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On Tue, May 12, 2015 at 12:54 AM, Michael Wong <fragga...@gmail.com> wrote:Sorry I am now at Las Vegas to give a talk at an IBM conference after Lenexa, so I have not had much time to compose a report. I am in conference now, and trying to type this while listening to some presentation that I am terribly interested in.
In short, it went GREAT! We (meaning I had Billy Baker's help) presented on Saturday morning to EWG, and the result was more then we could hope for. I kind of hoped that presenting to EWG( and if all the right people were there including Bjarne, Herb, Sony guy) would have the effect of leading to a new SG whereas presenting to LEWG would not have similar result. However, that having been said, the more appropriate group for your papers should be LEWG (except reflection). There was great support for us to become SG14 and it was declared so in the formal vote that afternoon. There was a guy from Sony's compiler team who was there, and he echoed everything I said.
In fact, in post presentation lunch discussion with Herb and a bunch of people interested in games, we like to offer this to this group:
1. Form an official SG, SG14 named as Games dev (& Low Latency). I am interim chair until someone else wants the job, as I am not really part of your industry. My only qualification is I like playing games when I used to have time to play games (10 years ago), but no longer.
2. Have CPPCON2015 be partly focused with a Games track on one day, and also an official SG14 meeting on the second day so that we can have all the games people present to discuss the issues and concerns that trouble them.
3. Sony has offered to also host a similar meeting at GDC2016 (March 14-18? which unfortunately is during the Canadian March break when I usually have my family vacation but let's see how it will work out), where we will have our second SG14 meeting which will allow us to look at concrete paper. Quite a few WG21 committee members have committed to attend. I guess I finally get to go to GDC which I have always wanted to go. May be I can give a talk at GDC2016 so I can justify my trip there.
4. The idea is to have the WG21 committee members go to GDC and CPPCON SG14 meetings to help evaluate the papers. These papers would be presented at the Feb and June 2016 C++ Std meetings. In this way, the games dev people would not be required to be present.
I hope this short summary convey some of the thoughts. As soon as I finished my talk here, I will give more detail. Or Billy who was there can also add in more details. Thanks.That's a very good news!As both employed in a non-gaming-but-embedded-soft C++ shop (Aldebaran/Softbank) and independent game (and digital narration tools) developer I hope this will help a lot.
By the way, there was mention in the paper you published that there might be a merge with the potential Embedded SG,so is SG14 considered to be that SG too from the commitee point of view?
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