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Helen Drewski

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Aug 2, 2024, 10:19:22 PM8/2/24
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I made an active IR clip from some biro shells, three IR emitting diodes and a capacitor. I used an old mouse usb cable to supply power and held it to the side of my headset with a magnet pulled from a scrap hard disk; total cost of the clip was about 3.

Picked up a PS3 eye toy camera from eBay for a tenner, used a scrap of 3 1/2" floppy disk as a visible light filter and used both freetrack and opentrack with a lot of success in DCS, arma3 and elite dangerous.

Another option (which I currently have set up) is IR face tracking with an old Xbox 360 kinect driving opentrack. It works ok but not quite as well as the IR led setup did. My old headset fell apart and went to BT earbuds so no longer had anywhere to mount the clip.

I tried a normal webcam with filters changed. It didn't work nearly as well as the Delanclip and PS3 Eye camera setup I have now.
If you go the webcam route, you have to open it up to remove the IR filter, then fit a visible light filter (e.g. a piece of floppy disk, as mentioned above).

I've had good experiences with SmoothTrack on Android. It's not free $10 but works well. There are a few free options if you use Android as well, I've done writeups for SmoothTrack as well as a couple others over on my blog. DIY Game Controllers. They should all be under the "Flight Sim" category.

Here's a couple links. A no cost option called GimbalTrack. Haven't spent enough time with this one to have a strong opinion on it. Here is SmoothTrack the only one I've spent any real time with. It works well but is fairly fiddly to get working. Both just use your smartphone camera so no headgear or anything to mess with. If I recall SmoothTrack required the room to be pretty well lit to work right.

For a while, I used an old, cheap webcam with IR filter removed and a DIY clip made out of a battery pack and some sanded IR LEDs, plus a three resistors and some bits to hold it all together. Worked just fine. Flying in VR now, but tracking on the old kit (using OpenTrack) was just fine. Could never get face tracking to work reliably, maybe it's better now.

I did try open track once on a cell phone. It worked, but was a little less serviceable as the view tracker. Also I didn't like my iPhone being tied up with my game. I have a phone desk mount boom, I just put it in the boom and positioned the arm in the best possible angle and location and it worked, decent.

So if I had a webcam, ViewTracker from Steam. If not and I absolutely did not want to buy or could not afford a webcam I would go the cell phone route. But just until I could budget a webcam and Viewtracker goes on sale. I paid $7.99 for my copy.

I've tried "ED Tracker", which is a 3-axis gyro based setup, which while it doesn't have the 6-axis freedom, it's totally independent of web cams, etc.
The only problem is that it's not easy to track down the data, software, etc. to get it working as it hasn't been maintained for a while.

What I'm currently trying is this option which uses just a web cam and software - no IR.

I have just uploaded this video, showing the performance of a simple webcam. I guess this could be considered a zero-cost setup.
As I indicate in the description, if you don't have a webcam, you can use an Android smartphone with DroidCam.

Yes, there is a new Flex Mount included, and you can mount it on most external screens, including curved.Please note that the Flex Mount needs to be placed on a flat surface underneath your screen bezel so it will not work if there are buttons or air vents in the way."}},"@type":"Question","name":"What is the maximum supported screen size?","acceptedAnswer":"@type":"Answer","text":"27 inches with a 16:9 Aspect Ratio30 inches with a 21:9 Aspect RatioWe do not recommend that you use a larger screen for Windows Interaction features, but it works pretty decently for gaming even though there will be dead zones.Please note that screen size recommendations do not apply to head tracking as it is not dependent on where you are looking on your screen.","@type":"Question","name":"How close to the eye tracker do I have to be?","acceptedAnswer":"@type":"Answer","text":"The operating distance is 45 \u2013 95 cm, and the field of view is 40 x 40 degrees, so you have quite a bit of space to work with. ","@type":"Question","name":"Does it work with glasses or lenses?","acceptedAnswer":"@type":"Answer","text":"Yep, our eye trackers have a unique tolerance for eyewear, variances in eye color, or ambient light conditions.\u202fRead more","@type":"Question","name":"Does it work with Windows Eye Control?","acceptedAnswer":"@type":"Answer","text":"The Tobii Eye Tracker 5 is not compatible with Microsoft Windows Eye Control."]}FAQFrequently asked questionsStill having questions about the Tobii Eye Tracker 5?
No problem, we prepared some answers for you.

