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So after pondering the rise and fall of kingdoms/empires from our own history, I hit upon "disease" and its influence on civilizations. I wanted to know: Will some kind of mechanic be implemented so that characters can receive+transmit disease? This would lead to a need for pharmaceuticals (earlier on you may just have to make do with herbs and crude bandages/amputations). Also, this could be a key role in deciding which civilizations flourish and which ones decline.