[Total War: THREE KINGDOMS - Yellow Turban Rebellion Crack Activation

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Kody Coste

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Jun 13, 2024, 2:25:01 AM6/13/24
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The Yellow Turban Rebellion, often shortened to the Yellow Turbans, were a series of large-scale peasant revolts across China against the Han Dynasty lasting from 184 until 205 AD. The Yellow Turbans dramatically destabilised the Han Empire, leading to the eventual rise of powerful warlords as the authority of the central government was left severely weakened.

Total War: THREE KINGDOMS - Yellow Turban Rebellion crack activation


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In Total War: Three Kingdoms, the Yellow Turban Rebellion plays a central role in the Mandate of Heaven DLC and its associated campaign starting in 182 AD. The Yellow Turbans are also considered their own subculture. Different units, buildings, and mechanics are available to the Zhang brothers or the factions added by the Yellow Turban Rebellion Warlord Pack.

The Yellow Turban Rebellion was caused by several issues plaguing China in the late 2nd century AD. The Han Empire had grown extremely corrupt under the reign of Emperor Ling (157-189 AD). Ascending to the throne as a twelve-year-old child emperor, he relied heavily on his eunuchs. Eunuchs were tasked with important administrative jobs in dynastic China due to their inability to produce offspring and found a dynasty of their own. This would remove a motivation to betray their master and make them more loyal, though the reality was often disappointing.

Under Emperor Ling, a powerful faction of eunuchs gained control over him, even in adulthood. These so-called Ten Attendants (though, confusingly, there were twelve) were heavily corrupt and abused the Chinese bureaucracy to line their own pockets. Nepotism, over-taxation, and widespread corruption crippled the economy of the Han Empire. Furthermore, China was struck by multiple failed harvests and natural disasters at this time, though the imperial government turned a blind eye. With no relief effort in sight, people starved to death in the streets while the government in Luoyang continued to live in absolute luxury. Besides this, many peasants were also resentful of the lack of social mobility upwards and higher classes (who often served in government) could also force peasants to work for them against their will.

In 184 AD, the Han moved and tried to have Zhang Jue and his two brothers, Zhang Bao and Zhang Liang arrested. The arrests failed and ultimately sparked a violent response that spiralled into the Yellow Turban Rebellion. The namesake were the yellow turbans or headbands that the rebels wore to identify each other. With the rebels numbering in the hundreds of thousands, the Imperial government was unprepared and unable to defeat them. To save their hides, they called on regional governors and warlords to put down the Yellow Turbans. This proved effective and led to the original Yellow Turban Rebellion ending in 185 AD with the death of the three brothers. However, in the long term, the Han Empire had lost most of its authority to regional warlords, who henceforth acted as the de-facto government in their local regions. With casualties in the millions, the economy of China worsened even furhter, leading to these regional powers also being able to coax their people into submission with economic benefits or grants for serving them over the central government. This unchecked decentralisation of political power would lead to the rapid collapse of the Han after the death of Emperor Ling in 189 AD.

Despite the main Yellow Turban Rebellion ending in 185, more localised resistance continued for two decades after the fact under regional Yellow Turban leaders. These are generally referred to as the Resurgent Yellow Turbans and consisted of those seeking to establish Zhang Jue's vision after his passing. The most prominent of these leaders was Huang Shao. However, the Resurgent Yellow Turbans never managed to pose as significant a threat to the old system as the original rebellion had, primarily due to smaller numbers and being spread out far apart from each other. Furthermore, the movement became polluted by many outlaws who fought under the Yellow Turban banner to justify their banditry. By 205, the last remnants of the Resurgent Yellow Turbans lay dead or surrendered, finally ending the conflict after two decades.

Ultimately, the Yellow Turban Rebellion failed, though their goal of getting rid of the Han Empire succeeded. By 205, the Han Empire had become an insignificant relic under Cao Cao, who controlled Emperor Xian as his puppet. Their authority was symbolic at best, and the Empire was formally abolished in 220 when Cao Pi crowned himself Emperor of Wei.

In Total War: Three Kingdoms, the Yellow Turban Rebellion is represented by factions of the Yellow Turban subculture. The Yellow Turbans' beliefs blend Taoism and shamanistic principles, and these spiritual aspects are a recurring theme throughout their faction gameplay. Many of their features relate to the three Taoist domains of Land, People and Heaven, or the Three Treasures (or virtues) of Taoism: Frugality, Compassion, and Humility.

