Thanks for all your comments!
After going through documentation, source, and building out-of-the-box on Mac, Linux, and Android, I am convinced that Urho is technically fit for my purpose. All that is left to do is to try deploying on the Ouya, as it is my ultimate goal, but since regular Android APKs run there, it shouldn't be an issue. Wrapping controller and store access with JNI is all that should be necessary to have a complete package.
Paweł: although an editor is really nice, I would use mostly procedurally generated content on my foreseeable projects, and it might be so that an in-game editor would be more adapted to my use, depending on level structure and/or data organization. But it's definitely interesting for UI.
Chris: yes, I noticed after a while that Urho also requires conversion of models, animations, scenes, etc., although it does seem that Assimport has a great number of input formats. I really like the fact, however, that most of the formats are text based, which makes it a tad easier on the version control. One of my biggest grudge against Unity (which I "have to" use at work), is that the scene files that are binary, modified even by just opening them, and unmergeable. Of course, even big text files can be difficult to edit concurrently, especially if they are produced by program (eg. the WYSIWYG editor), but it mitigates the issue for small ones at least.
Sinan: concerning SDL 2, I noticed that Urho doesn't expose the new game controller API. Even though it's built on top of the regular joystick system, it seemed pretty convenient to have a ready made mapping of common gamepads, with button and axis names instead of numbers. But I suppose it's not a critical feature anyway.
I didn't know of AngelScript before, and shall take a look, but I intended to use the Lua wrapping. It's true, however, that I've been looking for a strongly typed "scripting" language for a while. Maybe this is the one.
This is, all in all, very promising, and I'll start experimenting as soon as possible.
Thanks for your quick answers!
Noé