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Greetings person looking at this! Welcome to my guide to Crystal Dynamics and Square-Enix's latest foray into the seemingly endless adventures of Lara Croft - Rise of the Tomb Raider. Players of the original Tomb Raider (2013) reboot will find themselves right at home in Rise of the Tomb Raider with the sequel playing a lot of the same cards and not straying too far from the formula that made the previous title so well received and critically acclaimed. That means tonnes of exploring, a good deal of equipment to help you explore, some solid shooting action and more than a few tombs to, well, raid!
This guide will provide you with a walkthrough that will take you through the game from beginning to end helping with strategies to get you through all the tricky puzzles and difficult combat situations, tackle the challenge tombs, help you get to the locations of all the good stuff whilst collecting as many of the games ridiculous number of collectibles and achievements/trophies as possible along the way.
A simple donation is a great, easy way to say thanks if you feel that my guide has saved you some time, money and frustration in some small way. By no means feel obligated to donate just for viewing my guide, but if you are feeling a little generous I certainly won't object!
Welcome to our Rise of the Tomb Raider complete walkthrough guide. This guide will provide you with a walkthrough that will take you through the game from beginning to end helping with strategies to get you through all the tricky puzzles and difficult combat situations, tackle the challenge tombs, help you get to the locations of all the good stuff whilst collecting as many of the games ridiculous number of collectibles and achievements/trophies as possible along the way.
As you round the corner, the camera view shifts up and to the left to show where you need to go next, but before climbing up there do a little exploring: Continue straight ahead into a rectangular cave with an angled block in the far left corner. Note the opening in the wall above this block. The ledge is a little too high to grab, so use the block to give Lara a boost. Grab onto the back of it, pull up and slide down the face. Press Jump and Action as you slide to grab the ledge (as shown in the set of screenshots below). Or, stand Lara in front of the block with her back to the angled surface, then backflip onto the block and hold Jump and Action to bounce off the slope and grab the ledge. Pull up into the small cave, where you'll find SECRET #1, a small medi pack.
BAT CAVES: Jump down and go to the right to the raised opening where Lara looked up before. Climb up over the rocks and through that opening. Draw pistols as you move into the cave, to take advantage of the game's auto-aim feature. Three bats fly in from the caves ahead, and Lara will probably spot them before you do. As soon as her arms move to aim, press Action to shoot. When the bats are dead, head into the cave on the left.
In the far right corner is a low snowdrift below an opening high on the wall. Stand on this drift facing the wall below the opening and sidestep to the left as far as possible. This raises Lara up a bit. Don't try to jump up; just stand close to the wall and press Action + Forward to grab the ledge and pull up. (The screenshots below show how.) Kill another bat in the cave above and pick up SECRET #2, a small medi pack.
CAVE LINED WITH GREENERY & DOOR WITH SWITCH: Drop or jump down and return to the big cave where you shot the 3 bats earlier. Turn left and proceed to a cave lined with greenery. Go down into the opening to the left. Keep descending to the bottom, where you'll find a closed door. Use the Action key to pull the switch next to the door to open it. Enter and kill the bat that swoops down. The wooden gate on the right does not open. Instead head to the far left corner and climb up through the opening there.
ROOM WITH WOODEN BRIDGES & WOLVES: Follow the passageway to a landing above a room with two wooden bridges. Two wolves lurk below. They're asleep when you arrive but will rouse and begin to pace as you approach the edge. You can shoot them from above if you're patient or hop down and take them on.
When you've taken care of both wolves, head for the far corner of the room. Either follow the perimeter, using the bridges to get from side to side. Or, after dropping down into the area below the bridges, walk to the second bridge, stand below it near its middle, jump straight up to grab it and then pull up. Or, climb onto the ledge above the alcove with the mummy. Then cross the second bridge. Go through the doorway in the corner of the room beyond the second bridge.
BEAR PIT: A bit farther on is a gap with a bear lurking below. If you want to, you can easily kill the bear from above. Draw pistols and Let Lara get a target lock on it, then hold the Action key to fire. As long as you keep holding Action, Lara will continue to target the bear and shoot at it whenever it comes into range. When it's dead, safety drop down into the room below.
NOTE: To safety drop, stand near the edge, turn around so Lara's back is toward the open area and then hold Action and tap Back. Lara will drop and hang from the edge. Release Action and she'll drop to the ground. Doing this gives her a shorter distance to fall, so she will not lose health as she would by just running or jumping off the edge.
After dropping down into the bear pit, continue through the one door leading out. A bat will emerge as you enter, and another bat swoops down as you go a little farther into the room. Next you'll come to an area with a small medi pack on the ground and a different-looking tile in the floor next to it. Stepping on this tile opens the door. It closes fairly quickly, so position Lara so she's facing the door, step on the tile, then run through.
NOTE: Now is a good time to learn that jumping technique if you didn't get it in the training level. Stand on one of the two slightly raised areas at the edge. Walk Lara to the edge, then take a single hop back. Press Forward and Jump, and Lara will run two steps then take off into the air on the third. She'll land safely on the other side. If you set up jumps this way, Lara will never run off the edge and almost never miss a landing.
On the other side of the gap there's a save crystal in the console versions. Behind the columns to the left of the stairs, you'll find another small medi pack. Retrieve it and descend the stairs, guns drawn. A pair of wolves waits at the bottom. (Try side- or backflipping while shooting to avoid taking too much damage.) Enter the room at the bottom of the stairs.
On the ledge to the right of the big carved exit doors is the switch that opens them. The doors are timed to close after a short time. Climb up, throw the switch, then flip to the left (Jump + Left together) onto the low wall below. Sidestep to the left edge of the wall, then flip left again onto the platform with the door. Run through before it closes.
Continue forward and around the corner. Take the steps at a run to avoid the dart trap. Draw pistols near the top, because a wolf waits in the room above. It's lurking in the alcove on the left as you enter. When you've taken care of it, step on the break-away tiles at the center of the room to fall through to the room below.
LEVEL EXIT: You're now in a long room above a wide hallway. Below, at one end of this hallway you can see the wooden gate you couldn't get through at the beginning of the level. The long hallway is lined with dart traps and the exit doors are closed. So, don't drop down yet. (NOTE: If you do drop down, you can climb back up using the rocks to the left of the exit doors.)
Go to the far end of the room and turn left. Take a running jump across the gap to the opposite side. Turn left and head toward the large medi pack on the ground. Another wolf comes out of the room ahead. Kill it, pick up the health pack and continue forward into the alcove from which the wolf emerged. Use the switch there to open the exit doors. Leave the switch room, turn right and go through the first opening overlooking the exit. Hop down, slide to the ground and go through the big doors to end the level.
Copyright 1998-2015 - Stellalune (stell...@tombraiders.net). Special thanks are given to the participants in the alt.games.tombraider newsgroup, without whom some parts of this walkthrough couldn't have been written. Thanks also to Ingrid G. for the timed door tip, to Ian T. for various suggestions, including the locations of the save crystals in the Saturn and PlayStation games, and to damon for reminding me that the Sega Saturn game also has save crystals. All TR1 screenshots were made using Glidos and Fraps. Feel free to copy or print this walkthrough for personal use. By all means, share it with friends, but please include this credit line so people can send me their feedback. No part of this walkthrough may be reproduced on another site without permission.
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