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1–12 of 226
Old discussion group / mailing list for the Urho3D game engine (
http://urho3d.github.io/
).
This group has been replaced by Urho3D forums (
http://urho3d.prophpbb.com/
) , use that instead!
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Tassos Stamadianos
,
Lasse Öörni
5
1/15/14
Terrain not shaded.
Yes. In code you can get it with Renderer::GetDefaultZone() and in the editor it's the one whose
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AngelScript
Editor
Terrain not shaded.
Yes. In code you can get it with Renderer::GetDefaultZone() and in the editor it's the one whose
1/15/14
Meir Yanovich
, …
Lasse Öörni
8
1/13/14
Questions about the Editor and how to load the exported saved Scene from c++ code
Thanks for replay , No i don't expect any option for the editor to parse the source code again
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Editor
Questions about the Editor and how to load the exported saved Scene from c++ code
Thanks for replay , No i don't expect any option for the editor to parse the source code again
1/13/14
Meir Yanovich
, …
Lasse Öörni
19
1/9/14
What is the Correct form to export from blender to urho3d c++ code?
Hey answering to my self . no need to check the model . the reason i didn't saw the model is
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Editor
Exporter
What is the Correct form to export from blender to urho3d c++ code?
Hey answering to my self . no need to check the model . the reason i didn't saw the model is
1/9/14
Владимир Побединский
, …
Chris Friesen
7
1/7/14
Some Stalker images on Urho3D
That place =)
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Editor
Showcase
Some Stalker images on Urho3D
That place =)
1/7/14
Владимир Побединский
2
12/7/13
LineEdit echo character
Understand. Password symbol. Good.
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Editor
LineEdit echo character
Understand. Password symbol. Good.
12/7/13
Владимир Побединский
, …
Lasse Öörni
6
12/8/13
Ubuntu font
I couldn't get that libGDX formula to work right, but I borrowed some ideas from MyGUI instead,
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Editor
Ubuntu font
I couldn't get that libGDX formula to work right, but I borrowed some ideas from MyGUI instead,
12/8/13
Владимир Побединский
,
Lasse Öörni
4
11/29/13
Emissive texture channel
Yes, it would make sense to include emissive channel in the default shaders (it's quite a basic
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Editor
Emissive texture channel
Yes, it would make sense to include emissive channel in the default shaders (it's quite a basic
11/29/13
Владимир Побединский
,
Lasse Öörni
2
11/28/13
Autostart Rotator script object
On Thursday, November 28, 2013 1:04:58 PM UTC+2, Владимир Побединский wrote: I add ScriptInstance to
unread,
AngelScript
Editor
Autostart Rotator script object
On Thursday, November 28, 2013 1:04:58 PM UTC+2, Владимир Побединский wrote: I add ScriptInstance to
11/28/13
Владимир Побединский
,
Lasse Öörni
2
11/23/13
SoundSource in editor
When a Sound resource is picked, it is loaded and played right away. However if it's an oneshot
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Audio
Editor
SoundSource in editor
When a Sound resource is picked, it is loaded and played right away. However if it's an oneshot
11/23/13
Владимир Побединский
, …
Raster Ron
7
11/21/13
[Editor] Paste object on click place
Yes, this is nice code. Thanks for sharing. On Sunday, November 17, 2013 3:58:06 PM UTC+8, Владимир
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Editor
[Editor] Paste object on click place
Yes, this is nice code. Thanks for sharing. On Sunday, November 17, 2013 3:58:06 PM UTC+8, Владимир
11/21/13
Raster Ron
,
Lasse Öörni
3
9/30/13
Loading a start up scene (Editor)
Ok thanks Lasse, it worked ok. On Monday, September 30, 2013 10:18:15 PM UTC+8, Lasse Öörni wrote:
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Editor
Loading a start up scene (Editor)
Ok thanks Lasse, it worked ok. On Monday, September 30, 2013 10:18:15 PM UTC+8, Lasse Öörni wrote:
9/30/13
Chris Friesen
, …
Lasse Öörni
24
9/28/13
Any suggestions for editor improvements?
Since the engine doesn't support multiple resources with same path sensibly I would say the best
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Editor
Any suggestions for editor improvements?
Since the engine doesn't support multiple resources with same path sensibly I would say the best
9/28/13