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Old discussion group / mailing list for the Urho3D game engine (
http://urho3d.github.io/
).
This group has been replaced by Urho3D forums (
http://urho3d.prophpbb.com/
) , use that instead!
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Niklas Rosenqvist
, …
pww19...@gmail.com
6
4/1/15
Is there a dictionary/hashmap object that can be used?
Title: The core of the core of the big data solutions -- Map Author: pengwenwei Email: Platform:
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Is there a dictionary/hashmap object that can be used?
Title: The core of the core of the big data solutions -- Map Author: pengwenwei Email: Platform:
4/1/15
Владимир Побединский
, …
Nache
7
1/26/15
[Project] Remake of Codename: Outbreak
has been canceled? El jueves, 21 de noviembre de 2013, 19:19:46 (UTC+1), Владимир Побединский
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Showcase
[Project] Remake of Codename: Outbreak
has been canceled? El jueves, 21 de noviembre de 2013, 19:19:46 (UTC+1), Владимир Побединский
1/26/15
Jenge
, …
Raj Sodhi
13
10/21/14
Unity3D to Urho3D Exporter
Hey Jenge, Would love to play with this. Is it available somewhere for us to try? You mentioned you
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Unity3D to Urho3D Exporter
Hey Jenge, Would love to play with this. Is it available somewhere for us to try? You mentioned you
10/21/14
Nachochip
,
weitjong
2
5/6/14
Cannot build the sample
This forum is already defunct. Please use our new forum instead. http://urho3d.prophpbb.com/
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Cannot build the sample
This forum is already defunct. Please use our new forum instead. http://urho3d.prophpbb.com/
5/6/14
erike...@gmail.com
, …
Mike
9
1/17/14
Rotating the character's head
Lasse Öörni wrote: One way to fix is to adjust the rotation after LookAt() by some hack quaternion
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Rotating the character's head
Lasse Öörni wrote: One way to fix is to adjust the rotation after LookAt() by some hack quaternion
1/17/14
Tassos Stamadianos
, …
Lasse Öörni
19
1/17/14
RigidBody with associated ConvexHull will not respond to physics
Yes, I have to apply quite huge torque to the object. In my experiments the convex hull object
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RigidBody with associated ConvexHull will not respond to physics
Yes, I have to apply quite huge torque to the object. In my experiments the convex hull object
1/17/14
Владимир Побединский
, …
weitjong
6
1/16/14
[Announcement] Forum for Urho3D
I have updated forum link in the Urho3D main site to point to the new forum as I am about to call it
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[Announcement] Forum for Urho3D
I have updated forum link in the Urho3D main site to point to the new forum as I am about to call it
1/16/14
Alex Parlett
, …
Alex Fuller
3
1/16/14
Video / Movie Playback
Hi, Would WebM also be a good option to go with instead of Theora? I think it is a better codec in
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Video / Movie Playback
Hi, Would WebM also be a good option to go with instead of Theora? I think it is a better codec in
1/16/14
Tassos Stamadianos
,
Lasse Öörni
5
1/15/14
Terrain not shaded.
Yes. In code you can get it with Renderer::GetDefaultZone() and in the editor it's the one whose
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AngelScript
Editor
Terrain not shaded.
Yes. In code you can get it with Renderer::GetDefaultZone() and in the editor it's the one whose
1/15/14
Meir Yanovich
, …
Lasse Öörni
24
1/14/14
AnimationState return null , not found. problem in exporting animation from blender
Sorry Lasse, its all understood its just was way of expression . of course i know its hard work to
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AnimationState return null , not found. problem in exporting animation from blender
Sorry Lasse, its all understood its just was way of expression . of course i know its hard work to
1/14/14
Chris Friesen
,
Dan B
2
1/13/14
nanosvg from the recast guy
Indeed, thanks for the sharing! Le jeudi 9 janvier 2014 16:36:15 UTC-5, Chris Friesen a écrit : the
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nanosvg from the recast guy
Indeed, thanks for the sharing! Le jeudi 9 janvier 2014 16:36:15 UTC-5, Chris Friesen a écrit : the
1/13/14
Meir Yanovich
, …
Lasse Öörni
8
1/13/14
Questions about the Editor and how to load the exported saved Scene from c++ code
Thanks for replay , No i don't expect any option for the editor to parse the source code again
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Editor
Questions about the Editor and how to load the exported saved Scene from c++ code
Thanks for replay , No i don't expect any option for the editor to parse the source code again
1/13/14
Владимир Побединский
1/12/14
Crytek Sponza scene
25 light sources with shadows. Deferred shading mode.
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Showcase
Crytek Sponza scene
25 light sources with shadows. Deferred shading mode.
