UXBC // April 26
STUDIO:
Tron, Network Security and VR
NEXT MEETING:
Author visit (Articulating Design Decisions)
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ABOUT
- Protectwise FE has a lot of UX duties
- Has broken down a lot of barriers to design
- “We don’t pay anybody for their egos.”
- Terminal windows / log files / etc… for detective work. No one is innovating. There are security breaches weekly. So we do detection… What’s really difficult is hunting. Revolutionizing by doing advanced space and timeline
- Jake Sargent - always has a design reference for future ideas to help build a visual design library for the team to reference
- Without pattern matching you have nothing to look at…
- Team is always trained on network technology - not just security
- Michael started as UX/UI as a dual role… quickly overwhelmed. Relied heavily on the front-end engineers.
- Get through the research and WF as quickly as possible. Then plug the data in.
- Front-ends can push your design a magnitude of levels beyond.
- How do we build a video game generation into network analysts?
- Our CTO would say there’s big data that we have to collect and funnel down. But what if we didn’t have to filter it down. What if we make a world out of it? What if you understand the space?
- Allows us to immerse in all the data points.
- Representing really technical things as a city (something anyone can understand)
- Every asset on your network becomes a building. Bandwidth (width) net flow activity (height)…
- Differences in the city scape should spur questions / explorations
- Aspirational video…
- “to build the new… one must cease fighting the old”
- “Early access - 2017”
- “You’re finally showing me network assets."
- Can represent activity with sound, visuals, contrast ratios…
- Air cover vs. ground vs. swat team (representative of business roles/hierarchy)
- Oculus controllers let you point at things across “the city”
- In VR… the world moves around you
- Assumption: your network knows all assets (does not account for DCIP)
QUESTIONS
- Was there an MVP building up to this?
- Do you have multiple teams working in tandem? How are they divided?
- What does your roadmap look like?
- How’d it evolve?
- Pricing? Price comparison?
- Set up time?
- How did you arrive at the idea of city architecture?
- How long is someone expected to be in the VR view? It’s the hunting tool for someone to get in and really understand their part of the network.
- How did you decide on Unity, the gaming engine?
- Air cover vs. ground vs. swat
- Do you find the city metaphor limiting?
ATTENDEES // Favorite video game character
- Travis - Contra character
- Sara - Mario
- Seth (ProtectWise) - MegaMan
- SuAnne (ProtectWise) - Catana
- Courtney - Link from Zelda
- Chris - Princess from MarioKart
- Jason (ProtectWise) -
- Ross - Frogger
- Kevin - Bo Jackson
- Jeff - dudes from Double Dragon
- Kelley - Ms Pacman
- Ramsay - Pong stick
- Lys - Odd World
- Frances - Donkey Kong
- Ryan - Pitfall
- Bill - Tetris “L”
- Brandon - Michael from Grand Theft auto
- Mike C - Wade Watts
- Noelle - Mist & Riven
- Josh -
- Michael V - Zelda
- Charlie -
- Derrick - Paperboy
- Rachel - Earthworm Jim
- Kelsey - Krono (aka Pepe)
- Pablo - Solid Snake
- Micheal W -