Sonic 3 A.i.r Sonic 4 Edition

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Totaly Pavlina

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Aug 5, 2024, 4:43:06 AM8/5/24
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Airsonicis a free, web-based media streamer, providing ubiquitous access to your music. Use it to share your music with friends, or to listen to your own music while at work. You can stream to multiple players simultaneously, for instance to one player in your kitchen and another in your living room.

Airsonic is designed to handle very large music collections (hundreds of gigabytes). Although optimized for MP3 streaming, it works for any audio or video format that can stream over HTTP, for instance AAC and OGG. By using transcoder plug-ins, Airsonic supports on-the-fly conversion and streaming of virtually any audio format, including WMA, FLAC, APE, Musepack, WavPack and Shorten.


In addition to being a streaming media server, Airsonic works very well as a local jukebox. The intuitive web interface, as well as search and index facilities, are optimized for efficient browsing through large media libraries. Airsonic also comes with an integrated Podcast receiver, with many of the same features as you find in iTunes.


Around July 2017, it was discovered that Eugene had different intentions/goals for the project than some contributors had. Although the developers were hesitant to create a fork as it would fracture/confuse the community even further, it was deemed necessary in order to preserve a community-focused fork.


Pull Requests are always welcome. Keep in mind that we strive to balance stability with new features. As such, all Pull Requests are reviewed before being merged to ensure we continue to meet our goals.


The Subsonic source code was released under the GPLv3 through version 6.0.beta1. Beginning with 6.0.beta2, source is no longer provided. Binaries of Subsonic are only available under a commercial license. There is a Subsonic Premium service which adds functionality not available in Airsonic. Subsonic also offers RPM, Deb, Exe, and other pre-built packages that Airsonic currently does not.


This program is distributed in the hope that it will be useful, but without and warranty; without even the implied warranty of merchant ability or fitness for a particular purpose. See the GNU General Public License for more details.


Just for a bit of flavour, I recall an article from Air Progress from the late 70s about Darryl Greenamyer setting the low altitude absolute speed record, in his "homebuilt" F-104, of Mach 1.3 (mentioned in this article) in 1977.


I remember the description of the event by the writer who witnessed it from somewhere along the middle of the course, a safe distance away with other observers. The F-104 passed over the car at the 1st speed trap at 60 ft AGL and passed the writer in absolute silence, and it wasn't until a second or so had passed that a sound like a dynamite explosion a couple hundred feet away went off. All the glass of the cars at the speed traps blew out and their trunks popped open. The writer was warned in no uncertain terms that if he didn't protect his ears he'd get hearing damage, and not to be fooled by the initially silent passage of the jet itself into taking his fingers out of his ears.


In a lot of areas, sonic booms are illegal over land or near residential areas. Yes it's loud, yes it's potentially damaging, especially at low altitudes. I've been to a lot of airshows, I've never seen a supersonic demo.


Sonic booms have a lot of, lot of, lot of throw. There would be no way to confine a sonic boom to just the airfield. People two towns over would have have car alarms set off and houses shaken. It would upset animals, it would upset people! It would trigger PTSD for some and panics for others. It would generate hundreds of phone calls to 911.


Keep in mind the airplane has to accelerate to and through supersonic well before the airfield, and then has to slow down again. It's covering a mile every 5 seconds, so this, combined with the throw, sweeps a whole lot of area.


John K has already provided an example of what a sonic boom feels like from very close, and Harper - Reinstate Monica describes it in general terms. Let me give you a practical example of what a sonic boom did in a radius of 100 km.


On 22 March 2018, Air France flight AF671A from Runion to Paris Orly was flying over northern Italy when it lost radio contact with Air Traffic Control. Two Eurofighter Typhoons were sent to investigate, and as they rushed there they broke the sound barrier.


The sonic booms were heard from Aosta to Bergamo, which are 180 km apart. And at first they were mistaken for bombs. The result? Among other things, there were hundreds of calls to the police, people ran out of buildings in panic, some schools and offices were evacuated, and some windows got broken.


To be fair, it was explained that the wind and weather conditions were unfortunate, as they favoured the propagation of sound, but in any case a sonic boom is way too loud to be done for fun: it's only allowed in case of emergencies.


