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1) You don't have the latest version of the game.2) You don't have the pirates and nobles add-on.3) You are incorrectly positioning the Mods folder or the resource file.4) Mods work better with a game installed via origin, rather than from disk.5) You have not cleaned the cache.
Hello there! I'm having trouble trying to find the "community objects" tab for your cc! i have the Medieval life 3.2 and it seems to be working. Do i need specifically the 2.7 for it to show up? I cant find how to the get the community objects anywhere online. TY in advance!
Hello! You need the d3dx9_31.dll file for script mods. And as for the medieval life mod, make sure that you use either a combined or modular version, you can't do it together, they conflict with each other.
But does anyone here remember the llama cheat in The Sims Medieval?? It was a cheat that *theoretically* should have spawned llamas in the world (usable as horses probably) but it was a huge joke, the only thing it did was change your PC wallpaper to a picture of a llama
congratulations Maria! i'm so happy you brought automatic aging to tsm! I want to thank and say that without you and all the other modders, maybe the community would not be so big and wonderful you all are the best!
But in parallel, a separate tab was formed for growing up and the functions of manually growing up all Sims in the kingdom and manually growing up only all children, without touching adults, appeared.
I remember looking for the game's DLLs, when I found a function to enable DEBUG mode in the game. Grim's Medieval Core has this function, but unfortunately, it is only available when clicking on Sims. I tried to enable it, but I need to find an object called "Magic Gnome" or something like that. Do you know how to enable the full DEBUG Mode?
I saw a whole bunch of debugging actions in the code for bookcases, well, mailbox and many other things, but they are not included in Medieval Core. Sometimes I make my own mod based on these debugging actions
Is there anything I can do about Sims changing hair whenever they get naked? As all my Sims use CC hair and it all changes to other CC hair when they get naked and I don't know if there's anything that can be done about it.
If the Grid button does not work for you (and this is a common problem), then take this configured s3pe that does not require installation and work through it, the Grid button will be available in it.
For accessories, it's not enough to just add a profession category to make them appear in the game. There is no accessories tab at all in medieval and other things, so the object simply has nowhere to appear. To do this, you need to reassign the object to cosmetics:
However, you can use this mod to remove changing into pajamas (then the Sims will sleep in casual clothes) and make one of the 5 options for casual clothes a "pajama", which you will have to manually change the Sim before going to bed.
I don't know if you already knew this but I discovered a way to solve error 12! Basically you have to create a new save in the same ambition as your save, save, exit, replace the new castleworld file in the new save folder with the one of your old save. When you open the new save it will become your old save and you can save again! (Or at least, it allowed me to do so until now...) I recovered everything! All progress, sims and edited lots!
In the game itself, all the needs are present - social, hygiene, fun, bladder - they are just hidden from view and not so important. There are three mudlets for hygiene - pretty cleanliness, simple cleanliness and "dirty" for unkempts. All sims can have zero hygiene, but they don't stink
Sims Medieval took the franchise in a new direction by giving you more purpose and direction through quests. It also gave you a chance to earn rewards, as well as the ability build up your kingdom and, ultimately, fulfill your ambition. The Sims Studio is already expanding on this with Sims Medieval: Pirates and Nobles, an adventure pack that will give players more quests to play and the choice to play as a pirate or a noble. At the EA Summer Showcase in Redwood City, we were able to see what it was like to sit on our throne of pirate booty.
The expansion doesn't increase the size of the world, but the pirates of Aarbyville and the nobles from the land-locked nation of Tredony find their way to your kingdom and set up camp. As always, the pirates and nobles are at odds with one another, so as the ruling monarch, you do what any good neutral ruler would do: You pick a side. You still have access to the professions from the main game, so you can branch off at any point in time to pursue the pirate's life or a higher standard of living as a noble. Our demo began by giving us a view of what a pirate- or a noble-themed room would look like. You have the ultrafancy ornate decor that comes with being a noble and the pirate's room that is littered with eye-catching treasure and a variety of wooden furniture.
As a pirate, you'll have access to do pirate-y things like dig for rare treasure and own a parrot. You can name your parrot, feed it, and then promptly send it off to attack some poor unsuspecting sim. There are treasure maps that you'll come across, which can lead you to a pile of slime-covered gold or a tentacled monster. In our demo, we were lucky enough to avoid the monster for the most part, but for the sake of our entertainment, our monarch jumped into the monster pit for a good thrashing. Swordfighting is also a key feature to the game, and it seems like that is what the nobles tend to do in their spare time. As always, you'll have access to an extensive wardrobe, and we were told that a patch will come out before the expansion ships to give everyone the ability to add makeup to their sims.
The interrogation chair is another feature that has been added; you lock up the closest (and most unfortunate) person you can find and use a variety of tactics to get information out of him or her. There are two meters to measure people's will and alertness, and you have to try to lower their will so that they will spill their secret while staying conscious. There are several forms of interrogation, and they range from tickling with feathers to unleashing the ferocious chinchilla. Some sims actually enjoy some of this torture, so you'll have to change up your tactics if it's not working.
Depending on how you approach the quests, we're told the additional content could take up to 25 hours to complete. It stays true to the spirit of the sims, with plenty of customization, goofy characters, and an endless number of things to do pass the time. If you've been waiting for a reason to return to the medieval world of the Sims, then keep an eye out for Sims Medieval: Pirates and Nobles when it is released on August 30.
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