FlipHTML5 is a very perfect online flipbook creator which helps you make interactive digital publications freely and quickly. You just need to import your PDF documents in this program, and it will give you a digital conversion automatically; the entire process is very easy and simple. No coding, no paying, it is a very good option for digital publishers.
Yep! Maybe you also think the traditional static PDF publication is too single, while the digital flipbook created by FlipHTML5 allows you to embed various media to any pages of your flipbook to make your items vivid and attractive, such as images, links, youtube videos, audios, animation and so many more. Besides, You are also able to add a page-flipping effect to your page, which will help to give your audiences a seamless and responsive experience.
Creating stunning digital flipbooks and sharing them on social networks is very easy and popular with FlipHTML5. You can choose to make your flipbooks browsable on the websites to advertise your products or publish your digital items in an HTML5 format on mobile devices to cater to mobile users. Besides, You are also capable of selling your publications on this digital publishing platform, which is an extremely perfect way to promote your business.
Undoubtedly, there are also many other Kvisoft flipbook alternatives, but I have to say that FlipHTML5 this free digital publishing platform has benefited to me for a long time. And here you can appreciate the gorgeous demo created by FlipHTML5.
Kvisoft HTML5 FlipBook Maker software allows you to create page flip book from existing files like PDF, office documents(Word, Excel, PowerPoint), images and flash videos without any programming work. By using the professional Flash and HTML5 flipbook maker, you enhance your company brochure, magazine, flyers, catalog etc with animated page flipping effect and comfortable reading experience. Once you uploaded the Flash and HTML5 version flipbook to website, your flipbook will be visible for both computer users and mobile readers.
Output page-flipping features
1. Drag or click on the corner of a page to flip to the next page
2. Use button to control page, such as Previous, Next, Cover, Backcover etc
3. Flip pages automatically or manually
4. Full screen view mode and mini mode.
5. Use thumbnail to navigate
6. Zoom in/ out both pages
7. View flipbook repeatedly
8. Search function enabled
This study aimed at determining the learning outcomes of students who use digital books based on the kvisoft flipbook maker compared to the students without using digital books based on kvisoft flipbooks. It is because students learning outcomes were low so we use digital books based on kvisoft flipbook maker. This type of research was a quasi-experimental design with Post-test-Only Control Group Design. The data collection method used was the description test method to measure student learning outcomes. The learning outcome data were then analyzed using one-way ANOVA with prerequisite tests, namely the normality test and the homogeneity test. The results showed that there were several differences in the learning outcomes of students who used kvisoft flipbook-based digital books and students without using kvisoft flipbook-based digital books. The results of the analysis showed with a significance of 0.000. If the significance level is set = 0.05, and the significance value is smaller than α so that F is significant. This means that H0 was rejected and H1 was accepted, which states that there are differences in learning outcomes between students who took lessons using Kvisoft Flipbook Maker based digital books compared to the students who took lessons without using Kvisoft Flipbook Maker based digital books. The mean of experiment group was 84.56 and mean of control group was 70.32.
This research is motivated by the increasingly rapid development of science and technology, which requires Indonesia to continue to race to not only improve its infrastructure, but also to improve the quality of its human resources. In addition, the teaching materials used in lectres are still in the form of printed materials (not yet using electronic modules) and have not been integrated into STEM. The results showed that the electronic module on the colligative propreties of STEM based solutions using kvisoft flipbook maker application developed was declared very feasible with an average feasibility value of 92,34. While the practicality test was declared very practical by the lecture with an average practicality value of 94 and received a very good response from students with an average practicality value of 96,38 very practical category, without revision. In terms of effectiveness, it is declared effective with an N-gain value of 0,77 high criteria.
