Is it worth buying a Sega CD just to play Lunar Eternal Blue? Not to mention the cost of the game which is usually between 80$ to 200$. Maybe Dark Wizard would be my second good reason to buy a Sega CD. But I'm really only interested in Lunar Eternal Blue. The Silver Star Story was one of my favorite playstation games. I never knew they started on the Sega CD. Better late than never I guess.
I loved The Silver Star. I haven't ever replayed it, but I did feel it was one of the best RPGs of the 16 bit era. I think I'd rate Silver Star after Final Fantasy III and Shining Force but above Phantasy Star IV in terms of how enjoyable I found it back in the day.
Now, that said, I didn't like Eternal Blue. I found it a huge let down. I also didn't like the modifications Working Designs made to the game engine, like paying experience points for saves and cranking the difficulty up to nearly unreasonable levels.
On the other hand, my partner greatly enjoyed the game. I have to admit the story was interesting, it was just that the game engine made me not care. My partner was able to persevere and it became one of his favorite games of all time.
Eternal Blue is also available on the PS1. My partner thinks the PS1 version is better than the SegaCD version. He also thinks the PS1 version of The Silver Star is better, and this is another area where we disagree. I prefer the random combat and the rawer feeling of the original.
I would say that if you prefer the non ps1 silver star chances are you will like the non ps1 eternal blue, i humbly state it is always worth having a sega cd (playing popful mail right now!) As there are a few gems to be had (like popful mail)
Eternal Blue is good, but it's no Silver Star. I haven't played fully though the Sega CD version yet, but my understanding is there's less changes between it and the PS1 remake than the Sliver Star versions. If you just want to see the story, the PS1 take should be fine.
Of course, I agree with Hecmeister- there's a lot of good stuff on the Sega CD. You should look into the library a bit more and see if there's anything else that catches your interest. May I suggest the other two Working Designs titles, Popful Mail and Vay? They're not as good as the Lunar titles, but they're still fun! (At least Vay is. I don't have Popful Mail yet.)
Thanks for all the great input so far. I checked YouTube, and I wasn't impressed with the selection of videos . I greatly value the opinions of the Atariage members on retro systems. Sounds like their are many good reasons to own a Sega CD. I'm excited to have a new platform to explore.
I did not pick up my copy at today's prices, I usually get stuff and when I have time play it, and switching between systems and all their library's makes it so I always have a backlog of games to play!
The port of Rise of Dragon was good, IMO this is the best version. Willy Beamish (the Adventures of), while probably has the best graphics/sound combo of all ports load times really slog the game down.
man, i can't imagine liking Silver Star & not loving Eternal Blue...and the PSX versions are nice but make big changes to plot/challenge/music sometimes. i'm also glad others here pointed out the greatness of the system's library as well.
Yeah I am not sure why the prices are so high. Probably just the rarity of the title these days. I think back in the day I bought it for 10$, new. This game is fun on other platforms as well. While I prefer the sprites on the sega cd, I like the longer and more indepth cut scenes in the pc engine version. The snes version is also not a half bad platformer as well.
Yeah, if you can read Japanese, the Saturn versions of Lunar are a very affordable alternative. I think I payed about 35 bucks total for the 2 games. Haven't gotten around to starting Eternal Blue yet though.
Sega CD has no copy protection. Emulators will also play most discs and ISOs. So if you care about playing it primarily, that's one way to do it, without killing your wallet. There are some great games on SCD, and they tend to go for too much money.
My wife ended up buying me a copy of Lunar Eternal Blue for Christmas. It will be great to play this on my JVC X'Eye. I'm going to burn a copy of a few of the more expensive games to see if there really worth the price. The one good thing is that most of the expensive SCD games are really holding value. I could resell them if I don't end up liking them. Right now I'm looking at picking up the misadventures of flink as well.
So when Vice President Mike Pence announced NASA's 2024 lunar return goal in the summer of 2019, I didn't dismiss it. Sure, it was unlikely. Sure, it was hard. And sure, the last time NASA (or anyone, including SpaceX) developed a new human-rated spacecraft that rapidly was before the Apollo program. Nevertheless, I embraced the optimistic viewpoint. Maybe it could work. I savored the eternal sunshine of a positive mind.
First, the Trump administration requested too little funding, too slowly. Then Congress underfunded the effort by an order of magnitude. By February of this year, we here at The Planetary Society had seen enough.
In formal recommendations to the incoming Biden administration, we stated the 2024 goal was no longer possible. We urged them to perform a rapid reassessment in order to "set a technically and financially realistic target date for the initial lunar landing mission."
Item one: Blue Origin, smarting from its loss of the human landing system development contract and subsequent protest dismissal by the Government Accountability Office, sued NASA. Within a week the space agency had stopped work on the program, pending litigation set to wrap up by November.
Item two: NASA's internal inspector general released a blunt report on the state of the agency's next-generation spacesuit program. Funding cuts and other technical delays mean no lunar spacesuits will be ready by 2024, no matter the state of the human landing system program.
Deadlines are good. They focus effort, clarify priorities, and support accountability. But an unrealistic deadline does none of those things. It drives wasteful decisions, demoralizes a workforce, and creates unfair public expectations.
Why we need plutonium power for space missions (planetary.org) "All spacecraft need electrical power to function. Most use solar panels that harvest energy from the Sun, but this solution has its limitations. Missions exploring the distant reaches of the solar system cannot generate enough energy from the distant, dim Sun. Shadowed craters, two-week-long lunar nights, and the dusty plains of Mars also prevent dependence on solar energy for long-lived missions. We need another source of power to explore these extreme cosmic locales. That solution is Plutonium-238."
Communication is culture, states Dr. Linda Billings, an expert in social science and space outreach. So what culture is summed by the types of space advocacy that call for pioneering, colonization, and conquest of nature? Dr. Billings talks about the importance of language and context when advocating for space, and how we should consider other cultural values and frameworks for effective public engagement.
When you become a member, you join our mission to increase discoveries in our solar system and beyond, elevate the search for life outside our planet, and decrease the risk of Earth being hit by an asteroid.
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