iran repeatedly into crashs of the FS2020 where the symptoms are that the screen freezes but the audio continues. While the fs2020 is seemingly dead I can open other programmes or even start a new Desktop via WindowsKey+Tab.
I have had the same problem the last 3 or 4 days. Multiple good flights and then a screen freeze, audio continues, and have to use Task manager to shut MSFS down. Everything else continues to run. CPU for MSFS goes to 6-8% and stays there. This happens on approach. Mine never recovers, I have to eventually close program with task manager,
I found I have the same problem and I found it lies in your internet connection. I tried a couple of different things and found that the live AI traffic draws a lot of broadband so check if you have a high enough internet connection.
Good Morning to all ,
I tired to search this damned fs2020.exe on my pc ,I know his name is no more fs2020.exe and is now more complicated .
Is there an small tool / utils to locate it very quickly ?
Impossible to find Microsoft.FlightSimulator_8wekyb3d8bbwe!App on my hd !
Install done with the 10 dvd to c:\fs2020 for information
If your boxed version is the as the Microsoft store one then you can not access the fs2020.exe file. The file is protected and hidden in an image file. The fs2020 file you see in the app directory is only a link to the image.
Certainly impressive, especially the weather which looks awesome compared to stock XP11 weather (love the rain effects). Scenery pretty good too although compared to Orbx TruEarth UK, I didn't feel it was such a huge upgrade. Still, compared to default XP11 scenery it's impressive.
Frame rates are not great on my RTX3070 8GB but I'm still tweaking a number of settings to try and get a good match to XP11 where I generally get 25-40fps depending on location and aircraft. Will need more time to optimise my setup to get some smooth framerates so this should improve.
The biggest negative is that the release doesn't include controller support so you need to use a mouse....and that kind of ruins the experience for me. However, for light aircraft VFR flying where you don't need to be constantly interacting with the various buttons, it's much better and is likely to be my go-to sim once I've bound everything to my HOTAS to reduce mouse inputs.
PS. Am still using my Vive Pro with Gear lenses and have now sold my Reverb G2 due to my dislike of the narrow FOV and murky LCD blacks. I'm sure FS2020 looks even better in daytime on the G2 but I'm still really happy with my Vive setup.
I tested and optimized XP 11.5 VR heavily during the beta and with just the right plug-ins and Ortho 18/19 scenery have it running like a dream. I just tried fs2020 VR today and it is awful in comparison. Even though the frame counter shows a steady 45FPS, it has none of the smoothness I've grown used to in XP VR--and you have to turn down all the fancy graphics settings just to get it to be barely tolerable. Since I'm on a 5Ghz i9 with 2080Ti, its not my PC. I do think that because I'm using a non-WMR headset (an Index), that this might be an issue (not optimized); but frankly, I'm surprised at how night/day the 2D vs VR performance is on the sim (in 2D it remains amazing). And of course, there is no motion control either, so after a brief engagement, the wedding is officially off for now.
MSFS 2020 looks fantanic but X-plane is the most immersive flight sim out. I had to rollback my Nvidia driver to an October update for it to work with my 2070 super +Reverb G2 and all my settings are on low. MSFS streets are too bumpy to land on and the drone is ok. X-plane 11 lets me get out of the 172 and walk around the woods, sit on a beach or stand on top of a building. I love being able to inspect the plane and inspect the brake lines in Xplane. MSFS still got a lot of work to do.
Cockpit realism: The X-Plane cockpits have always seemed a little claustrophobic to me, everything is too small and the textures are all paper-like. Not so with MSFS. The textures are highly realistic and the size of everything feels just right. MSFS wins it here for me. However the big drawback to MSFS is the mouse control input. I thought X-Plane's green lasers were awkward to use, but they are simplicity itself compared with the MSFS VR mouse. I really hope the devs plan to implement VR controller support sometime soon. It's very frustrating not being able to touch those very realistic knobs, switches and dials.
