MiniGLSL benchmarks

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Peter Chen

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Dec 1, 2012, 10:50:48 PM12/1/12
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Errr....isnt it enough that it works for the two demos? How would we know what the random miniGLSL code we wrote are actually suppose to do or is it good enough that for the non-demo miniGLSL code we write, it just displays something and doesn't throw an error somewhere. 

Peter Goodman

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Dec 1, 2012, 10:52:55 PM12/1/12
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Well, if that were the case, then you're compiler could just recognize those two inputs and spit out the correct output, and do that only :-P

You can verify the output of your compiler for yourself, in whatever way you see fit.

Best Regards,

Peter Goodman,
http://www.petergoodman.me
65 High Park Ave.,
Toronto, Ontario
M6P 2R7


On Sat, Dec 1, 2012 at 10:50 PM, Peter Chen <peter.fe...@gmail.com> wrote:
Errr....isnt it enough that it works for the two demos? How would we know what the random miniGLSL code we wrote are actually suppose to do or is it good enough that for the non-demo miniGLSL code we write, it just displays something and doesn't throw an error somewhere. 

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jin

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Dec 4, 2012, 4:07:59 AM12/4/12
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Well, if that were the case, then you're compiler could just recognize those two inputs and spit out the correct output, and do that only :-P
 
 *your
FTFY

Peter Goodman

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Dec 4, 2012, 4:27:22 PM12/4/12
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*Facepalm*

Sent from my mobile device.

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