Reflecting these concepts, the playable Resurgent Yellow Turban factions are led by He Yi (People), Gong Du (Land) and Huang Shao (Heaven). Each has their own playstyle and unique bonuses. Playable Yellow Turban factions improve their Faction Rank as their campaigns progress. These represent the journey to enlightenment, the achievement of The Great Peace, regaining the Mandate of Heaven, and appointing a just Emperor. Progression requires the player to study the verses in the Book of Great Peace, construct religious buildings in their settlements and improve the virtuous characteristics of the characters under their control.

Yellow Turban factions construct a mix of adapted Han buildings and their own unique structures. Their technology tree is divided into three scrolls from the Book of Great Peace, each of which references the three Taoist domains and contains verses of Taoist scripture. It is structurally and mechanically very different from the default tech trees used by other factions.

Each general is a mix of regular Generals. For example, Healers' colours are green and red, which is a mix of Champions and Vanguards. Healers are generally good at engaging large amounts of troops though are much weaker in duels with other heroes.

Scholars are a mix of Sentinels and Commanders. Their retinues are generally best equipped with archers and a small amount of infantry to defend against melee attacks. They typically have a high amount of cunning, which is beneficial for a hero commanding a retinue of ranged infantry. An example is Huang Shao, who has cunning as his second-highest base attribute and is also a Scholar. Scholars are also much better at melee combat than their strategist counterparts.

Veterans are best at duelling, though they not very good at engaging large amounts of troops. They have the colour of Strategists and Champions. Their retinues are best equipped with melee infantry or cavalry. An example of a great duellist is Pei Yuanshao, a veteran who starts serving under Huang Shao. He has a unique ability tree with Unyielding Earth, Wisdom of the River and other unlockable abilities that make him a better duelist than many of the strongest Vanguards.

Besides generals, Yellow Turbans can also recruit captains. Each captain generally has peasant infantry and or regular Yellow Turban units. Each Captain is like a Han garrison captain, making them improved versions of the default units.

Yellow Turban characters have different skills and abilities than regular Han characters. However, they have access to some standard skills depending on the character, giving them a hybridized choice of Han and Yellow Turban skills. In addition to this, many Yellow Turban skills provide enlightenment, the Yellow Turban equivalent of prestige.

Yellow Turban characters use a unique replacement for Armour Ancillaries. Instead of regular armour, Yellow Turbans use "scaling armour" that improves over time as the character levels up. Healers, Scholars, and Veterans have access to a Common, Refined, Exceptional, and Unique version of their armour sets for a total of twelve new ancillaries.

Throughout history, in order for a government to be respected and obeyed, it must possess some form of legitimacy recognized by the governed. Governmental systems have relied on a number of models for legitimacy, among them the dynastic form in which the son or close relative of the monarch succeeds to the throne and passes power down to the next generation. The dynastic model frequently includes the component of the 'divine right' of a ruler whereby the monarch is thought to have been chosen by the gods, or a single god, to rule according to divine will. In ancient China, legitimacy of rule was this very combination, but the will of the gods was paramount. A dynasty was considered just and worthy to rule only as long as it upheld divine will, and that will was clearly expressed in how well the government cared for the people.

The struggle to legitimize claim to the Mandate of Heaven, in fact, would fracture the country until its reunification in 280 CE under the Jin Dynasty (splintered early on by the War of the Eight Princes over succession) with stability only achieved by the Liu Song Dynasty in 420 CE.

In order to justify a move against the Shang, Wu and his father Wen (and the rest of the family) had to find a new basis for legitimization, one which could be used to show that the Shang were unjust tyrants undeserving of the monarchy, and so the Mandate of Heaven was created. Shangti was the most popular god of the era and would be difficult to displace and so the Zhou claimed a previously unknown aspect of Shangti's relationship with the Shang: the god had forged a contract with the rulers of China which was only good as long as the monarchy kept its side of the bargain. Since the Shang had broken its faith with Shangti through tyranny and unjust practices, Shangti had withdrawn the Mandate of Heaven from them and given it to the Zhou.

The Zhou overthrew the Shang and established their new order but, owing to the vastness of their region, decentralized during the so-called Spring and Autumn Period (772-476 BCE) and began a slow decline. As their authority dwindled, it was said that they had lost the Mandate of Heaven and seven separate states claimed the mandate, each for itself, during the Warring States Period (476-221 BCE). Each one of these tried to show that the Zhou had forfeited the mandate, which was now rightfully theirs, by proving their worth in battle but none could best any of the others.

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