Iknow they are confusing, I actually looked for some YT videos just for help. For a crazy dash, It's kinda like a 1-2 thing and don't shift into reverse first it just slows you down. I constantly do crazy dashes cause its about the only thing I can do. I think I figured out crazy drifts (uncontrolled). If you actually know anyone good you have to watch them, I never know these things existed until I saw a friend play and I've never played the same since. If someone wants to make a tutorial video I'm sure it would help some people.........
Also, in case anyone is wondering, it's pretty easy to do a Crazy Drift. All you got to do is hold both A and B while turning. It works well, but sometimes it changes the gear to reverse, which can get annoying.
I am finding the controls a complete joke, I've been able to do some kind of speed boost, where you see the driver "vibrate" but I can never get to the end of the challenges fast enough. On 1-S I run out of time half way down the final lane to the last 10 pins and on 2-S I run out just after the final turn.
Now you have everything you need to be a true crazy taxi driver. You know your cars and cabbies. You know your way around town. You know how to get the most out of your driving. Best of all, you learned how to cheat. Now get out there and put that convertible to work!
What the Heck is a Makey Makey?
Have you ever wanted to change the way the controls work on a particular computer program or game? Ever wanted to create a fun electronic invention without needing to be an electrical engineer or computer programmer? Ever want to have some crazy fun? Then Makey Makey is for you! What is it? Basically it's a device that a computer thinks is a USB keyboard and or mouse, but you can hook it up to lots of things more fun than simply a keyboard or button...for example, with Makey Makey you can use Play-dough, a banana or a bucket of water in place of keys on a keyboard. Makey Makeys have been used to create custom game controllers, piano's with fruit as the keyboards, musical staircases, and even a Dance Dance Revolution machine with buckets of water as the dance mat! There are tons of examples you can view here
Crazy Taxi, Why?
Crazy Taxi is fun old game, and the keyboard controls seem kind of unnatural. Makey Makey allowed me to create a custom control panel including even gas and brake pedals. I put this Instructable together so anyone can learn about Makey Makey, learn how to create custom controls and even override the default keys supported by Makey Makey. I've included a video of my Crazy Taxi "dashboard" and "pedals" in action.
What's in the package?
A Makey Makey kit includes a circuit board card, USB Cable to connect it to your computer, 7 Alligator clip wires to connect to your "keys" (which may be crazy things like bananas), 6 Connector Wires (for connecting to the header contacts on the back of the board), 20 Stickers (for the fun of it), a colorful tin storage box and graphical instructions.
What can I use for a "key"?
You connect your Makey Makey "keys" to the Makey Makey circuit board by alligator clips, essentially electrical wires, so as you might guess, whatever you use as key needs to be able to conduct electricity. So naturally aluminum foil works, but you'd be surprised what else works. Vegetables (we tried snap peas), bananas, water, some types of plastic, for this Instructable we'll be using dollar store Play-dough. Check out this Instructable where I use icicles for game controllers!
Experiment and have fun!
To get familiar with the Makey Makey and try out whatever you are using as conductive "keys", it's a good idea to just run a little test. We started by just connecting a few alligator clips and testing things out with good old Windows Notepad...here's how:
By default the Makey Makey circuit board supports all we need but the e and q key. Since I could use up arrow in place of the e key and down arrow to slow down was almost as good as the brake key we first set things up this way (In fact the first time we set this up Snap Peas where what we used for contact points and they worked great!)
Still things didn't feel natural (what? driving a car by pressing chunks of play-dough doesn't feel natural???) So we really wanted to set up the q key as a brake pedal and the up arrow as a gas pedal. To do this we'd have to override one of the default keys supported by the Makey Makey circuit board. Luckily the people at JoyLabz who created Makey Makey thought about that and it's pretty easy
The output header at the top of the board allows you to control objects from the Makey Makey. If you are using the Arduino IDE, you can program the board so when keys are pressed, LEDs, motors or the like can be controlled.
