Getting started

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Marco Cognetta

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Jun 5, 2010, 10:45:07 PM6/5/10
to unrealdecoy
Hey guys, for some reason I am having a very hard time getting
started. None of the mutators are showing up and I cant connect to the
server etc. I think that I might not have gotten some of the files. I
know there is a list on the website, but can anyone just check and see
if they are all there, or maybe just give me a list of files that I
need.
Thanks
Marco

warf

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Jun 7, 2010, 8:48:04 PM6/7/10
to unrealdecoy
If you're just trying to connect your bot to the Unrealdecoy server
(game.un.realdecoy.com:4530), you don't need to download any of the
mutator code. You only need that if you're planning to run a server
locally.

On the other hand, if you're trying to connect with your UT3 game
client to the Unrealdecoy server to see what's going on, make sure you
use the IP address (72.1.221.46) instead of the domain name when you
tell the game where to connect -- UT3 has never properly resolved
domain names for me. Oh, and also make sure you're patched up to the
latest version too (Patch 5 / 2.1) or the server will boot you for
having an old version.

To get started with a .NET bot, your best bet is to grab the Visual
Studio v1.0 template pack from the "Getting Started" page and create a
new UT3Bots project in VS. Change the server parameter if it's not
already set to game.un.realdecoy.com, and you should be ready to roll
inside of 3 minutes.

-Warf

Marco Cognetta

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Jun 9, 2010, 1:16:29 PM6/9/10
to unrealdecoy
All that I need is to set this up so I can run a server locally. I
have gotten everything else to work. I can connect my bot to the
Unrealdecoy server, just not my own. I have the server mutator, but it
still wont let me start up a game. Additionally, it keeps saying it
cant find the Unreal Bot Deathmatch gametype.

warf

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Jun 9, 2010, 2:13:24 PM6/9/10
to unrealdecoy
IIRC the only two files you need to have on the server are:

UT3Bots.u
UT3BotsPathing.u

On my Linux dedicated server, these files go into:

/opt/ut3-dedicated/UTGame/CookedPC/

Then you need to specify these mutators in the server startup script.
The Unrealdecoy server is running with a command line that looks
something like this:

ut3-bin Server DM-BioHazard?Game=UT3Bots.BotDeathmatch?GameMode=0?
<snipped a bunch of optional params>?
mutator=UT3Bots.ServerMutator,UT3BotsPathing.PathNodeMutator

Of course, file locations will vary depending on whether you're
running it in Linux or Windows, and whether you're running a dedicated
server or using the UT3 game client.

If you still can't get it running, I have a dedicated Linux VMware
image (compatible with the free VMware Player) that should work right
out of the box. Email me for a link if you need it.

-Warf
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