This study aims to increase student independence in learning Creative Economy using e-module learning media with the Kvisoft Flipbook Maker application. The research method uses R&D (Research and Development) with a 4-D development model from Thiagarajan namely Define, Design, Develop, & Disseminate, referring to four stages, namely: the define stage to define problems in learning. The design stage is to produce the initial product design and research instrument. Development stage to obtain product and instrument feasibility. The disseminate stage is for experimentation in e-module usage classes with the Kvisoft Flipbook Maker application. The research instrument was a material expert validation sheet, linguist validation, media expert validation, and response questionnaires for students. The research subjects are students of the fifth semester of the Economic Education Study Program for the 2021/2022 academic year who are taking creative economics lectures. The validation assessment by material experts obtained a percentage of 84% with very appropriate interpretations, linguists 78% with proper interpretations and media experts obtained a percentage of 90% with very appropriate interpretations. The average score of the overall assessment is 84% with a very decent interpretation. The results of the study are expected to use e-modules with the Kvisoft Flipbook maker application in Creative Economy learning to have a positive impact on improving student learning outcomes and creativity.
Comparing with previous versions of Kvisoft FlipBook Maker -maker/, the newly-launched version appears more powerful with some enhanced features like supporting more languages, more humanized password setting, showing all search results and more.
"Each feedback coming from clients may become the power that driving use forward", said Sara Qin, the product manager of Kvisoft FlipBook software. "We always take customers' needs, questions and suggestions into consideration while developing product, it is the key point why Kvisoft flipbook maker becomes more humanized day by day."
Pricing and Availability
Currently there are two flipbook maker versions: the standard version without editing features is selling at $97, and the professional version, which is empowered with page editing features and multi-language support, is on hot sale at $297. The two versions both provide a 30-day free functional try at:
About Kvisoft
Kvisoft is a software corporation whose products range from digital flipbook software to cost-effective PDF tools. The new release flipbook maker is mainly designed to enhance your presentations in business and life by 3D page turning publications like catalogue, magazine, ebook or photo card. To get more, please visit:
Development of interactive learning media flip book using Kvisoft flipbook maker based on local culture and art is one way to utilize technology education in the form of software kvisoft flipbook maker which is integrated with local cultural arts and produced a development product in the form of learning media for mathematics flip book. The purpose of this study was to determine the process of developing flip book learning media and the effectiveness of learning media flip book in the learning process in class. The subjects in this study were 30 students consisting of 16 men and 14 women in
rade VII junior high school in Indonesia. The development model in this study uses the 4D model which consists of the stages of define, design, develop, and disseminate. The development process in this study starts from the stage define by conducting initial initial analysis, student analysis, task
analysis, concept analysis, and learning objective specifications; the next stage is the stage design by conducting a benchmark reference test, media selection, format, and initial media design; the next stage is the stage develop by conducting expert validation and development testing; and the last stage is the stage disseminate by packaging media and distributing media in the same school scope with different classes. The development of this learning media flip book can be an alternative choice in the use of mathematics learning media, especially in social arithmetic material.
This study aims to develop e-module teaching materials by applying kvisoft flipbook maker on the subject of the set. To view teacher and learner responses to e-module teaching materials using the kvisoft flipbook maker application on the subject of the set. The method of this research was conducted using Research & Development method of Borg and Gall model which has been modified by Sugiyono covering 7 stages: 1) Potential and Problem, 2) Collecting Data, 3) Product Design, 4) Design Validation, 5) Design Revision, 6) Product Trial, 7) Product Revision. The results of this study indicate that the value of feasibility by the material experts scored an average of 3.23 with good criteria and value of feasibility by media experts with an average score of 3.28 with very good criteria, while the value of feasibility by linguists got a flat score 3.02 with good criteria. The response of the students was very interesting, with the achievement of the average score of 3.33 small group trials and the achievement of the average score of 3.49 field trials, the teacher's test response was very interesting with the achievement of an average score of 3.64. This shows that the e-module using the kvisoft flipbook maker application generated in this study is considered feasible for use in the mathematics learning of the set matter.
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