For those who have Raspberry Pi, please check out the code in the SVN trunk. It could be built using GCC natively on Pi or using cross compiling tool on a Linux build/host machine. I am using CC tool from
https://github.com/raspberrypi/tools for the latter build approach.
All the subsystems (Physics, Audio, Network, UI, etc) appear to be working, even the new LuaScript subsystem from Aster. We could use both AngelScript or Lua script to test the limit of Raspberry Pi GPU without have to compiling any C++ code each time.
There are still a few smaller issues:
- Terrain sample app crashes when LMB is clicked
- Testscene does not render the 'naked' man correctly yet.
Other than that, all the existing sample apps are runnable in Raspberry Pi platform. Of course, some the existing samples may bring Raspberry Pi GPU to its knee, like the Physics stress test. So, perhaps we need to create a few more scaled down sample apps to showcase Urho3D engine in Pi.