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UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
Utage.AdvScenarioThread:StartScenario (string,int,bool) (at Assets/Utage/Scripts/ADV/Scenario/AdvScenarioThread.cs:158)
Utage.AdvScenarioPlayer:OnRead (System.IO.BinaryReader) (at Assets/Utage/Scripts/ADV/Scenario/AdvScenarioPlayer.cs:241)
Utage.BinaryUtil:BinaryRead (byte[],System.Action`1<System.IO.BinaryReader>) (at Assets/Utage/Scripts/GameLib/Binary/BinaryUtil.cs:35)
Utage.BinaryBufferGeneric`1<Utage.IBinaryIO>:Overrirde (Utage.IBinaryIO) (at Assets/Utage/Scripts/GameLib/Binary/BinaryBuffer.cs:88)
Utage.AdvScenarioPlayer/<CoStartSaveData>d__66:MoveNext () (at Assets/Utage/Scripts/ADV/Scenario/AdvScenarioPlayer.cs:189)
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UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
Utage.AdvScenarioThread/<CoStartScenario>d__62:MoveNext () (at Assets/Utage/Scripts/ADV/Scenario/AdvScenarioThread.cs:212)
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Utage.AdvScenarioThread/<CoStartPage>d__64:MoveNext () (at Assets/Utage/Scripts/ADV/Scenario/AdvScenarioThread.cs:346)
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Utage.AdvScenarioThread/<CoStartPage>d__64:MoveNext () (at Assets/Utage/Scripts/ADV/Scenario/AdvScenarioThread.cs:346)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
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Utage.AdvScenarioThread/<CoStartPage>d__64:MoveNext () (at Assets/Utage/Scripts/ADV/Scenario/AdvScenarioThread.cs:346)
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Utage.AdvScenarioThread/<CoStartPage>d__64:MoveNext () (at Assets/Utage/Scripts/ADV/Scenario/AdvScenarioThread.cs:346)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
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UnityEngine.Debug:Log (object)
Utage.AdvScenarioThread/<CoStartPage>d__64:MoveNext () (at Assets/Utage/Scripts/ADV/Scenario/AdvScenarioThread.cs:346)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
Command : Utage.AdvCommandBgm Scene_HRK*S100100:0
UnityEngine.Debug:Log (object)
Utage.AdvScenarioThread/<CoStartPage>d__64:MoveNext () (at Assets/Utage/Scripts/ADV/Scenario/AdvScenarioThread.cs:346)
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Utage.AdvScenarioThread/<CoStartPage>d__64:MoveNext () (at Assets/Utage/Scripts/ADV/Scenario/AdvScenarioThread.cs:346)
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Utage.AdvScenarioThread/<CoStartPage>d__64:MoveNext () (at Assets/Utage/Scripts/ADV/Scenario/AdvScenarioThread.cs:346)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)