Scenery: Of course MSFS wins it handily here. Although as I flew over central Africa today I saw some very unusually bright--almost fluorescent--patches of color that looked unnatural to me. I had never seen those before and I wondered if my Reverb G2 was set wrong somehow.
With my Nvidia i7 10700 and RTX 2080 I feel like I have to sacrifice a great deal to get decent frame rates. It still looks OK but I'm always aware of how much better it would look on my monitor. With X-plane I also had to scale the graphics down just a little bit for VR but I didn't feel like it affected the visual experience all that much.
Should I "re-get" MSFS2020? By re-get I mean, I had it, the full supreme deluxe or whatever it was, and I couldn't stand it. Yah the building / house details on scenery were more accurate (yet still plenty of mistakes, too), but beyond that msfs2020 caused nothing but a flat grimace on my face. Now that it is in VR, is it a different, or much better, experience? Should I jump back in, even if just the basic version? Does the VR portion make it look and feel a lot different? Some comments I might make is that even in flat screen, X Plane offers a kind of unbridled, exhilarating intensity, while 2d msfs2020 seemed so vanilla. Curious if others who felt the same way find that msfs2020 in VR delivered so much more?
I wish the development of haptic gloves would make bigger strides. I used controller gloves 3l years back with VR at an autoshow in Frankfurt. I bet the development has advanced since. A haptic sense with feedback to your fingers would just be it, either in conjunction with or even without flight control hardware.
Hmm...undecided yet. I have to remind myself the hours (and hours and hours) I spent on settings in X-plane getting things working OK and, with MSFS200 in VR, this is early stages of experimentation.
I've moved all of the graphics settings way, way down as recommended by a number of the recent Youtube contributions (although some of those are showing facilities that were clearly available in the betas but are not available in the released version) and have got at least to the point I don't feel sick with the headset on anymore.
Cockpit, though, is now blurry in the HP Reverb Gen1 (and was quite crisp with the nausea-inducing setting levels) and actually still stutters as you move around - but not as bad as it was the first few flights. External view is better than it was at the higher settings.
There doesn't appear to be any live traffic, or parked aircraft...and there wasn't at the higher settings. I don't know if that is a 'feature' or just my (reasonably high end) system capabilities clipping things, but it makes everything feel very static and sterile. Aerofly is similar, but at least that has parked aircraft at the airports!
The low res to high res transition is stark and short. With an external view you can see the detailed panels laying in front of you as you approach and those panels are no more than a mile in front at a height of 2000'. It is making approaching airports a bit of a joke at the settings I'm presently having to use.
X-Plane (with Orbx scenery) knocks absolute spots off MSFS2020 in terms of the aircraft cockpit immersive feel, flight systems and 'live' scenery and traffic, albeit still looking a bit washed out and generic in the external views.
I'm trying to get rid of blurry cockpits without impacting performance too much. I have also set Glass Cockpit to ULTRA as anything less gives jumpy movements in the Speed and Altitude indicators. There is certainly more smoothness with my XP setup but hoping that some further tweaking today will resolve this.
No - no traffic (moving or static) at all. It's like a neutron bomb has gone off - all the buildings standing but no-one left in any of them...and one that has also vapourised all vehicles too, including parked aircraft. ?
One thing I DO like, though, is the ability to access all menus, including all the way to quitting back to desktop in VR. Oh - and also the flawless switching from 2D to Desktop View and VR with the press of an assigned button.
Something strange going on and probably my system setup. I have been flying XP VR flight that are easily few hours long and so far I don't get nausea. In FS2020 my frame rate is higher than XP11 but after flying for 15 min, I start developing VR nausea. Just curious if anyone else have problem adjusting to FS VR.
Yes. I felt very sick first time before I reduced the graphics settings to curb the worst of the stutter. But it does still stutter - and, of course, there is much more 'riding the turbulence' in msfs. The combination still makes me a bit queazy.
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