The head tracker is a separate exe. If it's not there, NX won't/can't launch it. But every time you update NX it comes back (so you have to keep either deleting it or renaming it). The plugin is completely separate from the head tracker (which starts up every time you load it and is very annoying if you don't own the tracker)

I like NX when using headphones, even without the tracker it helps give the audio some space/depth. It works well with Sonarworks headphone plugin as well (if NX/AR doesn't support your headphone model). And just in case you were wondering it doesn't matter which order you put the two plugins in, I did extensive tests. Output is the same regardless of order. At least for my ATH-M50X the Sonarworks EQ is better than the Wave's one. The head tracker popup though really should be an option, still not sure why they haven't changed that.

I had this problem myself when I purchased and installed the ARS3 plugin. I have no need and no intention of using the NX Head Tracker and was starting to really get annoyed with the plugin popping up every time.

Yes. It is the only way i use it. I want the stereo image to remain the same if I look away at a piece of gear on the side of my desk. I dont want it moving around with my head, or have BT running on my DAW.

They guy in the video just wants to monitor Dolby Atmos through headphones. I on the other hand want to use the NX headtracker (the hardware not the software) to track my head movement for 360 video and Ambisonics productions within Nuendo.

Enter head-tracking. I finally thought it would be a good time to try it. Of course everyone knows TrackIR, which uses a special camera and gear to detect head movements with great precision regardless of lighting conditions.
But I was not prepared to spend 200$+ on one, especially considering I never tried it before.

I had never heard about Aruco before so I had to give it a try. You basically print a special marker to a paper, glue it to a cardboard or something hard, and stick it on top of your head. The aruco tracker looks for that layout (like a simplified QR Code) and tracks the distortion in 3D space. I was amazed at how well it worked and, best of all, very low CPU usage, which is great for gaming.

Make sure you adjust the Curves Mapping ! It will basically give you the ability to fine tune how your movements and rotations translate to the in-game movements and rotation. The best way to do this is to start the game, be inside the cockpit and then start tweaking the curves. You can immediately see the effect and adjust as you need.
I turned my head left to the maximum I felt comfortable while still looking at the screen, and dragged the curve so that it would correspond to the maximum left turn in the game. Do that for up-down and then for the movements as well. (left-right, up-down and in-out)

Thanks for the contribution. If I may allow myself to give a tip. I always use a linear curve but set a small dead zone at the bottom of the curve so that unintentional head movements do not cause camera movements.

I sometimes stream games using Steam to another room. I know I can successfully use FaceTrackNoIr using a long USB extension cord from the gaming PC in Room #1 and use powered USB Hubs to have my webcam in Room #2, but that is messy.

update: downloaded a newer version of AITrack and managed to get it working. Looks cool, but maybe because of my lighting issues, its way way jumpy. It doesnt seem to have many settings to tweak the camera. Facetracknoir behaves better for me. And aruco when I feel like using a hat

Recently I've been getting quite heavily back into x-plane and one of the only things that kinda annoys me is the way I have to look around. I use a hat switch on my joystick, which is ok.. but is a bit sluggish and I've seen people using things like track ir etc. So I'm just wondering if any of you guys have any recommendations.

I have a high-quality webcam already so not sure if there is any software that could work with that and how well it would work with it if it does. But also I don't mind spending some cash on getting something worthwhile.

I actually have an oculus rift but was about to sell it because I hardly use it. Don't get me wrong it was super cool the first month of having it but from there onwards, the novelty kinda wore off and I just started playing with my dual monitor set up once again mainly because it was too cluttersome always having my Oculus out and also after a while it kinda got uncomfortably heavy and sweaty if you know what I mean. So I ended up reverting back to my monitors half the time when I was using my Oculus anyway.

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