Knowing I'm not alone in having these experiences, I reached out to several professional sound editors, designers, and mixers, many of whom have won Oscars for their work on some of Hollywood's biggest films, to get to the bottom of what's going on. One person refused to talk to me, saying it would be "professional suicide" to address this topic on the record. Another agreed to talk, but only under the condition that they remain anonymous. But several others spoke openly about the topic, and it quickly became apparent that this is a familiar subject among the folks in the sound community, since they're the ones who often bear the brunt of complaints about dialogue intelligibility.
"It's not easy to mix a movie," says Jaime Baksht, who took home an Oscar for his work on last year's excellent "Sound of Metal" and previously worked on Alfonso Cuarn's "Roma." "Everybody thinks you're just moving levers, but it's not like that."
This problem indeed goes far beyond simply flipping a switch or two on a mixing board. It's much more complex than I anticipated, and it turns out there isn't one simple element that can be singled out and blamed as the primary culprit.
"There are a number of root causes," says Mark Mangini, the Academy Award-winning sound designer behind films like "Mad Max: Fury Road" and "Blade Runner 2049." "It's really a gumbo, an accumulation of problems that have been exacerbated over the last 10 years ... that's kind of this time span where all of us in the filmmaking community are noticing that dialogue is harder and harder to understand."
Join me and these industry experts as we sort through that "gumbo" and identify some of the most prominent reasons it has become more difficult to, in the paraphrased words of Chris Tucker's Detective Carter in "Rush Hour," understand the words that are coming out of characters' mouths.
When it comes to dialogue unintelligibility, one name looms above all others: Christopher Nolan. The director of "Tenet," "Interstellar," and "The Dark Knight Rises" is one of the most successful filmmakers of his generation, and he uses his power to make sure his films push the boundaries of sound design, often resulting in scenes in which audiences literally cannot understand what his characters say. And it's not just audiences who have trouble with some Nolan films: the director has even revealed that other filmmakers have reached out to him to complain about this issue in his movies.
Donald Sylvester, who took home an Oscar for his work on "Ford v Ferrari" and is currently serving as the supervising sound editor of "Indiana Jones 5," says Nolan is a singular figure in this regard. "I think Christopher Nolan wears it as a badge of honor," Sylvester declares. "I don't think he cares. I think he wants people to give him bad publicity because then he can explain his methods to everybody and we can all learn. But I don't think other people actually understand it."
Baksht thinks the complaints about Nolan's work, specifically the hubbub about unintelligibility surrounding last year's twisty action thriller "Tenet," are overblown. "I think in the case of Mr. Nolan, with ["Tenet"], the characters have a mask, and he wants to keep the original sound because I think for him it's more real," he says. Presumably, that mentality also extends to "The Dark Knight Rises," in which Bane's mask muffled a significant percentage of that character's lines.
Thomas Curley, who won an Oscar as a production sound mixer on "Whiplash" and previously worked on "The Spectacular Now," has also seen this type of mentality at work. "Not everything really has a very crisp, cinematic sound to it in real life, and I think some of these people are trying to replicate that," he tells me.
"In the case of Alejandro Gonzlez Irritu, he did a movie ['Biutiful'] where all the dialogue was really dirty. They were in Spanish, but you weren't able to understand much. When I asked his sound designer about this issue, he told me the reason they wanted to keep the dirty dialogue was because the situation was so awful in the life of the character that it helped the feeling of depression. I told him, 'Yes, I think the audience got depressed because they couldn't understand anything!' But when [Irritu] did 'The Revenant,' the dialogue was pristine and perfect."
I understand his point, although I take issue with using "The Revenant" as an example of pristine dialogue because that film features Tom Hardy in a supporting role, and Hardy is one of the most notoriously difficult-to-understand actors working today.
Hardy occupies a unique position in film acting these days, having developed a delivery style that's frequently so indecipherable it's as if he's purposefully challenging audiences to lean in and understand what he's saying. But what about actors who aren't quite on that level of unintelligibility?
"It seems to be a little bit of a fad with some actors to do the sort of soft delivery or under your breath delivery of some lines," Curley says. "That's a personal choice for them. Our job is to record it as well as we can regardless."
