Win4DAdvance is a new generation advance 4-D analysis program. Design with the future in mind. A tool you must have to play smart and win better.
This is the Windows version program with latest technology C laugange.Win4D Advance search engine allow you to search any combination of digits. Special switches allow you to specify wildcard digit in any position and you can also search matrix formation pattern.
In 5*4DChess some 3D & 4D moving pieces are introduced, & all the pieces may possibly move between the mini-boards when performing a move (note that 'coordinate' in these instructions refers to the rank or file of a square on a mini-board, or refers to the row or column of a mini-board).Note a total of 14 piece types are used, 13 borrowed from my earlier 4*Chess & Super4*Chess 4D chess variants:
P=5*4DChess Pawn (a unit specific to this game that moves differently than a 4*Chess P) - moves like a 4*Chess R (unless capturing), but generally moves forward by only 1 square at a time on a rank, or forward by 1 row to another mini-board (but moves to same rank & file there). It may make an initial double step like a 4*Chess R moving forward two squares (i.e. not jumping over anything on a R move's path), that is either by rank, or by moving to another mini-board two rows forward on the same column (landing on same rank & file there). If it is making a capture it can do so like a 4*Chess B that moves 1 rank forward on the same mini-board, or it can do so like a 4*Chess B that moves to a mini-board that's adjacent to (but not behind) it, i.e. it must always advance by rank or row, & never retreat by rank or row. Capturing a 5*4DChess P that has taken a double step by en passant capture is allowed, with the side doing the capturing placing his pawn making such a capture on the square the enemy pawn would have gone to if it had taken only a single step in the same direction that it took the double step on the previous turn. 5*4DChess P promotions occur on the last rank of any mini-board that's on the same row where the enemy K starts the game, & a 5*4D*Chess Pawn may promote to any 4*Chess or Super4*Chess piece type above (other than 4*Chess K). It is possible for a 5*4DChess P to early on avoid being captured by an enemy 5*4DChess P simply by moving to the last rank of a mini-board.
If a game were to be recorded, all 4 coordinates (Column, then file, Row & rank) are given for where a 5*4DChess piece or 4*Chess P starts & finishes its move. If a 5*4DChess P promotes, this is recorded by tacking on the letter of the piece type selected after the promotion square's 4 coordinates. Similarly, a capture, check or mate can be indicated as in standard chess notation.
Beyond easily checkmating a lone 4*Chess K with just a 4*Chess Q, I've imagined checkmates of a lone 4*Chess K with other 4*Chess pieces (excluding 5*4DChess Ps or pieces specific just to Super4*Chess), though these might not be even close to being generally forcible 'basic' mates if the starting point is not totally favourable (i.e. beyond mate in 1 move being available). Notwithstanding that, I conceived of possible mates in 1 move using any 4 such other 4*Chess pieces, but with at least 2 of them not being 4*Chess Ds.
Note that on a 5x5x5x5 board, individual Bs and (especially) Ds can't always reach the same number of cells on an empty board as other individuals of the same piece type, so some Bs & Ds are worth, at the least, very slightly more than other Bs & Ds, respectively, on such a board.
How would I try to assess the strengths & weaknesses of this 4D variant? In attempting to invent a number of 4D variants, I came up with 9 equally weighted (sometimes slightly conflicting) criteria, to try to compare these variant ideas with each other:
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