Insaniquarium License Name And Code

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Jodee Bouman

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Aug 3, 2024, 10:40:09 AM8/3/24
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This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Insaniquarium Deluxe! for PC. If you've discovered a cheat you'd like to add to the page or have a correction, please click EDIT and add it.

You have to first get two users past the first tank. After that, get one user to rack up some shells (at least 500+). Then, type "give" at the main menu. A screen should appear with your two usernames. There should be one name on top of the other. For example:

Then enter the game directory. Locate the "userdata" folder in the game directory and copy the user file (the number being either 1 or 2, depending on which user you want the shells to be transferred). Copy those user files and paste them in a safe place (such as the Windows Desktop). Then, give all of the shells from one player to the other. Exit the game and the move the user file you put in the safe location back into the "userdata" folder in the game directory.

Select "Yes" or "Yes to all" when asked if you want to overwrite the files. Start the game again. The user who you gave the shells to will still have those shells, but the user who gave that person the shells will still have the shells that you had in the beginning. You can do this repeatedly for unlimited shells.

TIME - Displays the time elapsed in the lower right corner of the tank, which isn't displayed at all normally, probably because it has no effect on gameplay and is pretty much pointless. Typing the code again will turn it off.

-changedir - Specify the directory on your computer where the game's assets are stored. The correct syntax for this parameter is "-changedir=C:\folder" (minus the quotes), substituting "C:\folder" for the absolute path of the game data directory.

-demofile - Specifies the filename for the played or recorded demo and only works when used with the "-play" or "-record" command line parameters (see below). The correct syntax for this parameter is "-demofile=MyDemo.dmo" (minus the quotes), substituting "MyDemo.dmo" with your demo filename of choice (either a previously recorded demo to play, or a filename to save a new demo that you wish to record).

-play - Starts Insaniquarium in windowed mode and then plays a previously recorded demo file. If no demo filename is specified using the "-demofile" command line parameter (see above), the game attempts to load "Popcap.dmo" and will display an error if it can't.

-recnum - Records sequentially named demos each time you run the game. The filenames of the saved demos are "Popcap1.dmo", "Popcap2.dmo", "Popcap3.dmo", etc., with "Popcap" being replaced with the specified file name (see above).

The file "Lullaby.mo3" contains the ending credits theme of the game. Patterns 15-30 contain the music itself. However, although not used by the sequence data, patterns 0 to 14 do exist, and they contain an earlier version of the credits theme, which is faster than the final and is arranged much differently, even incorporating drums. Sadly, it does not seem to reference any samples, however, the audio file above is a restoration, using samples from the final, and generic drum samples.

The game includes a file in its "properties" folder called "partner.xml," which determines certain information about the game depending on how it was distributed, such as whether the game requires registration. On startup, the game checks if this file has been modified by comparing its signature to the contents of the "partner.xml.sig" file. Some versions of the game (including the Steam release) refuse to launch at all if the file has been modified; others, however, will show a warning and then launch in a "trial" mode.

The three documented versions of 1.0 only differ in the title screen, depending on which publisher it originated from. The Digital Version was available for direct download from the popcap.com website, and is the only version to normally use the Trial Mode (barring the method above to re-enable it). It features a prominent Flying Bear logo on the bottom-left, and lists the PopCap website under its old logo.

The GameHouse and MumboJumbo versions came in physical discs, and move the Flying Bear logo up to the top-right to make room for their own logos. They also remove the website from the PopCap logo. The disc versions also remove a few assets related to advertisements and promotions of other PopCap games.

There are four documented releases of 1.1, with a few other minor changes besides the title screen. The digital release was directly available on the PopCap website, and if not purchased, will provide a pop-up telling the player that they have limited time to play, and urging them to buy it. This is separate from the Trial Mode mentioned above. the title screen features a new Popcap logo with the "Games" part omitted.

The disc release was published by PopCap themselves, and reuses the original logo, despite the new logo being printed on the disc and its case. This version removes the drm folder, which is where the assets for the "buy this game now!!!" popup originally resided.

The RealArcade demo was digitally available through the now-defunct RealArcade service, where you could play a demo of the game, and optionally pay for the full release. Its title screen features the new logo, as well as a RealArcade logo, similar to the logos present on 1.0 releases. Interestingly, the readme of this version states that it is v1.0, presumably by accident. The drm folder has been removed, with the demo restrictions being handled through RealArcade itself.

