About CaptureImage and RuleFadeOut combine use transition memory leak problem.

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yaqi...@gmail.com

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Dec 20, 2021, 2:49:23 AM12/20/21
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宴のバージョン: 宴3.11.1
UnityのバージョンとOS: Unity2019.4.33f1 Windows10
Unityの習熟度:About 3 years.

Reproduce steps:

1. Build UtageSample.
2. Launch build app, Start Game run to 宴3の新機能 > 宴3演出 >その1> トランジション > 色々なトランジション. Press Ctrl key run first loop end with 125MB memory.
3. Run second loop end with 125.1MB memory.
4. Run third loop end with 855MB memory.
5. Run fourth/fifth loop end with 1908MB/3008.0MB memory.

Use Unity Editor and Profiler see, RenderTexture has tone of TempBuffer takes memory.


マッドネスラボ

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Dec 20, 2021, 5:51:11 AM12/20/21
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Thank you for your report.
I reproduced it.
I will do this research. It may take some time, please wait.

2021年12月20日月曜日 16:49:23 UTC+9 yaqi...@gmail.com:

マッドネスラボ

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Dec 20, 2021, 6:55:28 AM12/20/21
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I fixed it.
Please apply the attached package file.

Thank you for your report.

2021年12月20日月曜日 19:51:11 UTC+9 マッドネスラボ:
FixRenderTextureMemLeak.unitypackage

yaqi...@gmail.com

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Dec 20, 2021, 7:42:20 AM12/20/21
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Confirmed, problem has been fixed. Thank you for your work.
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