NullReferenceException: Object reference not set to an instance of an object
Utage.AdvPage.UpdatePageTextData (AdvPageControllerType pageCtrlType) (at Assets/Utage/Scripts/ADV/Logic/AdvPage.cs:353)
Utage.AdvCommandPageControler.DoCommand (Utage.AdvEngine engine) (at Assets/Utage/Scripts/ADV/Command/Logic/AdvCommandPageControler.cs:26)
Utage.AdvScenarioThread+<CoStartPage>c__Iterator1.MoveNext () (at Assets/Utage/Scripts/ADV/Scenario/AdvScenarioThread.cs:317)
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) (at C:/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Utage.<CoStartScenario>c__Iterator0:MoveNext() (at Assets/Utage/Scripts/ADV/Scenario/AdvScenarioThread.cs:186)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Utage.AdvScenarioThread:StartScenario(String, Int32, Boolean) (at Assets/Utage/Scripts/ADV/Scenario/AdvScenarioThread.cs:134)
Utage.AdvScenarioPlayer:StartScenario(String, Int32) (at Assets/Utage/Scripts/ADV/Scenario/AdvScenarioPlayer.cs:160)
Utage.<CoStartScenario>c__Iterator5:MoveNext() (at Assets/Utage/Scripts/ADV/AdvEngine.cs:713)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Utage.AdvEngine:StartScenario(String, Int32) (at Assets/Utage/Scripts/ADV/AdvEngine.cs:699)
Utage.<CoStartGameSub>c__Iterator4:MoveNext() (at Assets/Utage/Scripts/ADV/AdvEngine.cs:637)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Utage.AdvEngine:StartGameSub(String) (at Assets/Utage/Scripts/ADV/AdvEngine.cs:627)
Utage.AdvEngine:StartGame(String) (at Assets/Utage/Scripts/ADV/AdvEngine.cs:622)
Utage.AdvEngine:StartGame() (at Assets/Utage/Scripts/ADV/AdvEngine.cs:613)
<CoWaitOpen>c__Iterator0:MoveNext() (at Assets/Utage/Scripts/TemplateUI/UtageUguiMainGame.cs:161)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
UtageUguiMainGame:OnOpen() (at Assets/Utage/Scripts/TemplateUI/UtageUguiMainGame.cs:146)
UnityEngine.GameObject:SendMessage(String, SendMessageOptions)
Utage.UguiView:Open(UguiView) (at Assets/Utage/Scripts/GameLib/UI/View/UguiView.cs:88)
Utage.UguiView:Open() (at Assets/Utage/Scripts/GameLib/UI/View/UguiView.cs:71)
UtageUguiMainGame:OpenStartGame() (at Assets/Utage/Scripts/TemplateUI/UtageUguiMainGame.cs:98)
UtageUguiTitle:OnTapStart() (at Assets/Utage/Scripts/TemplateUI/UtageUguiTitle.cs:50)
UnityEngine.EventSystems.EventSystem:Update()