Kirby Super Star NTSC-U.wad

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Wan Cabiness

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Jul 9, 2024, 5:30:50 PM7/9/24
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The underdog of the 7th Gen. Everyone thought it would fail and that Nintendo would bow out of the Home Console race, but it actually became the highest selling system of the generation and Nintendo's second highest-selling home console ever, just behind the Nintendo Switch. How? Motion controls made for an interesting new gimmick and clever marketing aimed at the "casual gamer" people. Tech-wise, it essentially is "two GameCubes duct-taped together"; thus, it was pretty cheap and easy to develop for. As a result, there's a shitload of shovelware on the system. But that's why this list is here.

Kirby Super Star NTSC-U.wad


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Since it was essentially a GameCube on Steroids, it has full backwards compatibility with its Software, Memory Cards, and Controllers. So check out its page if you're wanting more games than what's here. Nintendo later stripped out the Controller and Memory Card ports with a redesigned Wii, and started using a new disc drive that couldn't read Gamecube discs. They still can be used for Backwards Compatibility with homebrew loaders and classic controllers.

There was also the smaller, black and red Wii Mini. It's intended to be a budget version. It has no SD slot, no Gamecube compatibility, no internet connectivity, a top-loading disc drive, much worse build quality and composite video only. Even if you find it very cheap, don't buy it unless you're a hardcore Wii collector. It sucks.

From 2013 to 2014, Nintendo essentially shut down everything online related with the Wii besides the Wii Shop Channel. This means the Forecast Channel, News Channel, Everybody Votes Channel, Nintendo Channel, and Check Mii Out Channel are dead. But most importantly, WiiConnect24 services and Nintendo Wi-Fi Connection are gone (blame Glu Mobile for closing GameSpy's servers ergo closing Nintendo's). Shit sux, but there are alternative ways to still play online, such as wiimmfi and RiiConnect24. This also means there aren't any more updates, so mod to your wagglan' heart's content!

BIT.TRIP VOIDYet another spin on catching beats. This time, you move a little black hole with the analog stick around insane bullet-hell patterns, avoiding white beats and catching black ones to grow larger.

BIT.TRIP RUNNERRhythm-based platformer in which you help the badass Commander Video reach the goal by jumping, sliding and kicking his way through a pixelated world accompanied by awesome beats. Eargasmic as always.

Forget the original Boom Blox; this one is streets ahead of it (though the first is still good). A physics game which engages the player in a variety of tasks and puzzles all using the Wii's innovative IR. Grab and pull blocks Jenga style, shoot lasers at flying objects or throw baseballs at huge towers. Bash Party gives you access to the same level creation tool that the developers used, as well as the ability to instantly play levels from other players online.

A game by Rockstar that can be summed up as GTA in prep school. You must forge alliances and confront the various cliques in school and use your bully's arsenal (stink bombs, slingshot, good ol' fists) to establish your reign of terror. You can even seduce girls (and some boys). You also have to go to class, though. An original, lighthearted and inventive title. This an improved edition of original game.

High Voltage Software and SEGA cater to Wii players with their very own generic FPS. Think Halo: Combat Evolved, with awesome controls. It's functional, and the customizable Wii controls are a dream. Online multiplayer is also excellent, but the single-player campaign is uninspired. Includes a ranking system and friendcode-less match-making. The biggest negative is the online is ridiculously hacked. It's almost impossible to find a clean match.

A fantastic revival of the Donkey Kong Country series by Retro. Play solo or co-op with Donkey and Diddy Kong; you will need the abilities of both to succeed. This is actually very challenging and boasts amazing level design with tons of extra collectibles; everything looks vibrant and lively as well. The only downside are some annoying obligatory motion controls, which can be fixed with some homebrew cheat codes. Ported to 3DS with some extra content. The sequel, Tropical Freeze, is on Wii U.

A child-friendly first person shooter, Elebits is a unique game with an interesting game mechanic. You control a "capture gun," that can carry and throw objects to reveal hidden creatures called "Elebits". By shooting Elebits, you charge up your gun which allows you to pick up heavier objects to find more Elebits. The game has a robust, yet slightly unrealistic physics engine (picture catching butterflies in G-mod) and an excellently customizable level editor. This game is plagued with overly-long / tedious missions, lack of variation, lackluster graphics, and some slowdown, but is still pretty damn good. Multiplayer is frantic and exciting, but unbalanced. Called Eledees in Europe.