The Steam version looks identical to the digital 1.1 release, with the new logo. The drm folder is present, as well as an exact duplicate of the main executable... for some reason. Both .exes are checked during Steam Verification.


The game contains an option to check for updates, which is determined by the value of "DontUpdate" in properties/partner.xml, and it is disabled by default in most releases. Because this file is signed, patching is required to enable/disable this functionality, although it can always be seen when enabling Trial Mode. The only version that has it enabled by default is the v1.1 Digital release, despite the option being present in every version, 1.0 or 1.1. No versions were ever released after v1.1, so this option is mostly useless anyway.

The icon used for the main executable was also changed between versions. 1.0 uses what appears to be a (slightly unsettling) modified version of the guppy's in-game render, while 1.1 uses a more stylized illustration of the guppy, similar to the one on the title screen and boxart. Oddly, Steam still uses the old icon in its Game List.

Type one of the following codes at any tank screen to activate the corresponding cheat function:
prego - Original prego sound
space - Space background
time - Displays time on tank
void - White screen background
welovebetatesters - New breeder fish birth sound
supermegaultra - New prego birth sound
wavy - Background waves
zombie - All fish look dead



Unlimited shells
Before You begin with this keep in mind this procedure involves editing a game file; create a backup copy of the file before proceeding. You have to first get two users past the first tank. After that, get one user to rack up some shells (at least 500 to 1000). Then, type give at the main menu. A screen should appear with your two user names. There should be one name on top of the other. For example:

Remember the order. Refer to the user name on top as "User 1" and the one on bottom as "User 2". Remember the user number for the user with the shells. Then enter the game folder (usually c:program filespopcap gamesinsaniquarium deluxe). Enter the "userdata" folder in the game directory. Copy the user file (the number being either 1 or 2, depending on which user you want the shells to be transferred). Copy those user files and paste them in a safe place (such as the Windows Desktop).

Then, give all of the shells from one player to the other. Exit the game and the move the user file you put in the safe location back into the "userdata" folder in the game directory. Select "Yes" or "Yes to all" when asked if you want to overwrite the files. Start the game again. The user who you gave the shells to will still have those shells, but the user who gave that person the shells will still have the shells that you had in the beginning. You can do this repeatedly for unlimited shells.

Insaniquarium is a 2001 virtual pets simulator video game, developed by Flying Bear Entertainment and published by PopCap Games and MumboJumbo. Before PopCap Games's involvement, the game was a web-based Java game released in 2001. The game was made downloadable by PopCap Games in 2004 and was ported to mobile devices in 2006 and 2008 by Glu Mobile and Astraware respectively. Insaniquarium has the player maintain a tank full of fish while protecting it from alien attacks.

Insaniquarium was mainly designed and programmed by George Fan through his company Flying Bear Entertainment. His main intention was to have the game featured in the Independent Games Festival. After learning the game had made it as a finalist, Fan paired up with PopCap Games to make the game downloadable. The game was a success, garnering general praise for its fast-paced gameplay, and was downloaded 20 million times as of April 2006.

Insaniquarium is a virtual pets simulator with a blend of elements from action, strategy, and puzzle video games.[3][4] In the game, the player must manage a tank of guppies and other aquatic creatures, and each stage begins with two guppies in the tank. Guppies and other fish drop coins, which can be collected by the player and used to purchase fish food and upgrades, such as more aquatic creatures, food that can keep the fish full for a longer period of time, and laser upgrades to repel attackers. The coins will disappear if they reach the bottom of the tank. Each creature must be kept alive by feeding. The method of feeding depends on the type of fish to be fed. For example, guppies eat fish food bought by the player, and carnivores eat little guppies.[5] In addition to feeding the fish, the player must protect them from aliens that periodically enter the tank and attempt to eat them. The aliens must be clicked on repeatedly with the mouse pointer in order to defeat them.[6] If there are no fishes (or pets in Tank 5) in the tank by any means (except if Amp electrocutes the guppies, all guppies were turned into Nostradamus (both of which as long as there are no other fish types present in the tank), and all of the fish were died of hunger in Tank 1-1 for the first time), the player has to restart the level (Adventure) or mode (Time Trial and Challenge).

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