I have a pretty simple level XML attached. The CollisionShape code is at like 96. Is it possible that it can't calculate a center of gravity?
On Wednesday, January 15, 2014 2:50:06 AM UTC-5, Lasse Öörni wrote:
A moving TriangleMesh will not collide properly. ConvexHull should. I tested briefly with the Ninja model as convex hull, that worked.