Blender export model with bone animation

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Paweł Mogiła

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Jun 18, 2013, 6:07:04 PM6/18/13
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Hi,
I'm playing around Urho3d for a while and everything went well to this point.
Now I would like to get some animations inside engine and I created simple test character with walk animation.
I try to import mesh with bones and animation by various formats (fbx - parse fail, x3d fail too...) the best result I've got with collada dae which gives me mesh and armature but no animations.
I tried many various settings and didn't find any solution to export animation from blender.

Any help much appreciated. Attached blender file (don't laugh)

testguy.blend

kaal

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Jun 19, 2013, 2:17:45 AM6/19/13
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I got it to work (only) with blender2ogre addon:


Lasse Öörni

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Jun 19, 2013, 3:37:49 AM6/19/13
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A possible problem may be that you're using NLA animation. When I tried exporting that Blender file to Collada the .dae file would not contain any animation data. But I've seen ordinary keyframe animations export successfully to .dae.

Paweł Mogiła

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Jun 19, 2013, 6:54:34 AM6/19/13
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Nice! With blender2ogre addon I successfully exported whole model with bones and even multiple animations saved as separate NLA tracks, thanks kaal. Collada animation also works when no NLA info specified, as you said Lasse. I will stay with ogre format and I think that should be written somewhere on wiki as best export method from blender. Because that's what people often want to do - export character with multiple animations like walk, jump, run etc.

Thanks for help
Urho3d rules!

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