The Colt .45 is the standard sidearm during all American and British campaign missions. It is a very powerful weapon in close quarters, but its effectiveness over range is limited due to a decrease in damage and accuracy.
The Colt .45 is the sidearm used by the American infantry. It has a seven-round magazine, relatively low accuracy and does average damage. It is most useful when the player does not have time to reload their primary weapon, or if their primary weapon is a bolt-action rifle and they need to engage enemies at close range.
The Colt .45 is again the standard sidearm during all American campaign missions. The weapon is given to the player in the missions "Rangers Lead the Way" and "The Silo". It is more powerful than the version in the original Call of Duty, doing almost 50% more damage at close range and double the damage at long range, meaning a one-shot kill at close range, and a two to three shot at a distance. The Colt .45 reuses the weapon sounds from Call of Duty.
The Colt .45 in multiplayer is much weaker than in the original Call of Duty. It is still a decent pistol for use as a last resort, particularly if the player's primary weapon is out of ammo, or if the enemy is very close, but its effectiveness is severely limited over range.
The Colt .45 (referred to as M1911 Colt .45 in the Bonus Materials) is the standard sidearm for American soldiers in multiplayer levels. It is handy when the player is reloading or when the player is out of ammo for their primary weapon.
Once the player gets sixteen points, they get more ammunition. The dual Colt .45 pistols are very effective when enemies are close, taking out three or four enemies easily. Despite its advantages, the Colt .45 is not used often by online players, as other weapons outmatch it in terms of accuracy, damage and rate of fire.
The Colt .45 is the sidearm of the Allies. It has equal power to the Thompson M1A1 due to it firing the same cartridge, and is capable of killing within three to four shots. It has a magazine capacity of seven rounds, which is less than the P-38. However, it has a faster reload than the P-38, which compensates for its smaller magazine capacity.
The M1911 .45 possesses night sights and a seven-round magazine. It is a starting side arm in "Hunted", "Shock and Awe", "The Sins of the Father", and "Game Over", but also appears in "War Pig", in which Marines sometimes draw it when their primary weapon runs empty while under fire. It can very rarely be found in "The Bog". If the "give all" console command is used in "Safehouse", an M1911 .45 with much greater zoom than normal can be obtained.
In "Safehouse", Captain Price uses an M1911 .45 to execute Khaled Al-Asad after he is interrogated (though the sound of a Desert Eagle shot is used instead of the regular M1911 .45 sound). In "Sins of the Father", Victor Zakhaev uses an M1911 .45 to commit suicide after being cornered by Bravo Team.
In the level "Game Over", SSgt. Griggs is seen using a nickel plated M1911 .45 while dragging Soap to safety. A nickel-plated M1911 .45 can also be seen in the armory in the level "F.N.G.". The M1911 .45 plays an important role in "Game Over", when Captain Price slides his M1911 .45 across the bridge to Soap, who then proceeds to kill Zakhaev and his guards with the pistol.
The M1911 .45 has stats that are similar to the USP .45, even sharing the ammunition pool. Like the USP .45 and the M9, the M1911 kills in 3-5 shots depending on distance, with Stopping Power improving this to 2-4 shots. Compared to the USP. 45, the M1911 .45 has a lower magazine capacity (The M1911 .45 has 8 rounds, where the USP .45 has 12), less muzzle climb, shorter range, and higher hipfire accuracy, leading to a pistol that has a very different play style than the USP .45. Compared to the M9, the M1911 .45 has identical hipfire accuracy, better range, but a much smaller ammo capacity. Like the M9 and USP .45, it can be fitted with a suppressor.
The M1911 .45 does not appear in Old School Mode. However, it does appear in the Weekend Warfare gamemode Slasher for Modern Warfare Remastered, with Old School Mode attributes such as a 16-round magazine.
The Colt M1911 appears in some of the Marine Raiders missions as the player's standard sidearm. The M1911 is a good weapon to draw quickly if the player's main weapon runs out of ammo. The player receives the Colt M1911 in the missions "Little Resistance", and "Hard Landing". Sgt. Roebuck will sometimes draw his Colt M1911 in the campaign. It should be noted that pistols in the campaign have much higher recoil than their Multiplayer counterparts, as well as a restricted rate of fire, which hinders their effectiveness.
The Colt M1911 is one of the available sidearms, along with the Nambu, the Walther P-38, the Tokarev TT-33, and the .357 Magnum. As with all pistols, the Colt M1911 is best used as a last resort weapon. It is the default Second Chance pistol. Like all other non-Magnum pistols, the Colt M1911 holds eight rounds. The base damage and multipliers of the Colt M1911 are exactly the same as the Nambu, Tokarev, and Walther. The M1911 only differs from these pistols in minor characteristics, such as reload time and accuracy of the iron sights. Choosing a pistol in the game is purely a matter of personal preference, and no pistol can definitively be declared better than another.
