Ogre batch converter

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carlo carollo

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Mar 8, 2013, 2:09:56 PM3/8/13
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Before all many thank to  Lasse for hard works, 

i think that urho3d is very well , fast and it has  well designed.

Here my 2 cent with a very simple batch converter project, 

place the generated exe on same directory of OgreImporter.exe , its find all  .xml files  on folder  and subfolder  and launch OgreImporter , 

all args in input will be place in OgreImporter's args.

OgreBatchConverter.rar

Lasse Öörni

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Mar 8, 2013, 2:54:19 PM3/8/13
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Thanks for sharing!

I will see if this can be crossplatformized for inclusion in the Urho3D repo. If not, I'll include it as-is, with a note that it's windows-only.

carlo carollo

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Mar 8, 2013, 3:43:24 PM3/8/13
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Thanks to you! ^_^

Владимир Побединский

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Mar 8, 2013, 5:20:12 PM3/8/13
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Some Ogre related thing. =) I'm change MaxScript Exporter for Ogre. It export Ogre xml-mesh and xml-materials in format for Urho. Maybe it would be useful to someone. 

OgreXMLExporter.rar

carlo carollo

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Mar 8, 2013, 5:34:39 PM3/8/13
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Oh yes , wonderful !many thanks!

Lasse Öörni

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Mar 9, 2013, 9:32:55 AM3/9/13
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lauantai, 9. maaliskuuta 2013 0.20.12 UTC+2 Владимир Побединский kirjoitti:
Some Ogre related thing. =) I'm change MaxScript Exporter for Ogre. It export Ogre xml-mesh and xml-materials in format for Urho. Maybe it would be useful to someone. 


This is certainly useful, thanks! Is it OK by you if I add this to the repository as well? I'm thinking of creating an "Extras" directory which will contain things that are not strictly "core" Urho3D, but still useful.

Владимир Побединский

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Mar 9, 2013, 5:43:58 PM3/9/13
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Lasse Öörni:
This is certainly useful, thanks! Is it OK by you if I add this to the repository as well? I'm thinking of creating an "Extras" directory which will contain things that are not strictly "core" Urho3D, but still useful. 

You can do with it all what you want, but it need some enhancement - add not textured materials, bumped and so on. Now it support only textured. Also I think to make autoconvert after export.

Lasse Öörni

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Mar 10, 2013, 8:37:47 AM3/10/13
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sunnuntai, 10. maaliskuuta 2013 0.43.58 UTC+2 Владимир Побединский kirjoitti:
You can do with it all what you want, but it need some enhancement - add not textured materials, bumped and so on. Now it support only textured. Also I think to make autoconvert after export.

The initial version is now in the repo. When you update it, you can either submit a patch to the issue tracker, or send directly to me.

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