Content So Far (Diary)

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kWhittington

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Mar 20, 2011, 1:49:46 AM3/20/11
to UNOGamedev
We're beginning the habit of recording all of the progress we make.

I will update what the Content team has completed here.
Here's the first go at it.

3/17/11:

Charles (from his perspective) -
1. I colored in the placeholder sprites a bit because they were just
too much of an eyesore day after day, and if we present the game it
looks much better now.
2. There is now an image for the "Carapace" item, which is basically
something that is dropped by bug enemies. They also use it as armo.r
It is basically a low level chitin breastplate.
3. Dr. Woodchuck's spells are being alter, he now learns a few
offensive spells, and the ordering of his other spells is changed.
There is an animation for his plague spell..
4. The dark forest area now has some enemy movement, but isnt really
balanced yet.
5. New group member Maurice has been oriented. He did some of the
pathing in dark forest.
6. Maurice added a bug log in the network drive.
7. I added a leveling log for jack on the network drive.

Dustin -
* brainstormed spells for Dr. Woodchuck, created the spell tree and
level progression for the character.
* suggested the idea we implement an aggro mechanic, I fucking loved
it
* hated on Stuns for the longest, finally caved in to peer pressure
and allowed me to have stun locks

Devin -
* brainstormed UNIQUE (being the key word) spells for the player
character (Jack) to have (some pretty damn good ones, too)
* helped Kyle argue in favor of stuns

Kyle -
* brainstormed the tank class (stats, spells, etc)
- decided it should be THE Crowd Control class, manipulating the
aggro on the whole board
* argued for Stun Lock so the class will be O.P, later won

kWhittington

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Mar 21, 2011, 7:28:14 PM3/21/11
to UNOGamedev
3/21/11:

Charles -
* complained about the IDE and old XNA files, what a winer
(just kidding, Charles)
* began implementing new spells in the game, finished many.
* brought to our attention spells level and grow with the player
* found how to increase the battle rotation speed
(sped things up considerably for testing)

Devin -
* brainstormed new name for Defense Down spell,
was later rejected due to popular opinion
* talked about nuclear radiation, seems to have an
unhealthy obsession. must keep close watch in
case of violent behavior in the future.
** MIGHT BE HARMFUL TO OTHERS **
* left abruptly, mumbling of multiple murder scenarios

Dustin -
* helped implement some spells, had to take many
bathroom breaks due to prostate inflation
(has a hard time going, if you know what I mean)
* brainstormed Jack spells and began outlining his
level progression after I commandeered his workstation.

Kyle -
* snuck a peek at the code (sorry Tim)
changed the speed at which the battle rotates turns.
* brainstormed new name for Def Down spell
decided on Irradiate.
(post better ideas in comments)
* explained to Chris MATH 338-02 cannot be used for testing.
(ticket must be filed with CSHelpDesk to re-enable sound.)
(will be doing this today, right now actually.)

Chris Roberts

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Mar 24, 2011, 9:32:42 AM3/24/11
to unoga...@googlegroups.com
Today's meeting has been cancelled in favor of the ACM meeting at the same time. Please refer to your team leader and team meetings for direction (teams are posted as always on the whiteboard in our lab).
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