1/12/14
codec-abc
, …
Alex Fuller
39
1/11/14
Little feedback about build process
Just for update sake : I have successfully used OpenAL to provide 3D sound positioning. Indeed you
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Little feedback about build process
Just for update sake : I have successfully used OpenAL to provide 3D sound positioning. Indeed you
1/11/14
Jenge
,
Lasse Öörni
6
1/11/14
Urho3D copyright holder
In the early days when only my code existed in the repository, the copyright indeed had my name. When
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Urho3D copyright holder
In the early days when only my code existed in the repository, the copyright indeed had my name. When
1/11/14
Meir Yanovich
, …
Lasse Öörni
5
1/9/14
Can someone please explain in simple words why i need Serializable object
found some info about the engine http://www.gamedev.net/blog/33/entry-2256248-goblinson-crusoe-urho3d
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Can someone please explain in simple words why i need Serializable object
found some info about the engine http://www.gamedev.net/blog/33/entry-2256248-goblinson-crusoe-urho3d
1/9/14
Meir Yanovich
, …
Lasse Öörni
19
1/9/14
What is the Correct form to export from blender to urho3d c++ code?
Hey answering to my self . no need to check the model . the reason i didn't saw the model is
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Editor
Exporter
What is the Correct form to export from blender to urho3d c++ code?
Hey answering to my self . no need to check the model . the reason i didn't saw the model is
1/9/14
Meir Yanovich
2
1/7/14
Running and compiling the Urho3d in eclipse on windows ( few questions )
replying to my self i need more info here from you engine creators . 1. usually as far as i know
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Android
Running and compiling the Urho3d in eclipse on windows ( few questions )
replying to my self i need more info here from you engine creators . 1. usually as far as i know
1/7/14
Владимир Побединский
, …
Chris Friesen
7
1/7/14
Some Stalker images on Urho3D
That place =)
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Editor
Showcase
Some Stalker images on Urho3D
That place =)
1/7/14
Владимир Побединский
, …
Sebastian Delatorre
3
1/6/14
Shaders branch
I've been on vacation so I haven't done any recent work on the shaders branch. I will
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Shaders branch
I've been on vacation so I haven't done any recent work on the shaders branch. I will
1/6/14
Владимир Побединский
, …
Lasse Öörni
7
1/5/14
Translate online manual
Yes if you will continue to update them (in a timely manner) whenever something changes in the
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Translate online manual
Yes if you will continue to update them (in a timely manner) whenever something changes in the
1/5/14
Mike
,
Lasse Öörni
5
1/5/14
Virtual Keyboard
For me the delete key works.
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Android
Virtual Keyboard
For me the delete key works.
1/5/14
CMaker
, …
Lasse Öörni
5
1/5/14
How to write text to Texture
On Sunday, January 5, 2014 8:02:25 AM UTC+2, Chris Friesen wrote: can multiple ui subsystems be
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How to write text to Texture
On Sunday, January 5, 2014 8:02:25 AM UTC+2, Chris Friesen wrote: can multiple ui subsystems be
1/5/14
Graham King
,
Lasse Öörni
5
1/3/14
Updating CollisionShape's
Awesome, thanks.
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Updating CollisionShape's
Awesome, thanks.
1/3/14
Mike
,
Lasse Öörni
6
1/3/14
Accessing Touches in lua
Added gyroscope/accelerometer support.
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Lua
Accessing Touches in lua
Added gyroscope/accelerometer support.
1/3/14
Kingsley T
,
Lasse Öörni
2
1/1/14
PortAudio
From what I look it offers roughly the same features as SDL's audio, ie. input and output stream
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PortAudio
From what I look it offers roughly the same features as SDL's audio, ie. input and output stream
1/1/14
Mike
, …
Lasse Öörni
14
12/31/13
Importing 'prefabs' objects in a scene
OK, thanks, will try to figure out what's going on.
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Lua
Importing 'prefabs' objects in a scene
OK, thanks, will try to figure out what's going on.
12/31/13
Alex Parlett
,
Chris Friesen
4
12/30/13
Script Instantiated Class Event Handling
Pull Request Up for anyone interested: https://github.com/urho3d/Urho3D/pull/100
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Script Instantiated Class Event Handling
Pull Request Up for anyone interested: https://github.com/urho3d/Urho3D/pull/100
12/30/13
Sebastian Delatorre
, …
Владимир Побединский
13
12/29/13
New dark Editor style
My version of dark theme.
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New dark Editor style
My version of dark theme.
12/29/13
reat...@gmail.com
,
Lasse Öörni
10
12/29/13
Forward rendering, writing sDepthBuffer
Here are my findings on uniforms and DirectX 9. 1. Native int and bitwise operators are supported
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Forward rendering, writing sDepthBuffer
Here are my findings on uniforms and DirectX 9. 1. Native int and bitwise operators are supported
12/29/13