Tips for AngelScript debugging?

181 views
Skip to first unread message

Niklas Rosenqvist

unread,
Nov 14, 2013, 1:06:38 PM11/14/13
to urh...@googlegroups.com
So far I've only used log commands to debug my scripts, does anyone know of a debugger that can be used? Is it common to make a custom implementation with the debugger addon or do you mainly code with C++? How do you do it?

Paweł Mogiła

unread,
Nov 14, 2013, 2:42:22 PM11/14/13
to urh...@googlegroups.com
I use angelscript and for ingame debug I use for that Print() which outputs related info on the console. See console.Toggle(); this works for me so far.

Chris Friesen

unread,
Nov 14, 2013, 3:18:22 PM11/14/13
to urh...@googlegroups.com

Niklas Rosenqvist

unread,
Nov 15, 2013, 8:26:20 AM11/15/13
to urh...@googlegroups.com
Yeah I've looked at those docs as well and that's why I wondered how other people are doing it :) I myself also use print() when debugging currently.

Raster Ron

unread,
Nov 15, 2013, 8:51:57 AM11/15/13
to urh...@googlegroups.com

Sometimes when I'm focused on debugging that one setting or variable I use SetMessage() ;-)


Reply all
Reply to author
Forward
0 new messages