For our Crazy Taxi example, we needed to define the q button which is the brake button in Makey Makey. To change this I simply went to
www.makeymakey.com/remap and followed the directions Setup mode is initiated by connecting the up arrow to down arrow and the left arrow to right arrow. On the next screen I simply changed the "g" port to become the "q" key
In terms of graphics, the game has a fun cartoony look and still holds up well. The cities are nice and bright, and everything is easy to see on-screen. The game also appears to run at a smooth 60 frames per second, which really helps to support the sense of speed in the game! The music (primary provided by The Offspring) provide a fun punk rock vibe that pair well with the frantic gameplay. The sound effects do a decent job as well, and the voice acting is fun and adds a fun layer of your passengers letting you know how good of a driver you are!
this was the best racing game that ever came out in the history of racing games the graphics were incredible the music was banging and the game play was all that I recently managed to emulate the original version on the reicast app crazy taxi the only taxi service i take screw you uber.
But beware, sometimes the direct route isn't the quickest.
To make it easier we have provide this giant map of Motsville. You may want to spend some time in "Free Explore" to get the layout. Or try some of the fully legitimate and not just driving-around-random-streets-way-too-fast street circuits, and maybe set a few lap records.
? Phenomenal!
About the controls: not sure if it's just me but I often find myself pushing up to accelerate (typically after a short reverse) and it does nothing until I release and push up again.
Edit: nevermind I understand it's by design to allow a complete stop.
This is awesome!
@Minion Picotron will probably (hopefully) have a mini grand theft auto considering that this can be done with pico-8...
(also, maybe turning off the stopping at 0 speed when going from reverse to drive and vice versa could be turned off in race mode? But then that makes crashing less impactful, I'm not sure actually)
i love the passengers reactions to me just bumbling around, i love the car wobbling and the feeling of swerving at corners, i love the two cars that got into a car crash in front of me and made me go all "get out of my way!!!"... it is so much fun to live in the world of whiplash taxi co!!
@quewon I had plans that the AI cars would obey the road rules. It even had the give way rules defined in the data at one point.
But there was always a more important feature to implement, until eventually there were no more tokens. So it turns out it wasn't as important as I thought ?.
Okay this is a technical wonder, how the shit were you able to do this. That's not rhetorical; how did you draw all the 3d objects? Did you do anything specific to fit it into 64kb? Most importantly, how????
So, we have a 64x32 map where each tile expands out to an 8x8 "texture" of tiles, giving us a 512x256 tile play area. Which is big enough to make a (hopefully) interesting town to drive around in, and all fits inside the Pico-8 map with some tiles left over for other gfx.
To draw the ground it actually uses a modified ray cast. Instead of going outwards from the camera, it traces the ray across the ground from left to right for each scanline. Instead of looking for walls, it looks at where the ray enters and exits each grid cell, looks up the ground type from the map, and draws a tline of the corresponding 8x8 map "texture".
I've never tried raycasting, this is so cool! Thanks for sharing this, I'm definitely going to be poking around the code of this and trying to do whatever. Do you think it would be possible to make this 3rd person? This isn't a suggestion btw, i'm asking about literal possibility! i have some f-zero related ideas
How have we not been arrested, or at the very least chased by the cops, for reckless driving, driving over the speed limit, reckless endangerment, vehicular assault, vehicular manslaughter, and destruction of property?
Hi, in most of the games the movement controls does not work in Dreamcast games, both with Reicast and Flycast (the cross and the analogic). Works in the menus but not into the game. How can I solve that? Thank you!
and it is a bit strange, that in some games the controls work and in other games it does not work.
could you test the pal version of crazy taxi? at the beginning of the game you have to choose between 50 and 60Hz. this selection screen can only be controlled with Dpad and not analog stick (if your controller has both).
this controller seems to have different modes.
try with another mode (look up the manual, i guess it has x-input and d-input mode, or pc mode, android mode, ps3 mode etc..) just activate another mode of the controller, reconfigure the buttons in the menu (Controller Settings) and try again.
GonzaloRuggieri Can you share a the joystick that you buy ?
Pd. Si sos de argentina pasame el link de mercadolibre vi que pusiste un link de otro joy arriba, quiero comprar uno y tengo el mismo problema que vos con ese joy en batocera con juegos de dreamcast.
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