In Nazi Zombies, players always start with the Colt M1911. It is a decent weapon for the early rounds, but even then it sometimes requires an entire magazine to kill a zombie.There is a variant of the weapon that has much higher damage, though it is only obtainable through console commands.
In Der Riese, the Colt M1911 can be Pack-a-Punched via the Pack-a-Punch Machine, turning it into a re-skinned M1911 with the name "C-3000 b1at-ch35". The weapon fires rifle grenades instead of regular rounds, and has a six-round magazine. It is similar to the Dirty Harry, but somewhat weaker. The Pack-a-Punched version causes lethal splash damage, and has a much slower rate of fire than the regular version.
Colt M1911A1 PistolWeapon ClassHandgunDamageMedium-lowFire ModeSemi-AutomaticMagazine Size7 roundsStarting Ammunition7+140 RoundsMaximum Ammunition7+140 RoundsReload TimeFastRange
(explanation)LongRecoilLowUsed byUSMCThe Colt M1911A1 Pistol is essentially the same as the console versions, with the same accuracy, power, and recoil, but has a different name. The pistol looks similar to the one in Call of Duty 2 with a similar looking grip safety. The DS version also holds seven rounds unlike the console and PC version, which holds eight.
The Colt M1911A1 Pistol can fire as quickly as the player can pull the trigger button. There are two on the DS, and the player can rapidly push both, gaining a rate of fire higher than any of the automatic weapons in the game. However this tactic makes aiming impossible and will empty the magazine in less than a second.
In Multiplayer, the Colt M1911A1 Pistol is the standard sidearm for the American faction. Like in Singleplayer, it holds seven rounds in the magazine which, coupled with decent damage and low upward recoil, make it an overall good sidearm.
The Colt .45 is the starting weapon in the iOS game. It is rather weak and only good for the first few rounds, but it seems to have increased damage compared to its PC/consoles counterpart. Because of the slow rate of fire and small magazine size, it is best swapped out as soon as possible, but this can be ignored partially in Der Riese, given the fact that the Pack-a-Punch machine yields the same result as in Call of Duty: World at War. The C-3000 b1at-ch35 is still present, so players might want to keep the Colt .45 to Pack-a-Punch it.
In the Call of Duty: Modern Warfare 2 mission "The Gulag", Soap returns it to Captain Price saying "This belongs to you, sir". This is a reference to the aforementioned mission "Game Over" in Call of Duty 4: Modern Warfare. In "Just Like Old Times", it is visible on Price.
The M1911 .45 can be seen in the holsters of people from the various factions in-game. However, it can only be used in the bonus level "Museum", from the case in the first room (with General Shepherd, "Cliffhanger"/"Contingency", and the "Takedown"/"The Hornet's Nest" showcases, etc.), although it can be seen being wielded in "Loose Ends".
It is not treated like the rest of the sidearms in that the player's movement is slower while aiming down the sights, which is similar to movement with an assault rifle. The automatic empty reload has a very noticeable delay before it begins. The M1911 .45 is one of three guns only usable in the campaign (the other two being the Dragunov and W1200).
In Call of Duty: Modern Warfare 2 Campaign Remastered, a wounded Yuri carries an M1911 .45 in the mission No Russian. If the player blows their cover and stands next to him, Yuri can be accidentally killed by Makarov's team and drop his pistol. The M1911 can then be picked up and used by the player, albeit briefly, as the mission will eventually fail.
It is first seen in "U.S.D.D." when Alex Mason points it at Kennedy, only to find out it was only in his mind.It is the standard sidearm of the USMC and Central Intelligence Agency in the campaign. It can be seen in "S.O.G." where it is used by a Marine who is struck by an artillery shell as Jason Hudson is transported to the bunker. This is also when it first becomes available.
In "Victor Charlie", the player uses the M1911 found on the floor of the UH-1 "Huey" where the mission starts. It is used to kill the Viet Cong who killed the pilots of the Huey. It remains with the player throughout the initial, stealthy part of the mission until Mason detonates the C4, where it is replaced by a Commando and a WA2000. However, the Wii version retains the M1911 instead of the WA2000.
The M1911 later appears in the mission "WMD". It is given to the player with a silencer attached in the first building, and can be swapped out for a Soviet weapon for use in breaching the next building. After the SR-71 sequence, it is replaced by a Crossbow with Variable Zoom.
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