An Infected Police Officer is fairly easy to spot, as they are grotesquely disproportionate and wear a signature police uniform. They are incredibly bloated, and move very slow as a result, but the range of their acid can reach large distances.
Infected Police Officers are relatively slow, matching the average speed of a Bloated Walker. Also similarly at night, they run slightly slower than average zombies. Several can be encountered in the later Day 7 hordes as well as Screamer hordes.
When they are near death, an audible rapid heart beat will be heard and a pained groan whereas he will suddenly sprint towards the player in an attempt to kill them. If he gets close enough he will grasp his chest and explode, almost always resulting in the player's death and causing massive block damage to the surrounding area. Pay close attention to the movement of this zombie because in this mode he can sprint even in the daylight, so always try to kill them before they detonate. It should also be noted that if he enters this mode he will still attempt to sprint towards players behind walls and explode.
When encountered in large groups of zombies, it is important to always prioritize killing Infected Police Officers first to minimize the damage they can cause to structures and players even from large distances.
Finally, if engaging in combat with this zombie make sure to stay away from any type of vehicle, because cars and other potentially explosive objects will detonate if they get splattered with his acidic vomit. An Infected Police Officer's vomit can be aimed in any direction if they have line of sight with the player, including through hatch doors or arrow slits, so staying behind safe cover to reload or avoid vomit is recommended. Explosives give excellent results against him, as he takes double damage from them, due to being volatile. (according to the game code) With this in mind, it may not be a bad idea to trick him into blowing himself up with a car or expendable vehicle (such as a Bike) by having him puke on it while he's in the blast radius.
While undetected, a single headshot while crouched from a Crossbow will kill him instantly and silently. This zombie will try to take you down with his puke constantly once he's spotted you, so it's recommended to stay away from him and try to find cover if he's already making puking sounds. The radiated Infected Police Officers seem to have a shotgun-like spread of his puke, rather than shooting multiple in one direction in quick succession. This makes them possibly the only radiated zombie to have another difference apart from the health regeneration.
This zombie has the same abilities as all the others; he can crawl under gates, tunnels, cracks in the wall, and climb over barricades. It can also sprint toward the player. This zombie is the only type of zombie that is able to spit blood at the Hero, causing damage.
"You have the right to remain silent, but what you say will become evidence in court!" He is always practicing this warning in front of the mirror. Since he graduated from the police academy, he has wanted to use this sentence for a long time.
He is based on the riot police, who are organized, deployed, trained or equipped to confront crowds, protests or riots. His smoke grenade attack is a reference to how real-life riot police officers tackle rioters with tear gas to disable them, and his melee attack refers to how the officer engages rioters at melee range, as they are not supposed to use firearms.
ALL ACCESSORIES SHOWN ARE NOT INCLUDED!!
So we know what you're thinking. A \\\"Zombie Hunter\\\" Bag? Really LAPG? Well this bag is no joke. This thing is packed with features in a compact size. It is great for range use, to keep in your car, office or home as a bug out bag, or of course as a zombie apocalypse survival bag. Here are some of the features that make this bag so great.
ALL ACCESSORIES SHOWN ARE NOT INCLUDED!!
So we know what you're thinking. A "Zombie Hunter" Bag? Really LAPG? Well this bag is no joke. This thing is packed with features in a compact size. It is great for range use, to keep in your car, office or home as a bug out bag, or of course as a zombie apocalypse survival bag. Here are some of the features that make this bag so great.
As with City Halls and Hospitals, police stations are often a poor choice of base due to their being perceived as "safe places" by the general populace. While true in most cases, zombie attacks can send panic-stricken family members running to the authorities, including those already infected and the undead who follow.
The advantage of being heavily armed, while appealing, can quickly be rendered a moot point when the officers are overwhelmed by hungry ghouls and are unable to fend them off properly. Additionally, many modern police stations are little more than armed office buildings, and present the same problems associated with city halls being large glass windows and doors. However, certain stations are built rather like millitary bases, with stone walls, broken glass on the top of any surface to stop people from climbing in, and roadblocks stopping anyone from entering or leaving by sneaky roads. An example of these are like those in Egypt. A very important advantage is the vehicles avaliable at the station (police cars, SWAT vans, and in some cases helicopters).
If it is not possible to flee a police station, stockpiling of food supplies is critical; there may only be a few days' worth in the entire building, particularly if your group is large. If the building is large, attempt to secure a single floor or wing rather than try to retake the entire facility. Arm only those people in your group able to safely and responsibly handle a loaded weapon, as the temptation to hand out guns to everyone, including children and the infirm, is ever present when surrounded by weapons.In the United Kingdom a police station will have a very small stock, if any at all, of firearms. A telescopic baton is standard issue for British police officers along with handcuffs and incapitation spray. On the whole, those won't be very useful.
Police Zombie is, quite blatantly, a generic police officer character who has become a zombie. Most of his police uniform has been shredded, and he has a characteristic shark-sized bite taken out of his right side. His cheeks have been split closest to his mouth, giving him a larger bite, with reddened, glazed over, lidless eyes. They only appear in TimeSplitters 1 in the Mansion level, serving as another zombie in the level.
Policeman (Zombie)An ordinary zombie with protection against melee attacks.Base Stats Health78 / 280 (Level 13) Melee Damage
Police zombies are a common hostile NPC found on every map so far. Like all other zombies, they are drawn to light, movement, and sound. Their most notable differences are their drops, defence, and appearance. They are usually found in and around Police Departments scattered around areas such as cities, towns, etc.
In the end, I took the thing apart and removed the little drive wheels and motor, which kept the car from freewheeling, and cut the wires to the speaker so that the only electric component that still worked was the lights. This made the police car a much improved toy in almost all respects. While I was about my improvements I noticed something a little odd. Here is a photo of the car:
He is ever-present for the three first levels and appears as a stereotypically authoritative police commander, who desperately attempts to downplay the danger Stubbs poses to the city. He is later revealed to be of surprisingly short stature and a passionate dancer, which is why instead of finishing Stubbs with his SWAT unit, he challenges him to a dance-off. After the showdown, Masters continues dancing, right into the armory, unknowingly having one of Stubbs' explosives glands stuck to his shoe, which blows up the entire office.
Although he is more of a threat to zombies than he realizes they are to him, his reasons for repeatedly trying to kill them on sight are perfectly understandable, as he is just an ordinary, generally affable, scared cop.
When first introduced, he has a pretty casual and somewhat cheeky personality. However, he has proven to be extremely fearful and impulsive, as he instantly shot Sakura upon seeing her zombie form even though she initially called for help, and immediately attempts to shoot her again along with Ai and Junko after seeing her zombie appearances.
He seems to think he's a big shot when it comes to getting women, and occasionally tries to flirt with them. Not only do all the girls he interacts with not react to him beyond her police work, but Sakura is also afraid to get close to him, as he reacts badly to her without makeup. In Revenge, he unsuccessfully tries to get close to Junko when she's down for Ai, though to be fair, he starts backing off when he starts to think she's underage.
When he meets Sakura again in Episode 3 in her human form, he seems to recognize her, but can't remember where. Little does he know that she was the zombie he tried to shoot twice. After the events of the third episode, he is relegated to comedy roles and does not directly face the zombie aspect of the show until episode 11. Whenever he sees one of the zombies, he immediately goes crazy with terror and tries to shoot without good aim, although all zombies show sensitivity and have shown no signs of hurting him.
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