An all-new House of the Dead with a Tarantino-influenced grindhouse feel, intentionally cheesy writing, copious swearing, a B-movie plot, and the like. It doesn't really nail the style, but gameplay is pretty fun regardless, and there's lots of extra modes. Also easier than your average HotD. Dual Gun Mode is notable for letting you play with two guns alone or even letting four people play in teams of two. Ported to PS3 and Android OS.

Even though the Wii didn't get much love from fighting game developers, some decent ports were made for it. KOF Orochi Saga has four games on it (KOF '94 to '97) which encompasses the first saga of the series (which itself has 14 main games until 2017). The flow of the 3 vs 3 battles is good, the loading times are imperceptible unlike the god-forsaken PS1 versions, the controls are nice (with Classic Controller, obviously) and the games themselves aged very well. If you're not familiar with the series or didn't have the opportunity to play Neo Geo games back in the day, give it a try.

Artsy platformer by Hudson where you play as a boy's disembodied shadow, interacting with the shadows cast by objects in the foreground. This leads to some interesting puzzles involving light manipulation, and a cool gameplay twist later on. The game's art direction and "soft lighting" aesthetics scream Ico homage, but it's pretty decent on its own terms.

MOST CONTENT WAS ONLINEThere are now unofficial homebrew patches to bring online content to offline modeKickass monster hunting action now on the Wii. Features a completely redone engine and different areas and monsters than the PSP games as well as the new switch axe and medium bowgun. Unfortunately some of the old weapons were removed and the total number of monsters isn't as high as in the Freedom series, but the new attacks of the recurring weapons make up for it and the amount of original monsters is the highest in the series so far, so if you're bored of Kut-Ku, definitely give this a try. The online is free (outside Japan), features both keyboard and voice chat support and runs on Capcom's servers, so no friend code bullshit here. Now updated on Wii-U and 3DS, which both continue to have online play.

Visually-arresting side-scrolling action game by Vanillaware. As per usual, the gameplay is pretty basic, but the presentation and RPG elements compensate for it handily. Beware that you'll have to replay levels a lot if you want all collectibles. Ported to the Vita with a better translation and new DLC, which is actually worth getting. This version is fine as well, though.

Commonly considered the best game of all time by some. The brush is now used via the Wii Remote pointer, making drawing the magic a bit easier and harder at the same time an absolute pain due to poor implementation, when it should have felt second-nature. Attacks are complex and unique, combos are done with a whipping pattern. Now comes with widescreen and 480p support, as well as more vibrant colors with the sacrifice of no more loading screen minigames and no more epilogue after the credits (though it was added back in the Japanese version) and a weaker rice paper filter. Amusingly, the cover of this game has the IGN logo plastered on it due to some lazy fuck at Capcom; as an apology, Capcom has two alternate covers, as well as the same cover fixed, up for download as high-def pdfs, so you can print them out on glossy paper and replace the cover.

With soulful story and awesome game mechanics, which are hard to describe (INFINITE WALLCLIMBING WORKS) and beautiful design of stages, lots of bonuses and classic Prince of Persia included, you wouldn't want to miss this.

The sequel to Resident Evil: Umbrella Chronicles, this game re-tells the plot of Resident Evil 2 and Code Veronica in light-gun shooter format. The title also features something of a prequel chapter set prior to Resident Evil 4. Headshots are 'easier' to get now, sadly the newly added vomit-inducing shaky-cam renders a lot of the game needlessly hard but it's still a good game overall.

There are actually differences in the various regional releases of the game. The European version (Beat the Beat: Rhythm Paradise) is possibly the best version of the game, being fully translated and having the option to switch between Japanese and US soundtracks. However, only the Japanese version of the game (Minna no Rizumu Tengoku) has the endless game Manzai or Not where the English games replace it with Mr. Upbeat. Nice to blind people who can't enjoy other games.

A "re-imagining" of the original Silent Hill with Harry still in the lead, now framed as a re-telling of past events during a psychiatry session. A psychological profiling system affects the story and ultimately the ending you get. Gameplay is strictly divided into investigation sections where you take pictures, recieve calls and solve puzzles, and action sections where you simply must run from emaciated, humanoid monsters in the icy otherworld. Easily the best Silent Hill not developed by Team Silent themselves. Also on PS2 and PSP, but the motion controls add to the experience.

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