Here's something else I found:

* The Crystal Primal Dragon, an Earth subtype creature, has a Sonic breath weapon.

* Sonic is used as one of the selectable energy types for many psionic powers, as an Earth-related energy.


If I were to homebrew a Sonic Blast for the Kineticist (yeah, obvious omittion there Paizo :P; same goes with acid, but that's beside the point), would I place it in Air, even if they have 2 blasts already, or Earth, since they could use one more blast and that the Crystal Dragon has a sonic breath?


I have always considered sonic to be earth related (in fact I often replace acid selection for earth with sonic as acid does not makes sense to me as earth-related), but it's the most nebulous and unrecognized energy type in the system so it's more or less up to you.


Solution: make sonic a replacement composite blast for air/earth. It deals damage like Force Blast, but with a bonus vs crystalline objects/creatures. Acid is rarely resisted, and sonic is almost never resisted, so they were probably left out for balance.


Well, let me ask you this: Why Earth? What's your explanation? AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) Knitifine Aug 31, 2015, 06:52 am I feel like somehow sonic fits even less in Earth + Air than it does in either one. I think there might be a bit of a golden mean fallacy at play with that suggestion. Though I do agree it should deal damage similar to force blast due to being rarely resisted.


Sound travels faster through solids than through gas. AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) Imbicatus Aug 31, 2015, 06:55 am Sonic is an energy type based on sound or vibrations. It's non-elemental on it's own, but several different elemental effects can cause sonic damage.


Sonic is often ruled to deal one die category less in damage. Dude, the psionic rules made sonic mainstream, despite being resisted by nobody.Many new sonic spells have popped up at the same levels as other spells that deal fire, cold, acid and/or electricity damage.


Not all energy types need to be tied to the classic four elements. That's not even taking into account Wood, Metal, and Void. Metal is a composite, and wood and void are coming. AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) JiCi Aug 31, 2015, 06:58 am Imbicatus wrote:Not all energy types need to be tied to the classic four elements. That's not even taking into account Wood, Metal, and Void. Wood = Earth, Metal = Earth (dude... Metal Blast?), Void = Negative Energy.Then again, the five elements theory has wood and metal as separate elements from earth... while air is removed completely.


I don't see sonic as OP by any mean. An air, earth or water blast deals physical damage, energy resistance be damned. That doesn't make any of these OP. Magical attacks that deal physical damage have been ruled to have damage resistance applied to them, which is what balances out not hitting any energy resistance. (It would be better if we just had a system to cover all types but whatever). AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) Knitifine Aug 31, 2015, 07:00 am JiCi wrote: Imbicatus wrote:Not all energy types need to be tied to the classic four elements. That's not even taking into account Wood, Metal, and Void. Wood = Earth, Metal = Earth (dude... Metal Blast?), Void = Negative Energy.Then again, the five elements theory has wood and metal as separate elements from earth... while air is removed completely.Wood is actually closely related to Air in the Chinese elemental system. AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) QuidEst Aug 31, 2015, 07:04 am JiCi wrote: QuidEst wrote: Solution: make sonic a replacement composite blast for air/earth. It deals damage like Force Blast. Acid is rarely resisted, and sonic is almost never resisted, so they were probably left out for balance. Sonic is often ruled to deal one die category less in damage. Dude, the psionic rules made sonic mainstream, despite being resisted by nobody.Many new sonic spells have popped up at the same levels as other spells that deal fire, cold, acid and/or electricity damage.


I don't see sonic as OP by any mean. An air, earth or water blast deals physical damage, energy resistance be damned. That doesn't make any of these OP. Physical blasts resolve against full AC rather than touch and deal with DR. I sonic damage were not balanced out in some fashion, it would be strictly better than any other energy type. AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) JiCi Aug 31, 2015, 07:04 am Knitifine wrote:Magical attacks that deal physical damage have been ruled to have damage resistance applied to them, which is what balances out not hitting any energy resistance. (It would be better if we just had a system to cover all types but whatever). True, but... DR isn't as high, in terms of damage resisted, as energy resistance. In fact, they lowered DR when they switched from 3.0 to 3.5, like from 25 to 10, but you can see fire resistance 30 a few times.Still, Air has Electric Blast, Earth can rotate between the three damage types and Water has Cold Blast.

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