I got the 2 promble to use.
1.Use the sample the ButtonUI Sound.
Show the
UnityEngine.EventSystems.EventSystem:Update()
Exception: NullReferenceException
UnityEngine.Object.get_name () (at <8f629e2ceb084336bb794e09ce74412e>:0)
ItemClick.isFurnitureClick () (at <5beda1cd94e244da9b6b0dede2633034>:0)
UnityEngine.Events.InvokableCall.Invoke () (at <8f629e2ceb084336bb794e09ce74412e>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <8f629e2ceb084336bb794e09ce74412e>:0)
UnityEngine.UI.Button.Press () (at <8c1fe1cc68024f9b9925ba0fa78f56ca>:0)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <8c1fe1cc68024f9b9925ba0fa78f56ca>:0)
ItemClick is my Scripts to Call PlaySe(clip, volum, lable, clip.name)
I think is
clip.name not get.
'Cuz this is Build ver so I can't check the breakpoint.
2.Ohter is
Exception: NullReferenceException: Object reference not set to an instance of an object
Utage.SoundAudio.IsEndCurrentAudio () (at <238ac5ea8ff3494e929aa0f58e916684>:0)
Utage.SoundAudio.UpdatePlay () (at <238ac5ea8ff3494e929aa0f58e916684>:0)
Utage.SoundAudio.Update () (at <238ac5ea8ff3494e929aa0f58e916684>:0)
this is like AudioClip is null but It still play.....
I can't understand why this happened.