Mangini says that in the old days, "you could count on an actor's theatricality to deliver a line to the back seats." But acting styles have changed so dramatically over the years that it has become much more difficult to capture great sound on the set. When actors adopt that more naturalistic style, "it's even harder for the production sound mixer to capture really quality sound. Now we get those compromised microphone positions here in post-production, reaching for a dialogue line that is barely intelligible or maybe even mumbled because it's an acting style, and already, we're behind the 8-ball in trying to figure out a way to make all of those words intelligible."
Karen Baker Landers, whose credits include "Gladiator," "Skyfall," and "Heat," among many others, has her own term for it. "Mumbling, breathy, I call it self-conscious type of acting, is so frustrating," she says. "I would say a lot of the younger actors have adopted that style. I think the onus also falls on the directors to say, 'I can't understand a word you're saying. I'm listening to dailies, and I can't understand.' No amount of volume is going to fix that."
"What we see from our brothers and sisters in production is a never-ending [complaint] that they don't get the respect they need to get the microphone where it needs to be to capture the sound clearly," Mangini says. "That's because as movies have matured in the last 15 years, movies have become more visually exciting. And because of that, it is less likely that you're going to be allowed to put that boom mic right where the actor is, because it's probably going to drop a shadow because it's in front of a light that the camera team insists has to exist to get the perfect look of the shot. So [the visuals have] taken precedence over what we hear."
Sylvester agrees with that sentiment. "If the sound guy goes, 'Can you get one more take for me?' they go, 'Nope, we're wrapping. We've gotta move on to another setup.' It's because pictures are the most important thing, and we do a good job fixing sound at the end of the day. So they go, 'We'll fix it in post.' That's literally their go-to answer. 'I just need to get this.' 'Yeah, we'll fix it later.' And we do, unfortunately. But it's not because we want to. It's because we have to."
Another "Whiplash" Oscar winner, Craig Mann, acknowledges that less time on set can have a negative effect on the sound crews. "There's more demand on crews to do many setups a day, and that could be a contributing factor," he says. "The production sound guy is the tip of the spear in terms of our first line of defense, and oftentimes if there are problems, the good ones will approach the director or the AD or the DP and say, 'Hey, this isn't working, you're going to miss this.' Oftentimes it gets handled. But on the other side, sometimes there are a lot of production sound guys that do not feel empowered or have had a bad experience about speaking up in the past, or whatever the reason is, and the material gets back to the cutting room and it's a mess, and [they say], 'Well, we thought everything was fine!'"
"I would blame it more on schedule and budget and maybe trying to rush," Baker Landers says when this topic arises. "It's an art form to be a dialogue editor. It's an art form to be a great production recordist. Then to be able to get the clarity of dialogue in a mix with everything else going on and have the dialogue feel natural and not forced is another art form, all of which take time. Budgets and schedules are crunched on a lot of projects, and some of these are amazing films."
One high-profile Hollywood sound professional who wishes to remain anonymous points to the evolution of technology as an ingredient. "The reason people don't remember having these same audio issues with older films is that [now] we have more: more tracks to play with, more options, therefore more expected and asked for from the sound editors," they say. "If you listen to, say, 'Four Weddings and a Funeral,' you'll hear every word ... the sound was cut on film back then, and with limited time, track count, and budget, these are the results you got."
"A lot of it has probably happened more recently because of the almost ubiquitous use of digital audio and digital cinema now. Part of the reason with that is because when everything was shot on film and edited with tape, it was a much more laborious process and it was much more technically challenging to do a whole lot with sound design. Everything had to be a very conscious choice and a very intentional soundscape that they create. Since it was so cost-intensive and labor-intensive, they wanted to make sure that the story got across first and emotion gets sort of directed with music, and that's about it. And every pass that you do with an analogue system depletes the quality as well: it's like making a photocopy of a photocopy. But now, they have much faster turnarounds and much more capabilities as far as what they can do with the sound design, including playing around with ambience and sound effects. To put a concrete reason on it is hard, but a lot of it comes down to 'I have this toy, so I'm going to play with it.'"
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