ご丁寧に本当にありがとうございます……!
「MissingReferenceException」のエラーコードの全文を下記に記載させていただきます。
お手すきの際にご確認いただけると大変助かります。
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MissingReferenceException: The object of type 'Object' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
UnityEngine.Object.get_name () (at <4746c126b0b54f3b834845974d1a9190>:0)
Utage.StaticAssetManager+<>c__DisplayClass5_0.<Contains>b__0 (Utage.StaticAsset x) (at Assets/Utage/Scripts/GameLib/File/UtageFile/StaticAssetManager.cs:42)
System.Collections.Generic.List`1[T].Find (System.Predicate`1[T] match) (at <75633565436c42f0a6426b33f0132ade>:0)
Utage.StaticAssetManager.Contains (System.String path) (at Assets/Utage/Scripts/GameLib/File/UtageFile/StaticAssetManager.cs:42)
Utage.AssetFileManager.AddFileCheckerInEditor (System.String path, Utage.IAssetFileSettingData settingData) (at Assets/Utage/Scripts/GameLib/File/AssetFileManager.cs:245)
Utage.AssetFileManager.GetFileCreateIfMissing (System.String path, Utage.IAssetFileSettingData settingData) (at Assets/Utage/Scripts/GameLib/File/AssetFileManagerSingleton.cs:77)
Utage.AdvGraphicInfo.BootInit (System.Func`3[T1,T2,TResult] FileNameToPath, Utage.AdvSettingDataManager dataManager) (at Assets/Utage/Scripts/ADV/Graphic/AdvGraphicInfo.cs:208)
Utage.AdvGraphicInfoList.BootInit (System.Func`3[T1,T2,TResult] FileNameToPath, Utage.AdvSettingDataManager dataManager) (at Assets/Utage/Scripts/ADV/Graphic/AdvGraphicInfoList.cs:65)
Utage.AdvCharacterSettingData.BootInit (Utage.AdvSettingDataManager dataManager) (at Assets/Utage/Scripts/ADV/DataManager/SettingData/AdvCharacterSetting.cs:146)
Utage.AdvCharacterSetting.BootInit (Utage.AdvSettingDataManager dataManager) (at Assets/Utage/Scripts/ADV/DataManager/SettingData/AdvCharacterSetting.cs:262)
Utage.AdvChapterData.BootInit (Utage.AdvSettingDataManager settingDataManager) (at Assets/Utage/Scripts/ADV/DataManager/AdvChapterData.cs:54)
Utage.AdvSettingDataManager.BootInit (System.String rootDirResource, Utage.AdvDataManager dataManager) (at Assets/Utage/Scripts/ADV/DataManager/AdvSettingDataManager.cs:132)
Utage.AdvExcelImporter.ImportChapter (System.String chapterName, System.Collections.Generic.List`1[T] books) (at Assets/Utage/Editor/Scripts/Menu/Project/AdvExcelImporter.cs:305)
Utage.AdvExcelImporter.ImportChapter (Utage.AdvScenarioDataProject+ChapterData chapterData, System.Int32 index) (at Assets/Utage/Editor/Scripts/Menu/Project/AdvExcelImporter.cs:144)
Utage.AdvExcelImporter.ImportSub (Utage.AdvScenarioDataProject project) (at Assets/Utage/Editor/Scripts/Menu/Project/AdvExcelImporter.cs:86)
Utage.AdvExcelImporter.ImportAll (Utage.AdvScenarioDataProject project) (at Assets/Utage/Editor/Scripts/Menu/Project/AdvExcelImporter.cs:40)
Utage.AdvScenarioDataBuilderWindow.Import (System.String[] importedAssets) (at Assets/Utage/Editor/Scripts/Menu/Project/AdvScenarioDataBuilderWindow.cs:125)
Utage.AdvScenarioDataBuilderWindow.DrawProject () (at Assets/Utage/Editor/Scripts/Menu/Project/AdvScenarioDataBuilderWindow.cs:202)
Utage.AdvScenarioDataBuilderWindow.OnGUI () (at Assets/Utage/Editor/Scripts/Menu/Project/AdvScenarioDataBuilderWindow.cs:161)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition) (at <11d97693183d4a6bb35c29ae7882c66b>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect dockAreaRect) (at <11d97693183d4a6bb35c29ae7882c66b>:0)
UnityEditor.DockArea.OldOnGUI () (at <11d97693183d4a6bb35c29ae7882c66b>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <8759e14def7c40b68c657c638e8a0434>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <8759e14def7c40b68c657c638e8a0434>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <8759e14def7c40b68c657c638e8a0434>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <8759e14def7c40b68c657c638e8a0434>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <8759e14def7c40b68c657c638e8a0434>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <8759e14def7c40b68c657c638e8a0434>:0)
UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <8759e14def7c40b68c657c638e8a0434>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at <8759e14def7c40b68c657c638e8a0434>:0)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <8759e14def7c40b68c657c638e8a0434>:0)
UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <8759e14def7c40b68c657c638e8a0434>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <8759e14def7c40b68c657c638e8a0434>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <8759e14def7c40b68c657c638e8a0434>:0)
UnityEngine.UIElements.EventDispatcher.OpenGate () (at <8759e14def7c40b68c657c638e8a0434>:0)
UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <8759e14def7c40b68c657c638e8a0434>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <8759e14def7c40b68c657c638e8a0434>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <8759e14def7c40b68c657c638e8a0434>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <8759e14def7c40b68c657c638e8a0434>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <8759e14def7c40b68c657c638e8a0434>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <8759e14def7c40b68c657c638e8a0434>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <8759e14def7c40b68c657c638e8a0434>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <8759e14def7c40b68c657c638e8a0434>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <44335255efcb428fb633c913db3eed7a>:0)
2023年11月3日金曜日 1:46:49 UTC+9 マッドネスラボ: