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So far I've only used log commands to debug my scripts, does anyone know of a debugger that can be used? Is it common to make a custom implementation with the debugger addon or do you mainly code with C++? How do you do it?
Paweł Mogiła
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Nov 14, 2013, 2:42:22 PM11/14/13
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I use angelscript and for ingame debug I use for that Print() which outputs related info on the console. See console.Toggle(); this works for me so far.
Chris Friesen
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Nov 14, 2013, 3:18:22 PM11/14/13
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