Groups
Groups
Sign in
Groups
Groups
Urho3D
Conversations
Labels
Android
AngelScript
Audio
Editor
Exporter
HTML5
Lua
LuaJIT
Pi
Raspberry
Showcase
About
Send feedback
Help
Urho3D
Contact owners and managers
1–10 of 226
Old discussion group / mailing list for the Urho3D game engine (
http://urho3d.github.io/
).
This group has been replaced by Urho3D forums (
http://urho3d.prophpbb.com/
) , use that instead!
Mark all as read
Report group
0 selected
Tassos Stamadianos
,
Lasse Öörni
5
1/15/14
Terrain not shaded.
Yes. In code you can get it with Renderer::GetDefaultZone() and in the editor it's the one whose
unread,
AngelScript
Editor
Terrain not shaded.
Yes. In code you can get it with Renderer::GetDefaultZone() and in the editor it's the one whose
1/15/14
Chris Friesen
,
Lasse Öörni
2
12/3/13
load script programmatically at runtime
You can load another ScriptFile resource, but you can't actually access the functions in it
unread,
AngelScript
load script programmatically at runtime
You can load another ScriptFile resource, but you can't actually access the functions in it
12/3/13
Владимир Побединский
,
Lasse Öörni
2
11/28/13
Autostart Rotator script object
On Thursday, November 28, 2013 1:04:58 PM UTC+2, Владимир Побединский wrote: I add ScriptInstance to
unread,
AngelScript
Editor
Autostart Rotator script object
On Thursday, November 28, 2013 1:04:58 PM UTC+2, Владимир Побединский wrote: I add ScriptInstance to
11/28/13
Niklas Rosenqvist
, …
Chris Friesen
9
11/20/13
Manually set mouse position?
i agree that there are really 2 different types of uis. if we could get a global rule for navigation
unread,
AngelScript
Manually set mouse position?
i agree that there are really 2 different types of uis. if we could get a global rule for navigation
11/20/13
Niklas Rosenqvist
, …
Raster Ron
5
11/15/13
Tips for AngelScript debugging?
Sometimes when I'm focused on debugging that one setting or variable I use SetMessage() ;-)
unread,
AngelScript
Tips for AngelScript debugging?
Sometimes when I'm focused on debugging that one setting or variable I use SetMessage() ;-)
11/15/13
Chris Friesen
,
Lasse Öörni
2
11/1/13
Copying materials array in AngelScript
For performance and modularity reasons (there's no actual AngelScript material array inside the
unread,
AngelScript
Copying materials array in AngelScript
For performance and modularity reasons (there's no actual AngelScript material array inside the
11/1/13
Niklas Rosenqvist
,
Lasse Öörni
8
10/30/13
Is this a bug?
Ah, I see, then I apologize for the trouble :) can that be made clearer in the documentation, perhaps
unread,
AngelScript
Is this a bug?
Ah, I see, then I apologize for the trouble :) can that be made clearer in the documentation, perhaps
10/30/13
Richard Bown
, …
Raster Ron
8
11/8/13
Re: [urho3d] Any IDE with full Angelscript support?
looks great weitjong. On Friday, November 8, 2013 1:10:26 PM UTC+8, weitjong wrote: @Valdimir, I
unread,
AngelScript
Re: [urho3d] Any IDE with full Angelscript support?
looks great weitjong. On Friday, November 8, 2013 1:10:26 PM UTC+8, weitjong wrote: @Valdimir, I
11/8/13
Alexander M
, …
Lasse Öörni
6
10/5/13
Load Material via Editor
There's now support for assigning script object's resource handle variables from the editor.
unread,
AngelScript
Load Material via Editor
There's now support for assigning script object's resource handle variables from the editor.
10/5/13
Sinan - info@sinsoft.com
, …
Lasse Öörni
25
9/21/13
Compiling Lua scripts to binary works. Use Lua instead of AngelScript?
That's nice to know. Yes, AngelScript is very nice indeed, and I'm finding that it's very
unread,
AngelScript
Lua
Compiling Lua scripts to binary works. Use Lua instead of AngelScript?
That's nice to know. Yes, AngelScript is very nice indeed, and I'm finding that it's very
9/21/13