Usbong: voice-over per screen = now possible

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Michael Syson

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Jul 21, 2015, 8:41:37 AM7/21/15
to usbong...@googlegroups.com
Hi Usbong supporters,
Here's an update on Usbong.

Task accomplished:
+added: voice-over capability per screen

How it works:
1) Add "audioName=songFile" enclosed in ~,
where songFile is the filename of the song (no need to add .mp3, .wav, mp4).
All these are supported and are automatically detected by the app.

a) In Builder, refer to attached screenshot (i.e. builderAudioName.png)
b) At the .xml level:
<task-node name="textDisplay~audioName=songFile~Hello"> <transition to="end-state1" name="Any"></transition> </task-node>

2) Rename your .utree by adding ".zip", and the extract.
For example, "example.utree" becomes "example.utree.zip"
3) Inside your .utree folder, create the "audio" folder
4) Inside the audio folder, create another folder with the name of the language.
For example, "Filipino".
5) Inside this language folder (i.e. Filipino), put the audio file

Note that you should have a trans folder inside your .utree folder, where you have "Filipino.xml". If you don't have this, you won't be able to select "Filipino" in menu button -> "set language" when you run the app.

More
Yes, this is still a little too technical,
and we'll definitely improve Builder
to make this process more seamless.

In the meantime, we welcome 
any feedback that you may have.

Cheers,
Mike
--
Usbong: Uplifting Human Lives--
Michael B. Syson
Ateneo de Manila University
builderAudioName.png
fileStructureWithAudioFolder.png
fileStructureWithAudioFolder2.png
fileStructureWithAudioFolder3.png

Michael Syson

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Jul 21, 2015, 8:43:20 AM7/21/15
to usbong...@googlegroups.com
Erratum: It's more appropriate to say "audioFile" than "songFile" since the feature is intended for voice-overs.

--
Usbong: Uplifting Human Lives--
Michael B. Syson
Ateneo de Manila University

Michael Syson

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Nov 12, 2015, 3:03:15 PM11/12/15
to Moriah Ganzon, usbong...@googlegroups.com
Hi Moriah, 你好!
Here are the instructions.

Also, you can add a looping BG music as well.
Just add bg in bgAudioName.

For example in the .xml file:
textDisplay~@audioName=Title~@bgAudioName=kutoBGMusic~The Legend of Lice

This would play a looping bg music
for the entire duration of your Tree.
If you want to replace it, simply
add a new bgAudioName... 
in a succeeding screen.
 
Let me know if you have further questions.

加油!
Mike
--
Usbong: Uplifting Human Lives--
Michael B. Syson
Ateneo de Manila University

builderAudioName.png
fileStructureWithAudioFolder.png
fileStructureWithAudioFolder2.png
fileStructureWithAudioFolder3.png

Michael Syson

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Nov 14, 2015, 5:03:01 PM11/14/15
to ram_m...@yahoo.com, usbong...@googlegroups.com
Hi MelevoSAN,
Here are the instructions.

Also, you can add looping BG music.
Just add bg in bgAudioName.

For example in the .xml file:
textDisplay~@audioName=Title~@bgAudioName=kutoBGMusic~The Legend of Lice

This would play a looping bg music
for the entire duration of your Tree.
If you want to replace it, simply
add a new bgAudioName... 
in a succeeding screen.

Let me know if you have further questions.
I'll send you another set of instructions
to add the trans folder, etc.

Mike
--
Usbong: Uplifting Human Lives--
Michael B. Syson
Ateneo de Manila University

---------- Forwarded message ----------
From: Michael Syson <masarap...@gmail.com>
Date: Tue, Jul 21, 2015 at 8:41 PM
Subject: Usbong: voice-over per screen = now possible
To: "usbong...@googlegroups.com" <usbong...@googlegroups.com>


builderAudioName.png
fileStructureWithAudioFolder.png
fileStructureWithAudioFolder2.png
fileStructureWithAudioFolder3.png

Michael Syson

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Nov 25, 2015, 10:01:59 PM11/25/15
to usbong-users
We've improved the engine such 
that the audio syntax should be:
"@audioName=songFile"

Therefore, make sure to add "@" before 
"audioName" in "audioName=songFile".

Again, it should be:
"@audioName=songFile"

Mike
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