; eliminate it, and the two Geth Rocket Troopers that drop down, before boarding the elevator. There's a Med Kit to the right of the elevator.


Ride the elevator up to the next level and be ready for a fight. Three Geth Primes will be standing with their backs to you: one on your left, one on your right, and one straight in front of you. If you don't have weapons effective against heavily armored targets, grab the Geth Spitfire in front of you, but be aware that this weapon has to "spin up" with sustained fire to do maximum damage, and Geth Primes are very good at stunning you with their various abilities and attacks. If the first Spitfire runs dry, there will be two others to your left and to your right.


Get quickly into cover, which initially is basically limited to right in front of you coming out of the elevator. It's a good idea not to bunch up too tightly with your squadmates as both Primes and the drones they summon have stunning area-of-effect attacks that can hit you if they hit your squadmates in close proximity. Tip: Using Tali's Sabotage ability on one of the Primes will give you a brief lull during which none of the Primes should be able to hit your squad. Use that opening to unload everything you've got into any Prime in sight even if it's the one you just hacked, as eliminating even one Prime will make the remainder of the fight much easier to handle. Be ready to use First Aid to revive any squadmate that goes down in this fight, and keep using Tali's Sabotage to reduce the amount of fire coming your way, though remember that targets become resistant and then immune to the hacking effect after a handful of uses.


After eliminating the three Geth Primes proceed to the nav-point. Shepard will now produce the targeting laser and equip it as the active weapon. Designate the target by holding down the trigger and making sure that you stay outside of the blast zone, marked by the blue circle. Note that the target is in front and below you, and not where the objective points. Once designated, the Normandy will proceed with its bombing run. The explosion knocks Shepard and their squad off the upper-platform, and a Reaper begins to climb out of the hole.


Legion tells Shepard that it has acquired transport. Sprint to the geth ship. Warning: If you don't get there in a decent amount of time, the Reaper will fry you. Shepard will get on top and man the turret while the squad gets inside with Legion piloting.

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