Re: QUADRO OIK [serial Number]l

0 views
Skip to first unread message
Message has been deleted

Agathe Thies

unread,
Jul 9, 2024, 11:16:19 AM7/9/24
to urroomtaho

Please have a look at our NVENC/NVDEC decoder matrix which also lists the number of dedicated NVDEC chips per GPU. That should give you a good idea if the capabilities of each chip we offer might or might not fit your requirements.

QUADRO OIK [serial Number]l


Download File https://cinurl.com/2yVAAa



Note: MOSAIC topology uses a grid format to define the layout. 1st page of the wizard asks for number of displays that will be part of the grid. The layout of the grid in terms of row and columns. The orientation of the displays.

When using the Hardware Encoder in Recording, Streaming and MultiCorder, and an NVIDIA graphics card is installed, the following guidelines apply. GeForce All recent GeForce graphics cards support up to 3 simultaneous encodes per machine, regardless of the number of cards installed.
(vMix recommends a single graphics card per machine anyway)
This means if you use Hardware Encoding for the recording, and send out to streams also, this will reach the limit. The maximum resolution and frame rate is 3840x2160 @ 60p and a GeForce 1080 Ti or higher is recommended when recording 4K. Quadro The Quadro series do not have a simultaneous encoding limit.The exception is the lower end Quadro cards below the P2000 (M2000 for the older models) in the line up. These cards are limited to 2 just like the GeForce. As a general rule, each card can handle 1x 3840x2160 @60p. This can be subdivided for HD sources, so 4x 1920x1080 @60p
or 8x 1920x1080 @30p is possible on these cards. If you expect to be running close to these limits, selecting a card with multiple encoding chips will help provide some headroom against the unexpected.For example the P5000 and higher have at least 2 onboard encoding chips available. NVIDIA lists the number of encoding chips and simultaneous encodes per card below: -encode-decode-gpu-support-matrix

Powered by Kepler architecture, the NVIDIA Quadro K5200 graphics card boasts 8GB of memory, double that of its predecessor, the Nvidia Quadro K5000. The workstation GPU also has a vast number of CUDA cores compared to its predecessor with additional, larger exhaust vents for better cooling.

As we move along with the GPU testing we felt it was time to clean up our database and results in graphs, we have dropped the Silent and OC results for each card and kept the fresh out of box numbers. Doing so made our graphs much easier to read, many users here at STH do not run cards in those configurations or simply cannot do so in Linux based systems so this was warranted. We still have our test numbers and might revisit those settings later on.

hashcat64 is a password cracking benchmarks that can run an impressive number of different algorithms. We used the windows version and a simple command of hashcat64 -b. Out of these results we used five results to the graph. Users who are interested in hashcat can find the download here.

PW tested the GPU in a new Skylake workstation with the Intel Xeon E3-1275 v5 clipping along at 3.6 GHz. Scroll down to jump to the performance numbers. We'll start with a look at the outside of this new professional GPU.

For example, PW tested the Quadro M4000 and its little brother, the K1200 together. Despite the naming convention, both GPUs are based on the Maxwell architecture. We ran our performance tests and then we setup both with some demanding Adobe video applications: Premier Pro CC and After Effects CC. You will find the details in this article, Which NVIDIA Quadro for Adobe Video?. In this case, we found a situation where less-is-more. Although Premier Pro CC uses GPU rendering and even though video rendering can consume a lot of processing power, the Adobe implementation gets exactly the same performance from the Quadro M4000 as it gets from the Quadro K1200. In the second case, After Effects CC demands even more computing power than Premier Pro. Unfortunately, Adobe has been reducing the number of cases which leverage the GPU rather than increasing the use of the GPU. In the end, the Quadro K1200 is the better choice for these applications.

Now HP is not able, to open an RMA case for the GPU, because they need the serial-number of the workstation. But, because i bought it separately on ebay, I don't have any serial number of a workstation.

thanks for answering so fast!

I already contacted your phone support, but all the time they want to know the serial number of the workstation (which i obviously don't have, i only have the serial number of the graphic card).
Could you find out anything about the graphic card or open a RMA with the serial number of the graphic card?

Brgds and thanks in advance
Martin

The new Quadro PXE models are very performing machines with an important number of channels. These NVRs are often used in systems with a medium-high degree of complexity that need one device for a big number of cameras.

Suppose you recruit a fixed number of people with and without lung cancer. Then you interview each subject and record whether they are smokers or not. Notice these are both factors with exactly two possibilities.

