The Player's Survival Guide has all the rules you need to play, including Character Creation, How to Play, Violent Encounters, Stress & Panic, Shore Leave, Weapons and Equipment, and more! Everything has been streamlined with an eye to being fast and easy for new players to learn.
Mothership is a horror game for mature audiences. It contains violence, foul language, some sexual content, drug use, and depictions of mental illness, trauma, stress, and panic that may not be suitable for all audiences. Please be advised.
Mothership is built on a rules-lite d100 chassis with custom rules for Stress & Panic, streamlined mechanics for violent encounters, and a world-class easy-to-learn character creation system.
Our early-release flow-chart character sheet has been upgraded and simplified to make character creation a breeze. All the rules for character creation fit on this one page, so making a character is as easy as 1, 2, 3 (...4, 5, 6, 7).
We took feedback from thousands of players over the past three years and removed a bunch of edge-cases and weird one-off rules to get the game back to its brutal basics. Mothership is a game that exists at your table, not in a book.
Essentially, Mothership is a d100 roll-under system, where if you want to do something (or avoid something bad happening) you try and roll d100 under your relevant Stat or Save.If you roll under, you succeed. If you roll over, you fail and you gain 1 Stress. Stress accumulates, and then boils over in the form of a Panic Check.
Whenever you roll doubles over your Stat/Save, we call that a Critical Failure, and you have to make a Panic Check.To make a Panic Check you roll a special die only used for Panic Checks: a d20 we call the Panic Die. If you roll under your total Stress, you Panic and look up what happens on the Panic Table. If you roll over your current Stress, then you keep your calm... for now.
The Panic table is one of the core elements of the Mothership experience. Every roll has the potential to inflict a permanent Condition, which must be dealt with by seeking treatment during your Shore Leave. It's not all bad though, roll a 1 and you'll get laser focus and enjoy improved rolls for the next few minutes, which could be the difference between life and death.
Mothership is a level-less game. That means characters don't gain XP or level up. Instead, they take Shore Leave whenever they get a chance, blowing their hard earned credits at the closest Port. This allows them to convert their Stress into improved Saves. This means that whatever Stress doesn't kill you, will eventually make you stronger. During your Shore Leave you can also seek medical care or treatment for your Conditions. You can train up your skills, or just moonlight for extra cash.
Any encounter that turns violent can completely change the course of a game. Characters are weak by design, and can only take a few Wounds before dying. Each Wound can absorb a certain amount of damage before it's lost, and whenever a character loses a Wound they have to roll on the Wounds table.
Each category of Wound has its own column on the table, and any Wound is potentially deadly. This means players can't know if any given Wound will be their character's last. Avoid violence at all costs, and when it can't be avoided, tilt the odds in your favor as much as humanly possible.
To protect against Wounds and death, players will want to stock up on Armor. Each piece of Armor has a certain number of Armor Points. Any damage you take under your Armor's AP is ignored completely. But as soon as you take damage greater than your AP, your Armor is functionally destroyed and no longer provides protection. Yet another reason to make violence a last resort.
What about that player that builds weird and or ugly stuff in weird places that don't seem to have any kind of purpose? Or the player that tries to "fix" the storage sorting system you worked so hard on, only to make it not function properly?
What about the enchanter,with alot of knowledge on enchanting and has all the books he needs,the guy who spends most of his time enchanting his items,and when he lets you look at them you have a heartattack.
Or the Rare item collector,he has alot of strange projects like building a village with cured zombies or a stable filled with diamond horses or some skeleton ones too,you now this guy,hops around from dungeon to dungeon just to find the rarest items has some notch apples,and a bunch of loot,just because.
Besides "elite miner" there should be a category for people who are good at caving in particular (I presume that by "Can traverse a mine with ease" refers to caves, which many people incorrectly (IMO) call mines or even dungeons; a mine to me is an artificial network of tunnels dug by a player and a dungeon is a small room with a mob spawner).
Which, obviously, describes myself; I can easily navigate around 500 block long complexes of 7 mineshafts and associated caves, clearing them out in a few days of playing, same for the largest cave systems (in 1.6.4, where they are far larger than anything since), without using any navigational aids other than a map to show where I've been in general and marking entrances/exits I make when I return to empty my inventory.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I guess I'm the generic guy and miner. Maybe elite miner, I've been traversing my newest cave system pretty efficiently and safely after a few mistakes in the beginning. I'm probably going to become the farmer once I decide to learn redstone mechanics in detail.
I would say I'm the miner since i spend a stupid amount of my time in caves trying to find mineshafts and stuff... although i always end up dying so it doesn't last long, but i do enjoy a good mine XD
Also, I spend a LOT of time in the mines, looking for ores and ores and ores and even more ores and then some monsters. I also can do a bit of pretty good redstone, although my brother is better. Shall I suggest another thing? Archer, the person who has gotten sniper duel like at least 60 times, and has a beefy computer so they can set their render distance to as far as possible to snipe people. People also ask me for minecraft knowledge. Want to know useless stuff, like commands or how many blocks water can flow, or how many repeaters on which setting need to be used to reach a delay of 1 second or how if tnt moves fast enough it wont light (but the speed is impossible) etc etc? I'm your guy.
I guess this sort of thing isn't specific to survival mode (there are actually some mods that are specifically for creative mode such as WorldEdit and its various alternatives). However, this is the main thing that distinguishes the way that I play MineCraft compared to many other folks here.
We see just about all of these on our server but I think you missed a few :
The Hacker - likes to say he plays "survival" but uses every trick in the book to not actually have to truly "survive".
The Know It All - always has an opinion and gives it whether asked for a or not, if you're lucky he'll just say "I can make that better" or "Its not as good as mine" and stop at that, if you're not lucky he'll set about "improving" things to his standards, often wrecking things in the process because hes doesnt know nearly as much as he makes out!
Owner of "Ever Crafter SMP" the server where you write your own story!
Playing Minecraft is our chance to escape the reality and mundaneness of everyday life, if only for a little while.
3) I've been using invisibility ash, but (some) of the acolytes have been able to kill me while I was invisible. This also happens when I'm in void mode trying to activate capsules. Any idea how this is happening and how to avoid? This is a huge pain as I died 5 times in 2 hours, all from acolytes while I was invisible, and had to extract.
My kills to hours played ratio is absolutely pathetic (140k kills for 2k hours lol), and I'm looking to bring it up. Right now I'm averaging around 2.2k kills per hour on SP Mot. Are there any better kill farms?
1. I prefer Void tilesets. They're sleek, high-tech, music's great. It also has one amazing room that is very small, has an upper level, and has multiple doors which is great for spawns. It's circular and has a big frozen tree in the center.
2. Depends on if it helps you from getting bored and what frame you play. For example, Revenant can farm in any room just fine due to his mobility, but Nidus and his Ravenous needs him to stay put. Since you're playing Ash, it really boils down to whatever keeps you from getting bored.
2. I don't play Ash, so I can't say for certain why they can attack you while invisible. My guess is that they can detect you no matter what. You could also be using a weapon that isn't silent so the enemy is tracking you by how much noise you're making.
In survival it takes around 8.5 hours to reach level cap. If you're just trying to get tons of kills you should consider Infested survivals, since there's lots of enemies and most of them die pretty easily. Iirc I used to get around 10k kills per hour with Khora in solo SP survival against Infested.
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