This study would correspond to a contingency table like the one below, where you could count the number of subjects in each of the four categories. Testing the differences between the observed and expected counts can help you quantify the relationship between smoking and lung cancer.

To perform the actual benchmarking, I used the same basic testing we've used here at Puget for analyzing graphics performance in SOLIDWORKS in the past, just updated slightly for the 2019 release: a mix of AutoIt scripts and SOLIDWORKS macros to set the different quality settings, load the relevant model, and record the average frames per second while rotating the model. To recorded the FPS, a macro is used with a timer to rotate the model 45 degrees to the left and right for a set number of frames. From the number of frames and the total time it took to render those frames, our software is able to determine the average FPS.


One note that I would like to make is that if you do not know how many triangles the models you work with have, the easiest method I know of to find out is to simply save the model as an .STL file. During the save process, a window pops up with information about the model including the number of files, the file size, and the number of triangles.

The MI25 option part number for SR670, 4C57A16224, ships with one auxiliary power cable. This cable is needed when the GPU is installed in the SR670 and is used in conjunction with the Cage 1 and Cage 2 power cables that are included with the SR670.

The V100S option part numbers ship with two auxiliary power cables. These cables are needed when the GPU is installed in specific servers, as listed in the following table. The second cable listed, SBB7A16972, is needed when the GPU is installed in the SR670 and is used in conjunction with the Cage 1 and Cage 2 power cables that are included with the SR670.

The V100 option part numbers ship with three auxiliary power cables. These cables are needed when the GPU is installed in specific servers, as listed in the following table. For use in the SR670 and SR665, cables ordered with the server are used instead of the cables included with the GPU.

The new NVIDIA Quadro Sync II expands on the previous Quadro Sync solution by enabling the synchronization of up to twice the number of synchronized GPU display outputs. The Quadro Sync II can synchronize up to 8 GPUs per chassis, enabling up to 32 synchronized displays per chassis. The Quadro Sync II sets a new standard for synchronized display outputs for massive visualization solutions for video walls and multi-projector systems.

After adding an X Server, rows will appear in the "Quadro SyncDevices" section on the Frame Lock panel that displays relevantstatus information about the Quadro Sync devices, GPUs attached tothose Quadro Sync devices and the display devices driven by thoseGPUs. In particular, the Quadro Sync rows will display the servername and Quadro Sync device number along with "Receiving" LED,"Rate", "House" LED, "Port 0"/"Port 1" Images, and "Delay"information. The GPU rows will display the GPU product nameinformation along with the GPU ID for the server. The DisplayDevice rows will show the display device name and device type alongwith server/client check boxes, refresh rate, "Timing" LED and"Stereo" LED.

Frame Lock is supported across an arbitrary number of QuadroSync systems, although mixing different generations of Quadro Syncproducts in the same Frame Lock group is not supported.Additionally, each system to be included in the Frame Lock groupmust be configured with identical mode timings. See Chapter 18,Programming Modes for information on mode timings.

Virtual terminal switching or mode switching will disable FrameLock on the display device. Note that the glXQueryFrameCountNVentry point (provided by the GLX_NV_swap_group extension) will onlyprovide incrementing numbers while Frame Lock is enabled.Therefore, applications that use glXQueryFrameCountNV to controlanimation will appear to stop animating while Frame Lock isdisabled.

You can read the original story about nVidia slashing the price of all its Quadro cards by 50% here. Several of KitGuru's channel contacts were in receipt of the original email, so the source is unimpeachable. The actual wording of the offer also seemed to indicate that there was no limit on the number of cards that could be purchased, as you can see from this excerpt:-

This paper proposes an original approach to controlling WDM passive optical stars, termed queuing arrivals for delayed reception operation (Quadro). In WDM stars the fundamental problem of receiver conflicts leads to severe performance degradation. In current solutions conflicts are prevented by scheduling transmissions or resolved by retransmissions. Both approaches waste bandwidth and involve electronic processing and buffering. The proposed approach is conceptually different in introducing a local conflict resolution mechanism at each receiver incorporating delay lines. This solution brings optical star networks a step closer to an all-optical realization. In addition, it allows an almost total utilization of the channels, as obtainable until now only by TDM control. Contrary to TDM, however, the proposed solution does not suffer performance degradation under heterogeneous traffic conditions and increasing number of nodes. It is thus unique in offering the potential of an all-optical solution providing at the same time high throughput, low delay, small buffer requirements, and robustness under all traffic conditions.

aa06259810
Reply all
Reply to author
Forward
0 new messages